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Returning 16 results for 'both behalf diffusing crowds regards'.
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Species
Player’s Handbook
child—helps them pass through crowds unnoticed and slip through tight spaces.
Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied &ldquo
;luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that of a human child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the
storied “luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied “luck of
the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute their unusual
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that of a human child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the
storied “luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied “luck of
the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute their unusual
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that of a human child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the
storied “luck of the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
child—helps them pass through crowds unnoticed and slip through tight spaces. Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied “luck of
the halflings” in action. When a halfling is in mortal danger, an unseen force seems to intervene on the halfling’s behalf. Many halflings believe in the power of luck, and they attribute their unusual
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
people in the streets. The crowds surround the temple at the citadel’s peak. By comparison, the two docking platforms at the tail end of the citadel seem quiet.
Characters who have been taken prisoner by
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
people in the streets. The crowds surround the temple at the citadel’s peak. By comparison, the two docking platforms at the tail end of the citadel seem quiet.
Characters who have been taken prisoner by
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
people in the streets. The crowds surround the temple at the citadel’s peak. By comparison, the two docking platforms at the tail end of the citadel seem quiet.
Characters who have been taken prisoner by
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
crowds, preferring the jungle where she is truly at home. Flask seldom speaks except to agree with River, often repeating the last few words of River’s utterance (with a slight lisp) while nodding in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
crowds, preferring the jungle where she is truly at home. Flask seldom speaks except to agree with River, often repeating the last few words of River’s utterance (with a slight lisp) while nodding in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
crowds, preferring the jungle where she is truly at home. Flask seldom speaks except to agree with River, often repeating the last few words of River’s utterance (with a slight lisp) while nodding in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter






