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Returning 35 results for 'both before driven calls realities'.
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Monsters
Tales from the Yawning Portal
Running Water. Tloques-Popolocas takes 20 acid damage when he ends his turn in running water.
Stake to the Heart. Tloques-Popolocas is destroyed if a piercing weapon made of wood is driven into his
","rollAction":"Berserker Battleaxe","rollDamageType":"slashing"} slashing damage if used with two hands.
Children of the Night (1/Day). Tloques-Popolocas magically calls 2d4;{"diceNotation":"2d4","rollType
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the
or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
Vampire
Legacy
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Monsters
Basic Rules (2014)
water.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is
, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the
vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4
Monsters
Waterdeep: Dungeon of the Mad Mage
acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Zorak's heart while he is incapacitated in his resting place, Zorak is paralyzed
to end the effect.
Children of the Night (1/Day). Zorak magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Harmed by Running Water. Keresta takes 20 acid damage if she ends her turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Keresta's heart while Keresta is
the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). Keresta magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm
Paladin
Legacy
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Classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
angel of death by the gods or driven by your need for revenge? The Gods of the Multiverse section lists many deities worshiped by paladins throughout the multiverse, such as Torm, Tyr, Heironeous
Warlock
Legacy
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Classes
Basic Rules (2014)
are comfortable in light armor and know how to use simple weapons. Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
, while poring over tomes of forbidden lore, a brilliant student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and
student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and
is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
first iteration of physical reality, which was subsequently sundered into the innumerable realities that now make up the Material Plane. The first inhabitant of this First World was Sardior, a ruby
is worshiped as a god, with clerics at her disposal. Mortals who covet wealth and power pledge their lives to the dragon queen. Tiamat can send a fragment of her power to the Material Plane, which manifests as a titanic, five-headed dragon driven by rampaging greed.
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
/Day). Strahd magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;swarms of rats, provided that the sun isn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brilliance led him along a stranger path: seeking to escape the Mists into the “true realities” beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
the domains; visit accursed sites; and investigate inscrutable prophecy cycles, temporal conjunctions, and an unknown figure he calls “the escapee.” For all his arrogance, Firan dreads the Mists and
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
rather than among other creatures, including my own kind.
4
I sometimes become consumed by philosophy.
5
I believe I am superior to others of my caste.
6
I am driven by wanderlust
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber. A dragon in Khorvaire that isn’t part of the Chamber could be an exile driven from Argonnessen for some crime or a scholar pursuing independent research. Some orphaned dragons grow up in
Khorvaire without contact with Argonnessen, and some dragons have been twisted by the daelkyr or corrupted by fiends; any of these could be an antagonist if the adventure you’re crafting calls for a cruel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-packed ways to get things moving. Story Kickoff d6 Event 1 On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name. 2 An explosion rocks a
of hard-boiled fiction, but the advice applies just as well to an action-driven adventure. Whenever the pace of the story lags, a new injection of excitement keeps things moving. A new arrival on the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Darribeth Meltimer The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion). A former adventurer, she was driven
memory is fuzzy on where and when she met her talking toad during her Underdark exploits. The quasit, which Darribeth calls Teeha, has not revealed its true form to her. In the form of a toad, it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Memories of Dae Won-Ha Despite being driven by sorrow and rage, the gwishin of Dae Won-Ha is willing to speak to the characters. Her initial communication is limited to mournful statements like
supernatural gift detailed in the Dungeon Master’s Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
renews the magic of her dream world and keeps her citizens asleep, but it also calls forth the legion of I’Cath’s undead ancestors whom she has bent to her will. Nightly these jiangshi (see chapter 5
CHARACTERS
Characters from I’Cath have known wonder and want, and often have remarkable stories about how they left their homeland’s dual realities. The domain’s residents tend to have dark hair and a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild and accumulate even larger fortunes. Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of
. A defining characteristic of the Orzhov for decades was the tension between Teysa, living in the complex political realities of the world, and the inflexible, avaricious Obzedat. Teysa argued
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
heroes were lost to the demonic tide, but several powerful demon lords were driven back to the Abyss. Graz’zt This echo of Graz’zt (see appendix D) is gathering all the information it can about the
the characters into telling it what they have discovered, but of its own purpose, Xetzirbor reveals only that it came to Gravenhollow to find a way to save a dying elder brain it calls Cyrog. Yauln A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
destroyed by its last gatekeeper, a foolish wizard named Tharick Bleakshadow. Driven by reckless curiosity, Tharick sought to plug the gate with a magical seal and stop its gales. To his surprise, the
rampaging suits of animated armor. 2 Each night, a darkweaver (see Morte’s Planar Parade) snatches a resident of Midtown and drags them into the Wailing Hollows. Gatekeeper Cirrus calls for the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it is to see you again.”
This is Renesnuprah, an adult time dragon (see Morte’s Planar Parade). Renesnuprah warmly greets the characters by name and calls them friends. She can share general details
the characters a talisman of the sphere and says, “Give this to the one who sees silver.” She explains the characters will understand in time. If attacked or driven off, the dragon is saddened but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, “culls the herd to maintain the natural order.” This is considered a form of indefinite madness (see
idea how close she’s come to finding what she’s been looking for. She also has no idea how to get to the surface. Fear, loneliness, and the demonic incursion have driven her mad. She now believes that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are the key to his salvation, he enthusiastically leaves home and accompanies them to Castle Ravenloft. B. Donjon (King of Clubs) Find a girl driven to insanity, locked in the heart of her
father, Luvash, refuses to let her leave. B. Tempter (Queen of Diamonds) I hear a wedding bell, or perhaps a death knell. It calls thee to a mountainside abbey, wherein you will find a woman who is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Running Water. He takes 20 acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin
destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). Strahd magically calls 2d4 swarms of bats or swarms of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this cave after being driven out of area F9. The rust monster is heavily obscured by the mist and makes a surprise attack against a creature that falls into the pit, gaining advantage on its attack
(area P1 of the Plunging Torrents, described later in this chapter), taking no damage. At the start of its turn in the basin, the creature must succeed on a DC 15 Strength saving throw or be driven 10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
if you use up the table’s entries. Drowned Forest Oddities d10 Encounter 1 A human zombie is chained to a wooden stake driven into the ground. The remains of many other zombies lie nearby. A
mile away. Five swarms of insects gather around it. 10 A 50-foot-diameter pool of pure clean drinking water calls out to creatures who are within 100 feet of it. Those who understand at least one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
text assumes that the characters are staying at Northfurrow’s End (area G8). A mighty yell shatters the night’s silence. “We’re under attack!” the voice calls out. “To arms! To arms!” Gathering your wits
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, some are inextricably bound to their home realities, and others simply can’t find any way out. The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of
are seldom encountered without a commanding star spawn seer (also in this book) nearby. A hulk appears to have little will of its own and is driven to protect its master. Star Spawn Hulk
Large
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
him. In truth, Stillmarsh is a vampire (NE male Tethyrian human) whom Nalaskur occasionally calls upon to dispose of unwanted guests. Stillmarsh has an agreement with Nalaskur not to feed on locals or
harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
eyes and deep red hair tied in braids calls out a greeting as she approaches the caravan. “Welcome, guests and friends of Clan Dhargun and Clan Thunderwind! Horn Enclave is at your disposal for the
, Rizwin calls it the slaughterstone eviscerator, and explains that it’s there to protect Horn Enclave. “Moradin help anyone who crosses us,” she says, laughing. The construct can be activated by






