Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both before draws class retreats'.
Other Suggestions:
both before draw class retreats
both before drow class retreated
both before drow class retreat
both before drow class recreate
both before drops class repeats
Monsters
Princes of the Apocalypse
Hatred, Aerisi retreats to the Howling Caves, the air node. Within this node, Aerisi gains one additional use of her Legendary Resistance trait.
Lair Actions
If Aerisi is in the air node while Yan-C
take no other lair actions while concentrating on a spell cast as a lair action.
If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"roll"} hit points.Lightning
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
meteors down from the sky, or open portals to other worlds.
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threats directly. Strahd ever seeks to escape his boredom and draws challenges out for as long as it entertains him. However, if insulted, the Darklord can turn all of Barovia against his foes. The Ancient
cultivates servants, particularly vampire spawn. He hasn’t survived for ages by being reckless, though, and he retreats or sacrifices even his favorite agents when necessary. Vistani Sanctuary. The ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any
. Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terrorizing creatures of the Tegefed Mountains The detonation in the forge draws the attention of Grisdelfawr, the young red dragon who recently took up residence in the Tegefed Mountains. Within
the magic of the kagu-svirfneblin’s shimmering dome. If Grisdelfawr is reduced to 50 hit points or fewer, he retreats. If characters stay inside the forge instead of heading outside to fight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
Medium construct, unaligned
Armor Class 13
Hit Points
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the
ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the
ranger spell list, which also must be of a level for which you have spell slots. Spellcasting Ability Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mantrap A mantrap is a giant carnivorous plant that resembles an oversized flytrap. To attract prey, the mantrap releases a pollen that magically draws creatures to it. Though it will snap its leafy
jaws shut around any warm-blooded creature that strays within its reach, it prefers humanoid prey. Mantrap
Large plant, unaligned
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 5 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
Hogishi’s elegant parties and for an annual poetry competition that draws nobles to Umizu—along with their bitter rivalries and personal guards. Shrine of Storms The Shrine of Storms is an ancient place
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
spelljamming ship tries to enter the ship’s air envelope and stow away, remaining secluded and invisible until it finds a sleeping victim it can attack. It retreats rather than allows itself to perish in a
confrontation. Feyr
Large Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 88 (16d10)
Speed 0 ft., fly 50 ft. (hover)
STR
16 (+3)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit
Small Elemental, Typically Neutral
Armor Class 11
Hit Points 18 (4d6 + 4)
Speed 30 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
8 (−1)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a vital passage or an entire valley. Clouds of stinging insects, stirges, and other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. Hunger Unending
status. Nupperibo
Medium fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft.
STR
16(+3)
DEX
11(+0)
CON
13(+1)
INT
3(−4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Classes Summary Class
Description
Hit Die
Primary Ability
Saving Throw
Proficiencies
Armor and Weapon
Proficiencies
Barbarian
A fierce warrior of primitive background
spellcaster who draws on inherent magic from a gift or bloodline
d6
Charisma
Constitution & Charisma
Daggers, darts, slings, quarterstaffs, light crossbows
Warlock
A wielder of magic that is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The card—which destroys all magic items possessed by anyone who draws it—might have been named after the beast, or vice versa. I wish talon beasts would use some of their absorbed magic to conjure fur
, or clothes, or something! But no. They have to be upsettingly naked-looking.
Talon Beast Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. A nupperibo knows nothing but the desire to destroy non-Fiends. Once a nupperibo’s vermin cloud
cannot climb the hierarchical ladder of the Hells.
They instead step down, becoming nupperibos.
—Mordenkainen
Nupperibo
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
end of a session so the player whose character has been imprisoned can make a temporary character between sessions. A player who is happy with an iconic combination of background and class might be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by evil gods. An evil empyrean can’t survive long on the Upper Planes and usually retreats to the Material Plane, where it can rule over a kingdom of mortals as an indomitable tyrant. Immortal Titans
Huge celestial (titan), chaotic good (75%) or neutral evil (25%)
Armor Class 22 (natural armor)
Hit Points 313 (19d12 + 190)
Speed 50 ft., fly 50 ft., swim 50 ft.
STR
30 (+10)
DEX
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
, Unaligned
Armor Class 13
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that
1,000 gp each appear at your feet. Idiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just
a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that might be. The mesmerizing presence of a master of cruelties draws every eye to the demon and commands an audience’s full attention. With every act of depraved torment the demon performs, onlookers
Cruelties
Large fiend (demon), chaotic evil
Armor Class 18 (plate)
Hit Points 127 (15d10 + 45)
Speed 30 ft.
STR
18(+4)
DEX
17(+3)
CON
16(+3)
INT
19(+4)
WIS
16
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gingwatzim A gingwatzim is a peculiar form of life created by a spell or a ritual. The magic that brings it into being draws on spirit energy from the Ethereal Plane to give the gingwatzim its true
!” and “Need life!” No trace of the destroyed gingwatzim remains, depriving Candlekeep of its copy of Mazfroth’s Mighty Digressions. Gingwatzim Small aberration (shapechanger)
Armor Class 12
Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, return home to free their village from an evil hobgoblin warlord. The rakshasa master of a nearby monastery performs rituals to raise troubled ghosts from their rest. A campaign that draws on elements of
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
around corpses, or stuck to ossuaries in dark catacombs.
Memory webs feed on memories and require daily sustenance. When a memory web’s prey draws close, the web springs at the creature and wraps it
upheaval
Matias Tapia
Memory Web Large Aberration, Typically Neutral Evil
Armor Class 14
Hit Points 39 (6d10 + 6)
Speed 40 ft., climb 40 ft.
STR
16 (+3)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rise as life-hungry corpses and might turn into jiangshi themselves if they feed upon the living. Jiangshi
Medium Undead
Armor Class 16 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 20 ft
+ 4) bludgeoning damage.
Consume Energy. The jiangshi draws energy from a creature it can see within 30 feet of it. The target makes a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wildhunt. Choose a subrace for your shifter. Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the
have proficiency in the Athletics skill. Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class. Longtooth Longtooth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skylla Skylla, who sometimes goes by the alias Charmay, forged a warlock’s pact with Baba Yaga. It is from this powerful archfey that Skylla draws her magic. Skylla is spiteful and treacherous, as
, Warlock), Chaotic Evil
Armor Class 10 (13 with mage armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
9 (–1)
DEX
11 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield
hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times, and you regain all expended uses of it when
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from his perch, silently landing on the ground as he draws a nine-sectioned chain whip from around his waist.
“You’ve got courage. I’ll give you that. But before you get a chance to fight Bak Mei
Crane carries a red wooden key that unlocks the door to area L3. Steel Crane Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 76 (9d8 + 36)
Speed 40 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Galazeth Prismari The dragon Galazeth Prismari embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on
necessarily competing forces, both within individuals and the world at large. Galazeth Prismari
Gargantuan Dragon (Sorcerer), Chaotic Neutral
Armor Class 21 (natural armor)
Hit Points 402 (23d20






