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Returning 35 results for 'both before druids called refuse'.
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both before druids called rebuke
both before druids called refuges
Species
Eberron: Forge of the Artificer
espouse the idea of being “the bridge between,” believing they are called to facilitate communication and cooperation between members of diff erent cultures or species. Khoravar who follow this
Thelanis. These Khoravar often become druids or warlocks with archfey patrons.
Khoravar Traits
Creature Type: HumanoidSize: Medium (about 4–6 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Monsters
Guildmasters’ Guide to Ravnica
two hands.The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions.
Anarchs scavenge everything
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
Equipment
Combat
Utility
Whimsy
12
14
12
Deep within the forests of Obojima, there is a very special plant called a spiral fern that is the source of fizzing green. Only a few druids
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and when not called on to take action, they root themselves in the earth and silently take sustenance from it.
Like trees, wood woads need only sunlight, air, and nutrients from the earth to go on
to nature and that protect and respect the land, such as druid;druids and treant;treants (both appear in the Monster Manual). Some treants have wood woad servants by virtue of age-old pacts with druids
Monsters
Curse of Strahd
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesn’t
winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to
Magic Items
Princes of the Apocalypse
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
revere Silvanus, Mielikki, Eldath, Chauntea, or even the harsh Gods of Fury: Talos, Malar, Auril, and Umberlee. These nature gods are often called the First Circle, the first among the druids, and most
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Oath of the Ancients
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with
Monsters
Guildmasters’ Guide to Ravnica
traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on. Sorcerers often have obscure or quixotic
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Druids of Khorvaire The
SHARN INQUISITIVE
It happened in the Forest: Tree Hugger Tell-All!
The alliance of rebel farmers in western Aundair has declared an alliance with the Great Druid Oalian
leader of a diverse range of druids spread across the region. Another interesting fact about Oalian? He’s a tree! Some say he’s a child of Eberron herself, while others assert that he’s the spirit of an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1st, 2nd, or 3rd level that unlocks a series of special features, not available to the class as a whole. That choice is called a subclass. Each class has a collective term that describes its
subclasses; in the fighter, for instance, the subclasses are called martial archetypes, and in the paladin, they’re sacred oaths. The table below identifies each of the subclasses in this book. In addition
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Scarlet Moon Hall Elizar Dryflagon, a fire cultist who was once a druid, has sent word throughout the Dessarin Valley that an obscure (and fictitious) druid circle called the Circle of the Scarlet
is one of festive anticipation. Real druids here are excited to meet their fellows and learn from the mysterious but powerful Elizar.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
controller. The form that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a
twisted tree that consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals. A variant device called
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, or even the harsh Gods of Fury: Talos, Malar, Auril, and Umberlee. These nature gods are often called the First Circle, the first among the druids, and most druids count them all (even the violent
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Druid My plan for creating an intern tier consisting of nothing but giant ants should allow us to increase productivity by 37 percent. Who’s with me? At first glance, druids might not seem the best
fit for an Acquisitions Incorporated campaign, with its frequent forays into urban settings and its focus on treasure procurement and business considerations. But the primal power wielded by druids
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Anarch The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
the road. Wild druids, wayward ghosts, and packs of wolves and werewolves haunt the Svalich Woods. Beliefs and Superstitions The Vistani have deep-rooted beliefs and superstitions that they pass down
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
idea of being “the bridge between,” believing they are called to facilitate communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often
Khoravar often become druids or warlocks with archfey patrons. Khoravar Traits Creature Type: Humanoid
Size: Medium (about 4–6 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a twisted tree that
consumes the magical energy around it. Conversely, a spell sink created by a mad artificer might be a massive vessel composed of dragonshards and exotic metals.
A variant device called the spell siphon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave A character must demonstrate an interest in protecting nature or the natural order to join the Emerald Enclave. Druids and rangers are especially welcome. Waterdeep harbors a few
them an old druid named Blossom Snobeedle. Blossom’s youngest son, Dasher, disappeared in Waterdeep about six months ago. He was infected with lycanthropy and is now a member of a wererat gang called
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shared; these meals are a great chance to hear about local events and opportunities. Many Khoravar espouse the idea of “the bridge between,” the notion that the Khoravar are called to facilitate
distant connection to the fey and seek to build bridges between the Material Plane and the Feywild of Thelanis. These Khoravar often become Greensinger druids or warlocks with Archfey patrons
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mantol-Derith I soon learned that I was not bought entirely for my brute strength, but also for what knowledge I had of the duergar. My new owner was a member of some group he called the Zhentarim
, and when I told him all I knew, he offered me my freedom and a place among his agents. Together we would journey to a place called Mantol-Derith, where I would serve as his bodyguard. From there we
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
life span greater than that of even dragons and elves. The oldest, wisest, and most powerful hags are called “grandmothers” by other hags. Some grandmothers are nearly as powerful as some of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
guards or deterrents block access to the gate. The gate is a two-way portal to Carceri, but most locals believe it’s a one-way gate and refuse to approach. Characters loitering near the gate with the
Mosaic Mimir might draw odd looks, but no challenges. Curst’s Walls A 30-foot-tall wall of rusted metal and razorvine surrounds Curst. It’s patrolled by a ruthless cadre of guards called the Wall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
apology can convince Derwyth to let them stay with a successful DC 15 Charisma (Persuasion) check. If the characters don’t make amends and refuse to leave the homestead, Derwyth attacks, calling the saber
Shalfey’s emissaries in lieu of payment. If the characters refuse to compensate Derwyth, she responds as outlined in the “Failing Derwyth’s Test” section. Once paid, Derwyth retires to her library (area
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
witches. Through the aid of these witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens
refuge at the Wizard of Wines winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
display in the University of Wynarn Museum of Antiquities—baffled watch officers seven years ago, but in a matter of five days, Fallester managed to pin the crime on a changeling thief called Spaut
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a scorpion god called Vulkoor. They hunt giants and other dangers in their lands. Led by powerful druids and wizards, the Sulatar cling to traditions of elemental shaping that date back to the Age of






