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Returning 35 results for 'both behalf diffusing called raven'.
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Species
Player’s Handbook
;luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they
territorial mob of halflings like those in the Dark Sun setting.
Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who
Monsters
Vecna: Eve of Ruin
the attacker and be wielding a melee weapon.Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant’s demands are harshly disciplined
.
Blades of Eberron
In the aftermath of Eberron’s Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord of Blades&rsquo
Monsters
Curse of Strahd
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesn’t
Monsters
Mythic Odysseys of Theros
in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings with
those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Resistance The appearance of the Red Dragon Army soldiers answers many questions about the force near Vogler. Back at the Brass Crab, Mayor Raven consults with the characters, Becklin, and Cudgel
. Raven sees no other option than to do as the message demands and welcome the Dragon Army. Becklin and Cudgel immediately oppose this, having witnessed the horrors of occupying forces. Let the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Resistance The appearance of the Red Dragon Army soldiers answers many questions about the force near Vogler. Back at the Brass Crab, Mayor Raven consults with the characters, Becklin, and Cudgel
. Raven sees no other option than to do as the message demands and welcome the Dragon Army. Becklin and Cudgel immediately oppose this, having witnessed the horrors of occupying forces. Let the characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Resistance The appearance of the Red Dragon Army soldiers answers many questions about the force near Vogler. Back at the Brass Crab, Mayor Raven consults with the characters, Becklin, and Cudgel
. Raven sees no other option than to do as the message demands and welcome the Dragon Army. Becklin and Cudgel immediately oppose this, having witnessed the horrors of occupying forces. Let the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Origin of the Raven Queen For those who seek to unravel the enigma of the Raven Queen, the story of her origin comes from the ancient history of the elves. It is said that she was once an elf queen
Shadow As the queen rose in power, many elves became inspired by her, freely offering their souls and their magical abilities to help her achieve her goal. This group of devoted followers called
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Origin of the Raven Queen For those who seek to unravel the enigma of the Raven Queen, the story of her origin comes from the ancient history of the elves. It is said that she was once an elf queen
Shadow As the queen rose in power, many elves became inspired by her, freely offering their souls and their magical abilities to help her achieve her goal. This group of devoted followers called
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Origin of the Raven Queen For those who seek to unravel the enigma of the Raven Queen, the story of her origin comes from the ancient history of the elves. It is said that she was once an elf queen
Shadow As the queen rose in power, many elves became inspired by her, freely offering their souls and their magical abilities to help her achieve her goal. This group of devoted followers called
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute their unusual
like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans and other tall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley.
“A powerful shadow dragon called the Dark Lady lairs underneath Rundreth Manor, right here.” She points to a spot on the map. “One of our agents saw robed cultists leaving the
the dark. If the characters request payment, the contact is authorized to negotiate on her faction’s behalf. Tailor the reward to the characters’ needs. While the characters are traveling to and from
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
vessels and captains in mind who frequently travel along the Sword Coast, transporting goods on behalf of merchants, as well as carrying travelers. Both are trustworthy and should be traveling toward
galley called the Ice Floe, which is specially outfitted to break through the icy waters of the far north.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
storied “luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute
halflings like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute their unusual
like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans and other tall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
storied “luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute
halflings like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute their unusual
like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans and other tall
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
vessels and captains in mind who frequently travel along the Sword Coast, transporting goods on behalf of merchants, as well as carrying travelers. Both are trustworthy and should be traveling toward
galley called the Ice Floe, which is specially outfitted to break through the icy waters of the far north.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
storied “luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute
halflings like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin Valley.
“A powerful shadow dragon called the Dark Lady lairs underneath Rundreth Manor, right here.” She points to a spot on the map. “One of our agents saw robed cultists leaving the
the dark. If the characters request payment, the contact is authorized to negotiate on her faction’s behalf. Tailor the reward to the characters’ needs. While the characters are traveling to and from






