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Returning 35 results for 'both before dragon cantrips rooting'.
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Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Magic Items
Fizban's Treasury of Dragons
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have
Monsters
Tomb of Annihilation
spell attacks). Zindar knows the following sorcerer spells:
Cantrips (at will): fire bolt, friends, light, mage hand, mending, message
1st level (6 slots): magic missile, shield, sleep
2nd level (4
7th level (1 slot): fire storm
Dragon Wings. As a bonus action on his turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying speed of 30 feet until he dismisses them as a
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for
Monsters
Sleeping Dragon’s Wake
DC 17; +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following sorcerer spells prepared:
Cantrips (at will): light, mage hand
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Dragon. A dragon egg appears at your feet and immediately hatches into a dragon wyrmling. The type of dragon is chosen by the DM
Monsters
Eberron: Rising from the Last War
). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
those who lack such power. Perhaps your power links you to a powerful individual in the world—the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Claugiyliamatar Claugiyliamatar
Gargantuan dragon, lawful evil
Armor Class 21 (natural armor)
Hit Points 385 (22d20 + 154)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
27(+8)
DEX
prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle, speak with animals
2nd level (3 slots): animal messenger, pass without trace
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Niv-Mizzet Possessed of arrogance and vanity that matches his vast intellect and tremendous power, Niv-Mizzet is the ancient dragon who founded and continues to control the Izzet League. From his
, working toward some mysterious end. There can be little doubt that this ancient dragon is one of the most intelligent beings on Ravnica and one of the world’s most powerful spellcasters. He is just as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zindar This half-gold dragon runs Port Nyanzaru’s docks and keeps track of ship manifests. A sorcerer of impressive ability, Zindar is well paid by the merchant princes for his work. He is also a key
. “I don’t get mad. I get even.”
Zindar
Medium humanoid (half-dragon), lawful good
Armor Class 13 (natural armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wizard Spells Cantrips (0 Level)
Control flames (transmutation)
Create bonfire (conjuration)
Frostbite (evocation)
Gust (transmutation)
Infestation (conjuration)
Mold earth
)
Power word pain (enchantment)
Whirlwind (evocation)
8th Level
Abi-Dalzim’s horrid wilting (necromancy)
Illusory dragon (illusion)
Maddening darkness (evocation)
Mighty fortress (conjuration
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
powerful individual in the world — the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins, the lich who created you as an experiment, or the deity who chose
hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st-level spells shield and magic missile. Level
Proficiency
Bonus
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
concerned that a young green dragon has moved into the tower (area U7) since the last time she was here. She warns the characters of all these threats and suggests that they leave Thundertree before
group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The enclave works to restore and preserve the natural order by keeping the elemental forces of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
narrower spires that jab at the sky like clawed fingers. Circling above the tower’s peak is a great white dragon stained with ash and soot.
As you get closer to the tower, you notice figures shuffling atop
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreckage. (If the characters have already encountered and destroyed the homunculus, it has magically re-formed in this room.) The arrival of adventurers prompts the homunculus to begin rooting
through the detritus on the floor. After a minute of searching, it finds a torn page on which is drawn a smiling dragon with butterfly wings. The homunculus shows it to the characters, tears the page
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
) skulking around. However, he is currently most concerned by the fact that a green dragon has moved into the tower (area 7) since the last time he was here. He warns the characters of all these threats
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
spell list later in the class’s description. Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heart’s Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
chapters. The Dragon Hunter As characters near Heart’s Hollow (or whenever you wish to introduce Clystran), the Wash rises in the region. The character with the highest passive Wisdom (Perception) score
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolith’s message directly to the Dragon Armies. Hrigg’s path
.
6th 38 (7d8 + 7) Potent Cantrips. Hrigg adds his Wisdom modifier to the damage he deals with any cantrip. 7th 44 (8d8 + 8) Spellcasting. Hrigg gains one 2nd-level spell slot. He also learns
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
of the dragon relief’s tail. During high tide the jetty, the rise, and the tunnel entrance are submerged in ocean water. High tide begins at midnight and noon each day and lasts for six hours.
Map
, and Zayle.
B2. Guarded Entry If the characters enter or exit this area from area B1, they might trigger the molten bronze trap (see below). Members of the Scaly Eye play three-dragon ante at a stone
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Magical World The creation myths say that magic is the blood of the dragon Siberys, flowing down from the golden ring in the sky. Whether this is truth or mere myth, magic pervades the world
class of magewrights, professional spellcasters who master a small handful of rituals or cantrips. The magical services available in Khorvaire are discussed in more detail in chapter 2, along with the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
upright dragon. In the dragon’s mouth rests an empty tray.
The room once held items of importance to the old dragon cult. The remaining features are dust-covered and worthless. 47. Belak’s Laboratory Two
rows of dragon-carved marble columns march the length of the hall, most completely covered in luminescent fungus. The cobbled floor is cracked and stained, and on it sit many small wooden tables. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kobold dragonshield is a champion of its race. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with great powers for the purpose of protecting the
shield made out of cast-off dragon scales. Uncommon Courage. A dragonshield knows that it has a place of honor in the tribe, but — being kobolds at heart — most of them feel unworthy of their status
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Telemy Hill The characters might come here after their meeting with Sir Talavar, hoping to obtain the key that will free the faerie dragon from his magic birdcage. If the characters ignored Sir
ago, while rooting through the swamp for truffles, she was attacked and robbed by brigands. She hasn’t left her hilltop den since returning to the hill and must be pretty hungry by now. If the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Wizard Spells) Spell School Special Acid Splash Evocation
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
* 10 Construct 11 Corpse 12 Crossroads 13 Donjon* 14 Door 15 Dragon 16 Elemental 17 Euryale* 18 Expert 19 Fates* 20 Fey 21 Fiend 22 Flames* 23 Fool* 24 Gem* 25 Giant 26 Humanoid 27 Jester* 28 Key* 29
, requiring no material components. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Dragon. A dragon egg appears at your feet and immediately hatches into a dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
abishai has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp
1st level (4 slots): chromatic orb, disguise self, expeditious
can see it. For 1 minute, each of those allies makes attack rolls with advantage and can’t be frightened.
Power of the Dragon Queen. The abishai targets one dragon it can see within 120 feet of it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
preserve the natural order by rooting out unnatural threats. They struggle to keep civilization and the wilderness from destroying each other, and they help others survive the natural perils of the
cities of the Sword Coast in the process. When Iymrith reached out to its agents for assistance, Slarkrethel instructed its devotees to humor the dragon by capturing Hekaton, the storm giant king, after
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, which doesn’t count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it. Spiritual Focus 3rd-level College of Spirits feature You employ tools that aid
.
10 Tale of the Dragon. The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
born of dragon and elf could become a godlike avatar of death. Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and
dragon, Erandis bore a Mark of Death unlike any other. In time, it might have been her gateway to immortality and unrivaled power, but she was hunted down and killed long before she could master the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has
a single keyhole, situated in the rearing dragon’s open mouth.
Dragon Door. The door that is carved to look like a dragon has a mechanical lock as well as an arcane lock spell cast on it. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Keepers of the Flame is a well-respected order of psionic clerics that serves the red dragon Themberchaud in Gracklstugh, and whose members are advisors to the Deepking. The duergar Keeper of the Flame uses
:
Cantrips (at will): guidance, mending, sacred flame
1st level (4 slots): bane, inflict wounds, shield of faith
2nd level (2 slots): enhance ability, spiritual weapon
Duergar Soulblade Duergar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
the shape of a dragon holding its tail in its mouth, worth 120 gp. Gharin was buried with a finely crafted warhammer inset with a garnet, worth 110 gp. 24. The Glitterhame This great cavern glimmers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
cursed magic. A dragon lives in a large lake cavern deep below. The subterranean river flows from the lake through other parts of the complex below the Glitterhame. It’s fed from a lake on the surface. If
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
1st






