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Returning 35 results for 'both before dwelling common ruled'.
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both before dwelling common rule
Winter Wolf
Legacy
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Monsters
Basic Rules (2014)
);{"diceNotation":"4d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.The arctic-dwelling winter wolf is as
. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.Cold
Monsters
Mythic Odysseys of Theros
wild places of the world, being common foes for heroes seeking to test their mettle against terrors worthy of the gods’ notice. Most ironscale hydras inhabit lakes and boggy caverns, from which
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Ancient Red Dragon
Legacy
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Monsters
Basic Rules (2014)
hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon
earthquakes are common within 6 miles of the dragon’s lair.
Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
Rocky fissures within 1 mile of the dragon
Adult Red Dracolich
Legacy
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Monsters
Monster Manual (2014)
to half its flying speed.A Red Dracolich's Lair
Red dracoliches lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven
following effects:
Small earthquakes are common within 6 miles of the dracolich's lair.
Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
Rocky fissures within 1 mile
Adult Red Dragon
Legacy
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Monsters
Basic Rules (2014)
, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs
earthquakes are common within 6 miles of the dragon’s lair.
Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
Rocky fissures within 1 mile of the dragon’s
Monsters
Bigby Presents: Glory of the Giants
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the
Monsters
Bigby Presents: Glory of the Giants
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
, and his children. But scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the
Monsters
Storm King's Thunder
kindness for creatures he doesn’t think can harm him.A Red Dragon’s Lair
Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls
legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Small earthquakes are common within 6 miles of the dragon’s lair.
Water
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the actions of individual dragons or experimentation by dragon cults, but they are significantly more common around Chessenta, which was once ruled by a dragon, and the land of Murghôm near Thay, where dragon princes have ruled for the last eighty years.
Genasi
Legacy
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Species
Elemental Evil Player's Companion
genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Kobold
Legacy
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom, ruled by a cousin of the overking; its court is rife with debauchery and intrigue Ahlissa Herzogin Seprenna Calyn (human) South province of the Great Kingdom, ruled by a cousin of the
overking; embroiled in war with the Iron League Almor, the Prelacy of Prelate Xanther Klimstyn (human) Theocracy ruled by a priest of Pelor who declared independence when the Great Kingdom descended into
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter provides information about the following common playable races of Theros, as well as racial traits for all of them except humans: Humans on Theros are similar to those found on other D&D worlds
live in defiance of the gods. Minotaurs are infamous for bloodthirstiness, a reputation even the most peaceful struggle to escape. Satyrs follow their passions in the pursuit of wild revels and new adventures. Tritons are an enigmatic, sea-dwelling people with an endless desire to explore.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
with meteorites, other detritus, and space-dwelling creatures. These slight course corrections sometimes cause mild space sickness, which is a harmless side effect common among those who aren’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Nations, but it is especially common in Aundair; the nation produces more magewrights and wandslingers than any other. From the nobles in the towers of Fairhaven to the common folk working the vast
a particular devotion to Aureon. However, the Silver Flame also has a deeply devoted following—some might say overzealous or extreme. Aundair is ruled by Queen Aurala ir’Wynarn. Aurala is a just ruler
Kenku
Legacy
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Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D16. Bullywug Hut The wooden door to this dwelling is barred shut from the inside. If the characters knock on the door or otherwise announce their arrival, a bullywug inside the dwelling croaks
(first in Bullywug and then in Common), “Push the note under the door.” The bullywug is referring to the secret message the characters received in area D6. If the characters comply, the bullywug lifts the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: Diancastra, Hiatea, and Iallanis. They also tend to extol the same virtues as the giants they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with
)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +6, Perception +3, Survival +3
Damage Resistances cold
Senses passive Perception 13
Languages Common, Giant
Challenge 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Winter Wolf The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the
wolves’ deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
Mod Save
INT 14 +2 +2
WIS 15 +2 +2
CHA 19 +4 +7
Skills Performance +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 5 (XP
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Peacekeeper When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic
Common, Draconic, telepathy 30 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Immutable Form. The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond. While
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
or break loose from the clan’s control are quickly hunted down and killed.
Wererat clans are found throughout urban civilization, often dwelling in cellars and catacombs. These creatures are common
), passive Perception 12
Languages Common (can’t speak in rat form)
Challenge 2 (450 XP)
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Code Legal Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. It is a city of laws molded by Tyr’s spirit of justice. As a rule, you can trust
main body of which can be read in the Code Legal. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and the wealth of the purchaser. The minimum price possible is 150 gp; the maximum is limitless. The availability of sanctions doesn’t mean they’re common — it’s rare for more than six to be sold in
their high ambition, the merchant princes’ power is entirely contained in the city. Elsewhere, Chult is ruled by the red law of tooth and claw. An individual is either predator or prey, and the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Droaam Capital: The Great Crag Noted for Monstrous mercenaries, byeshk Droaam is a nation of monsters. It is ruled by the Daughters of Sora Kell. Each of these three hags is a legend in her own right
by Breland, Galifar had never tamed this wild region. It had long been a haven for host of creatures. Gnolls, orcs, and goblins are the most common, but ogres, trolls, harpies, minotaurs, medusas
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the bloodlines of those genasi have spread into other lands
. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north up to the Sword Coast, and into the Western Heartlands
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Goliaths are hulking wanderers who dwell at the highest mountain reaches. Kenku are cursed bird folk, who still pay the price for an ancient betrayal. Dwelling in human cities, they have a sinister
race in this chapter is common in your world, that only a few members of it still live, or that it doesn’t exist at all. Whatever you decide about the races, consider how they can enhance your stories.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolk have not approached Saltmarsh with an offer to join the alliance because Othokent, their queen, considers humans and other land-dwelling races as of little use in a battle to be fought largely
the lizardfolk strive to hold their alliance together in the face of a common foe, the bonds are beginning to fray. How the characters perform their mission, and what sort of relationship they establish
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or logic. Although a snow sphinx can speak, it generally greets its prey with claws and
Resistances: Cold, Necrotic, Radiant
Immunities: Charmed, Frightened
Senses: Truesight 60 ft, Passive Perception 12
Languages: Celestial, Common
CR: 7 (XP 2,900; PB +3)
Traits
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves
Pholtus (detailed in the Player’s Handbook)—is up to you. Atash, Ruler of Akharin Sangar The Sunweaver holds ultimate authority in Akharin Sangar, which is a theocracy ruled by the god’s self
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
curse, the more savage and bestial they become. Wereboars live in small family groups in remote forest areas, building ramshackle huts or dwelling in caves. They are suspicious of strangers but
Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered
Senses passive Perception 12
Languages Common (can’t speak in boar form)
Challenge 4 (1,100 XP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ruled by a powerful wizard? What if magic item shops are common? The Eberron setting makes the use of magic an everyday occurrence, as magical flying ships and trains carry travelers from one great
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
happen immediately. When Zybilna ruled Prismeer, few of her subjects dared to violate her rules. Those who did often disappeared without a trace. Now, with the Hourglass Coven in charge, the rules remain






