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Returning 35 results for 'both before dozen could result'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
one Bite attack against the creature.Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and
forests of Dunbarrow make for good hunting grounds. The greater the source of magic, the more witchstalkers are drawn to the area. To their dismay, witches have drawn as many as a dozen witchstalkers
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
versa.
The idea of ownership baffles most aarakocra. After all, who owns the sky? Even when explained to them, they initially find the notion of ownership mystifying. As a result, aarakocra who have
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Backgrounds
Baldur’s Gate: Descent into Avernus
dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
struggled. As a result, you know how eager commoners in Baldur’s Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldur’s Gate, you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dozen feet from you. Four unmoving, white-robed figures lie enmeshed within it.
The mass of strands is a motionless memory web (see appendix B). The memory web attempts to catch the characters by
whom Shalfey sent to track down the star. The messengers’ minds were drained by the memory web before death. As a result, the Speak with Dead spell and similar magic yield only confused, meaningless
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldur’s Gate are to see any patriar get what they deserve. While in
part of the city without your dozen adopted grandparents inviting you in for a meal. 3 Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Witchstalker Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and forests of Dunbarrow make
for good hunting grounds. The greater the source of magic, the more witchstalkers are drawn to the area. To their dismay, witches have drawn as many as a dozen witchstalkers. Witchstalkers resemble
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldur’s Gate are to see any patriar get what they deserve. While in
through that part of the city without your dozen adopted grandparents inviting you in for a meal.
3 Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
into Eberron, but that doesn’t mean that there needs to be a kenku nation or that kenku have played a significant role in history; it may be that a dozen kenku were thrown out of the Faerie Court of
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
,” they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
character’s player roll a d20: on a result of 13 or higher, the character unearths the gem and can take it as part of his or her action. Development If the druids and the berserkers are killed, their numbers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to the southwest and the floor around it are scorched by fire — the result of a trap set off long ago.
The drow mage has managed to get this far without being detected. Left to his own devices, he
coffer labeled “Polymorph” containing a dozen caterpillar cocoons (material components for the polymorph spell). Treasure Hidden in the floor under the table is a small secret compartment that can be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result. d6 Event 1–2 Explosion. Each creature within 20 feet of a
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
deity. Recently, a schism formed within the pack as the result of a challenge to Kiril’s leadership. The rift began when another werewolf, Emil Toranescu, questioned the treatment of children
quietly disposed of by Emil and his allies. When Kiril returned, he was accompanied by a pack of several dozen dire wolves loyal to Strahd, and he brought word from Castle Ravenloft that Strahd was not
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
result, there’s no one to stand in the elves’ way. If he is present, Krux fights alongside the characters but is poisoned for the duration of the fight, due to his drunkenness. If the characters are
in danger of being defeated by the astral elves, a dozen commoners begin throwing stones and food at the astral elves. A few brazen locals even start attacking the elves with sticks and clubs. Realizing they’re outnumbered, the elves withdraw while threatening to finish off the characters later.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Leonin of Oreskos Close-knit prides of several dozen to a few hundred leonin make their homes throughout Oreskos. These communities treat every member as family, with all taking equal roles in
their animal neighbors by wasting nothing. While these encampments are obvious and well supplied, they are also heavily guarded by wary leonin. As a result, strangers who approach such camps tend to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, roughly a dozen feet above ground. The name of the road you travel on will be on the wall nearest, while the name of the crossing road will be around the corner. Simply ingenious! Landmarks Proud
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the result of naval combat. Some shipwrecks, such as the ones described below, are notable for the treasures they hold. Located in shallow, coastal waters, these wrecks are accessible to those who
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Guards Vidorant employs a dozen guards (use the veteran stat block) to protect her treasures—three guards outside and nine inside the vault. Guards remain alert for noises elsewhere in the
the vault. For 1 hour after an alarm sounds, when rolling to determine if a guard is present in a room, roll two dice instead of one; if either result is a 1, a guard is present. Additionally, the DC
Compendium
- Sources->Dungeons & Dragons->Monster Manual
easy prey for these monsters. Many ankhegs hunt alone, but those in places with ample food might collect in nests of several dozen and threaten whole towns. Ankheg nests can be challenging to wipe out
. Roll on or choose a result from the Ankheg Tunnel Discoveries table to inspire what might be found in an ankheg’s tunnel. Though they feed on things under the soil, ankhegs prefer live meat—your cattle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
himself and sells them for profit. Mammon has accumulated a great treasure hoard, but spends only a small portion of it on maintaining his domain. As a result, Minauros is a fetid, wretched place
of a dozen kingdoms to close the deal if you don’t want to offer your soul.
Everything Has a Price Mammon measures everything in terms of its value in gold. He cares only for the material gain that a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
artists or subjects, however, Lynx describes each painting based on where she stole it from. Servants. The house is also occupied by a dozen servants—all cultists of Zariel disguised in stolen livery
further states that Sir Ursas wants the missing components for his own lost cause of leading a war in the Nine Hells, which would invariably result in the components falling into diabolical hands. As
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
about the Lantern Ghost case, as a result of the warnings that she and the other members of the militia have received. Being an honest guard means that Jute is already the target of scorn from her
least three separate creatures. Anyone can try to follow the tracks by making a DC 17 Wisdom (Survival) check. On a failed check, the trail is lost after a few dozen yards. On a success, the trail
Magic Items
Infernal Machine Rebuild
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
on sight.
47
Creatures cannot gain advantage on attacks made against you as a result of another creature using the Help action.
You have disadvantage on Dexterity (Acrobatics) checks.
48
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enough to pass for a Ten-Towner. Any character who doubts Pekoe’s story can make a Wisdom (Insight) check; if the character’s check result is higher than the doppelganger’s Charisma (Deception) check
result, the character senses that something is off about Pekoe but can’t tell what. The doppelganger tries to acquire some cold weather clothing and remains with the party until it reaches Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. The west end of the room is blocked by fallen stone and rubble, apparently the result of a collapse. The two side walls appear to have several niches cut into them.
The shape in the center of the
below. Center Display. The diorama in the alcove holds twelve tribal warriors, one scout, a mastiff, and a panther. The deer don’t animate. Niche A. In a river scene, a dozen commoners gather rushes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest, followed by a
on if everything went sour (she never mentioned that last part to Rezmir). Inside are a string of pearls (300 gp), a gold-and-sapphire ring (900 gp), and a pouch containing a half-dozen masterfully cut
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
another, and have neither the resources to seek new customers, nor the space or funds to explore new trades. As a result, a good deal of the gossip, thievery, and assault in Yartar has at its roots one
its walls stand multiple crossbow contraptions, each able to fire a dozen bolts at once. When brought to bear against a force on the riverbank, the Shields loose two volleys against their enemies
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the trap goes off. The second is in the chest. If it is forced open, or if the lock is inexpertly picked (a Dexterity result of 14 or less), the trap goes off. You hear a snap from beneath the chest
-dozen masterfully cut and polished precious stones (100 gp each). The ring and the pearls were taken from Greenest and would be recognized by anyone from there, but the stones came from elsewhere and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
—can contain the territories of two to three dozen dragons, as long as most of them are young. Only three or four adult or ancient dragons are likely to occupy such a region. A single adult dragon
of draconic nature and are so suffused with the magic of the Material Plane that they are all but immortal. Many result from ancient dragons ritually combining multiple echoes of themselves into a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as the Great Stephen Amber is performing sleight-of-hand tricks for an audience of a few dozen low-stakes noble gamblers and three gnoll hecklers. At the southeast corner of the bar is a simple door
given symbol result in a two-of-a-kind prize. Modron Time! If the reels display a tooth (2), a gear (4), and a pitchfork (6) in any order, the four duodrone slot machines do a coordinated jig, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and there a remnant of something valuable can be salvaged from the trash. Roll a d10 the first time a character searches a given room; on a result of 10, the character uncovers a semiprecious stone
(see the 10 gp Gemstones table in chapter 7 of the Dungeon Master’s Guide). 45. Skeleton Room One of the smaller chambers once served as a small barracks. Half a dozen dwarves perished here and were
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and “war stories” of their working days, and get drunk. It’s not a place for refined dining. A dozen
such as wheels and axles, and the third houses a dozen finished wagons for sale. The foremost wagonmaker in this region, Thelorn’s is now run by two grandsons of the founder. It is a busy, always
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
preserved Humanoid corpse 10 Humanoid skeleton wearing +2 leather armor. The crypt is empty if this result is rolled a second time. S4: Chemosh’s Shrine In the center of the crypt, a dais bears a statue of
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Arcana) check recognizes that the magic runes inscribed on the obelisk represent all eight schools of magic. If the check result exceeds the DC by 5 or more, the character also identifies runes relating
-legged and serene.
Creatures in the dome gain a flying speed of 30 feet and can hover. The corpses of a dozen Netherese apprentices hover around this area, with their hands on their knees and their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roll twice next time you roll on the Dungeonland Results table and use the higher result. Portal. This permanently open portal connects to area P1. P3a: Supertemporal Arena Entrance A sharp tiefling
globally ravaged by the Blood War. Buying into the Game. A character can buy into the game with 1 platinum chip, which a tiefling attendant exchanges for several dozen iron tokens. Dozens of stars in the sky
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
subjects. The sentient oozes that result from this process are the same as normal versions of such monsters, except that they have Intelligence 5, can understand basic communication in Common, and are no
come here. The Ooze Master is the result of a failed experiment to blend a Red Wizard with ooze. When the characters arrive, the Ooze Master assumes they are Thayan apprentices come to join him “in






