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Returning 35 results for 'both before dozen changes ranging'.
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Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
.
In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their
, Greycastle, Tallstag
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
top, they vary in height (from a dozen feet to many dozen feet) and substance (from obsidian-like stone to an unknown black metal). None of these obelisks were as powerful as those created by the
Weavers, but they could nevertheless enact great and terrible changes, such as empowering the ritual in this adventure.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Hospital and Armory Drow in the service of House Auvryndar come here to equip themselves for battle and to have their wounds treated. 28a. Hospital This chamber contains two dozen wooden cots in
. Tending to the injured are three junior priestesses of Lolth named Nyleene Auvryndar (Vlonwelv’s grand-niece), Ereldra Abbath, and Llezorna Do’ett. These three are drow priests, with these changes: They are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Potion Brewery Odor. This chamber reeks of chemical admixtures.
Furnishings. Arranged in the northern half of the room are a dozen fat stone cauldrons and cupboards full of ingredients in jars
them into the basin. These creatures are water weirds with a challenge rating of 4 (1,100 XP) and these changes: The weirds are invisible while fully immersed in the toxic brew. They die if forced to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s Influence To most mortals, Thassa is the sea, and the sea is Thassa. The wind and waves, the tides, and the ocean’s bounty, ranging from small fish to the enormous krakens—all these are
governs the slow changes wrought by the passage of time, such as the weathering of rocks and the erosion of beaches. Where Nylea controls the eternal cycle of the seasons and Kruphix monitors the flow of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
was Knight Caradoc. He was a charming man with a message for the governor. Knight Caradoc entered with at least a dozen heavily armored knights, like something out of a story. While learning about the
soldiers. They use the wight stat block with the following changes: They wear plate armor and have AC 18. They don’t have the Sunlight Sensitivity trait. The wights refuse to speak, and their armor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Workers’ Camp A number of tents along the north side of the hill house the tomb’s workers, their food storage, equipment depots, latrines, and so forth. These workers include two dozen neutral
block with the following changes: They are neutral, have a speed of 25 feet, and speak Common and Dwarven. They have darkvision out to a range of 60 feet. They have advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Rain falls constantly within 6 miles of the dragon’s lair, ranging from light drizzle to a drenching downpour, and it lightly or heavily obscures the area. Water Changes A dragon’s presence often
, so you can use them freely to set the tone you want for your adventure. Terrain Changes Plant growth creates difficult terrain, sinkholes appear, and hedge mazes or icy walls limit movement
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trying to deal with panicked students. You can’t just let some monster ruin the first day of classes. Time to step up!
In the western part of area B8, the characters see a half dozen old trunks strewn
following changes to its stat block: It has 30 hit points. It has disadvantage on attack rolls. Once it’s defeated, the mimic turns back into an ordinary trunk. Ending the Threat If all the characters
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
question, he’s got a dozen different answers for it—and usually doesn’t stop opining until asked to be quiet. His quarters are an absolute mess, featuring half a dozen tables piled high with tomes
he wears is a black felt bowler cap. The color of his eyes changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
about its own future has forced Extremiton to hold off on transforming into an elder brain. Instead, it is focused on defending the colony and destroying its githyanki neighbors. With only a dozen mind
character it wants. Its favorite role to play is that of Durnan, the gruff, tight-lipped proprietor of the Yawning Portal. Extremiton can make any environmental changes to Alterdeep and observe how its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their members, can be used as inspiration no matter which world your human is in
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their members, can be used as inspiration no matter which world your human is in
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a large pot of stew bubbling above a fire in it. A pantry holds the ingredients the ogres need to prepare meals for the cloud giants. On the table in the middle of the kitchen are a half dozen
intruders. Cressaro is a cloud giant, with the following changes: Cressaro’s alignment is neutral evil. Cressaro wears bracers of defense, giving him AC 16. Cressaro is a fit young cloud giant in his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with the following changes: Lord Drylund is unarmored (AC 11) and speaks Common, Dwarvish, and Elvish. He wields a rapier with a bejeweled octopus-shaped hilt (worth 2,500 gp). As long as Lord Drylund
Tethyrian human bandit captain) and eight deckhands (NE male and female Tethyrian human bandits). An hour before dusk, a mob of commoners (thirty-two rowers, six chefs, six servers, a dozen card dealers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a séance in a back room of the inn and has invited half a dozen other guests (commoners) to join him. Characters who spend one or more nights at the inn are invited by Rinaldo to join his séance. If
away the other participants. This poltergeist uses the specter stat block, with the changes outlined in the “Variant: Poltergeist” sidebar that appears with it in the Monster Manual. If the group check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
left here by Halaster are hungry and attack anything that enters this room.
Sarcophagi. A dozen elven sarcophagi arranged about this dusty room have been reduced to rubble.
Carvings. Time and
changes direction to follow the sloped tunnel until it comes to rest in area 26c. The sphere can move through other creatures’ spaces, and creatures can move through its space, treating it as difficult
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
with this flaw has disadvantage on all attack rolls, ability checks, and saving throws until the behavior changes to match the flaw. Voiding a Contract Voiding an infernal contract releases all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
fight. Creatures. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
.” Meeting Valetta The characters are met by Valetta, a dragonborn priest of bronze dragon ancestry, with these changes: Valetta is neutral. She has these racial traits: She can use her action to exhale a 5
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
there ever since.
Mister Blip is a walking encyclopedia of knowledge on all subjects related to spelljamming. Chances are if you have a question, he’s got a dozen different answers for it—and usually
doesn’t stop opining until asked to be quiet. His quarters are an absolute mess, featuring half a dozen tables piled high with tomes, curiosities, and devices of unknown purpose.
Mister Blip wears a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
shape on an old anvil.
Creatures. Two duergar smiths are forging a blade at the forge in the center of the south wall. The work is overseen by Snurrevin, a duergar with the following changes, which
duergar guard, the sounds of battle alert the leader, Nimira. She is a duergar with the following changes, which increase her challenge rating to 3 (700 XP): Her AC is 17 (splint armor). She has 52
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in areas K2 and K7, who investigate. Manafret is a lightfoot halfling mage, with these changes: Manafret is neutral evil and has 31 (9d6) hit points. He has these racial traits: He is Small, and his
teleporter ring (see “Teleporter Rings”). Treasure. A cupboard holds a dozen jars of herbs and spices. Among them is a flask labeled “Assassin’s Blood,” which contains six doses of the poison. K4. Musty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
change during the Founders’ Day party, the text includes a “Founders’ Day” section describing those changes. View Player Version Guest House The Cassalanters host guests in this stately guest house
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Lord for his bounty. While most sea elves have forgotten the name Habbakuk, they faithfully continue this annual pilgrimage. Though the Wash changes chaotically, the sea elves swim to the shrine
them with hostile intent. Ishvern and the sea elves use the scout stat block with the following changes: They have advantage on saving throws against being charmed, and magic can’t put them to sleep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
a half dozen others. At a moment’s notice, the vehicle can separate into three smaller infernal war machines, each piloted by one of the salamanders. Treat these smaller vehicles as Tormentors
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and “war stories” of their working days, and get drunk. It’s not a place for refined dining. A dozen
) “brigands” lurking around Red Larch at night, not to mention monsters ranging from snake-headed rats to ghostly dragons that faded away when approached. (If you’re looking for NPCs to deliver more fanciful
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
their adherence to the old Uthgardt ways. Ranging out from Raven Rock, their ancestral mound deep inside the mountains, they have been known to send raiding parties as far south as Silverymoon, but
Magic Items
Infernal Machine Rebuild
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
.
28
You gain the benefit of a nondetection spell.
Your appearance changes randomly as determined by the DM, as if you were under the effect of a disguise self spell.
29
You can cast the mage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
individuals use the knight statistics, with the following changes: The knights are lawful good shield dwarves that speak Common and Dwarvish. While they are possessed by yakfolk, their alignment is
stronghold. On top of that, they offer to supply a garrison of ten stalwart, unfailingly loyal Felbarren dwarves. Use the guard statistics, with the following changes: The shield dwarves are lawful good
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has large fur carpets on the floor and sturdy tables that can seat a dozen cloud giants at mealtime. A center table accommodates three cloud giant ghosts, who are playing some kind of card game.
A
water elemental and an air elemental.
Zikran Zikran stands in front of the crystal when the party arrives. He is a chaotic evil water genasi archmage with these changes: Zikran speaks Aquan, Common
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and mops frozen stiff by the cold. As the party explores higher up in the tower, the recurring phrase changes to: “I am Ivira. Ivira is my name.” These words are written in wine stains, and the floor
-legged and serene.
Creatures in the dome gain a flying speed of 30 feet and can hover. The corpses of a dozen Netherese apprentices hover around this area, with their hands on their knees and their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
-high, five-foot-wide passage has a dozen burial niches carved into its walls.
An ancient human tribe carved a tomb out of the hillside to house the bones of their chieftain, whose remains are housed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a dozen simple beds. Cabinets along the north wall hold medical supplies.
The cabinets hold enough supplies to assemble twenty healer’s kits, five vials of antitoxin, and various other
necessities to continue operations for six months. R14: Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, manacled prisoners carry the buckets outside the prison






