Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both being defeating cold reward'.
Other Suggestions:
both being defeating core read
both being defending cold record
both being deflecting cold record
both being defending could rewards
both being deflecting could rewards
Monsters
Fizban's Treasury of Dragons
(310,000 XP total) for defeating the aspect of Tiamat after her Chromatic Wrath activates.
Legendary Resistance (5/Day). If the aspect fails a saving throw, she can choose to succeed instead.Multiattack
of the aspect’s choosing: acid;{"diceNotation":"11d12", "rollType":"damage", "rollAction":"Chromatic Flames (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"11d12", "rollType":"damage
Monsters
Fizban's Treasury of Dragons
105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed
creature takes 78 (12d12);{"diceNotation":"12d12","rollType":"damage","rollAction":"Breath Weapon","rollDamageType":"cold"} cold damage. On a successful save, the creature takes half as much damage.The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Bite", "rollDamageType":"cold"} cold damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8
destruction on the battlefield.
Abishais
Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her
Monsters
Fizban's Treasury of Dragons
now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates
that area must make a DC 25 Dexterity saving throw, taking 84 (13d12);{"diceNotation":"13d12","rollType":"damage","rollAction":"Elemental Breath","rollDamageType":"cold"} cold damage on a failed save
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several days, requires 10 pounds of fresh dragon scales
of 30 feet and resistance to fire damage.
White Guard Drake. The drake has a burrowing speed of 20 feet, a climbing speed of 30 feet, and resistance to cold damage.
Monsters
Van Richten’s Guide to Ravenloft
dullahan in the initiative order. Additionally, the dullahan can now use the options in the “Mythic Actions” section. Award a party an additional 5,900 XP (11,800 XP total) for defeating
, caring nothing for the head that wears it.
4
Two dullahans seek the same head, both believing they’re the actual owner.
Cold, Lightning, PoisonIf the dullahan’s Headless Summoning
Monsters
Fizban's Treasury of Dragons
155,000 XP (310,000 XP total) for defeating the aspect of Bahamut after his Platinum Brilliance activates.
Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed
allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.Acid, Cold, Fire
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
; is often extended to other races the hobgoblins have dealings with, much to the outsiders’ surprise. When such respect isn’t reciprocated, though, relations can swiftly deteriorate.
Reward
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Conclusion Although the treasures in Valin’s tomb technically belong to the House of the All-Seeing Orb, the temple priests allow the adventurers to keep what they find as their reward for defeating the mummy lord.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Markos Lives Defeating the fragment of Krokulmar frees Markos from the evil entity’s influence, at which point Markos is eager to make amends for the trouble he has caused. He allows the characters
to keep whatever treasure they found in the mansion. If Markos is reunited with his family, the family gives 150 gp to each character as a reward.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Conclusion The characters can take the Bowl of Plenty back to the Keep on the Borderlands after defeating the enemies. They return it to a hero’s welcome and their promised reward of 20 GP each. If
Monsters
Van Richten’s Guide to Ravenloft
priests sought to loose upon the world; thus they were denied their reward of immortality.
To this day, the priests of Osybus seek to unleash Strahd from the mists, often using adventurers as their
damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for defeating the aboleth and ask the characters to return the tomes to their rightful owners, the people of Djaynai. They don’t elaborate on what group that might mean and know nothing of Janya. If
lingering spirits reward the party (see “Gifts of the Deep” below). Should one or more of the characters refuse, Derek and Violette quietly fade away. Gift of the Deeps After the characters agree to return
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
motivations associated with specific parts of the adventure. Fulfilling the goal specified by an adventure hook earns the character inspiration, as described in the hook’s entry. Best Served Cold
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 2: Rumblings A settlement in the north comes under giant attack. You decide which location to use: the walled town of Bryn Shander in the cold heart of Icewind Dale; Goldenfields, a
. The attacking giants have a specific goal. If the characters help defend the location against the giants’ onslaught and succeed in defeating or driving off the attackers, the characters are rewarded
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Trail Map and the Gray Ooze Glob stat block, to run this encounter. Reward After defeating the ooze, carting the goods is straightforward work. When the characters return to Oleira, she’s shocked to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
actual time spent at the table. The reward for completing an adventure designed for 2 hours of play is 2 checkpoints, even if a group spends more than 2 hours playing through it. If a character
player’s preferred style is neither penalized nor rewarded. Whether someone focuses on roleplaying and social interaction, defeating monsters in combat, or finding clever ways to avoid battles, this system
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frostbite to ravage their faces and bodies to prove their devotion. As a reward for their fealty and their willingness to suffer the cold, the Frostmaiden gave these mad servants a stone brazier that
emits a cold, blue flame. As long as the flame burns, the berserkers can’t be killed inside their lair (see area Q5). The berserkers share their cave with two white dragon wyrmlings, which hatched from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Throws Int +5, Wis +4
Skills Perception +4, Stealth +7
Damage Resistances acid, bludgeoning, fire, lightning, piercing, slashing, thunder
Damage Immunities cold, necrotic, poison
Condition
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cave holds 180 sp, 15 ep, and three vials of perfume worth 5 gp each. Harbin Wester’s Quest Defeating the marauders at Wyvern Tor completes a quest given to the party by Townmaster Harbin Wester in
Phandalin, and delivers on a promise to Hamun Kost at Old Owl Well. The characters can report to Harbin Wester to receive their 100 gp reward.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If the characters offer to retrieve the stolen casks, the locals can’t reward them with much more than free lodging and drink for a tenday. If the characters accept these terms
, various townsfolk can point in the direction the verbeeg went after stealing the casks. As the characters make their way to the edge of the forest, read: A figure in cold weather clothing lurches out of
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
this land into a dominion of everlasting ice. He developed a spell of primal cold and tattooed the ritual on his body. Then he sought to ally with the white dragon Challidax—whom the giants call
reward, Grahlista agrees to give them the boots before they leave but refuses to budge on the amount of gold she offers. If the characters agree to aid Grahlista, she shares the following information
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is indifferent to you and can be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
(+0)
CON
16 (+3)
INT
7 (−2)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +3
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reward for doing so is extreme. Nycaloth
Large fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 40 ft., fly 60 ft.
STR
20 (+5)
DEX
11 (+0)
CON
19 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Skills Intimidation +6, Perception +4, Stealth +4
Damage Resistances cold, fire, lightning
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Wis +13, Cha +16
Skills Intimidation +16, Perception +21, Stealth +10
Damage Immunities acid (black), cold (white), fire (red), lightning (blue), or poison (green)
Condition Immunities charmed
Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halaster orders Nalkara to slay the characters, regardless of his feelings toward them. If the characters pass the test by defeating the empyrean, Halaster again uses the throne to throw his voice
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Immunities acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned
Senses
, the aspect can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Tiamat after her Chromatic Wrath
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
)
DEX
12 (+1)
CON
29 (+9)
INT
14 (+2)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws Dex +8, Con +16, Wis +11
Skills Perception +11
Damage Immunities cold
(124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
XP (240,000 XP total) for defeating the greatwyrm after its Metallic Awakening activates.
Unusual Nature. The greatwyrm doesn’t require food or drink.
Actions
Multiattack. The greatwyrm makes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
accomplishment that might merit a blessing as a reward. Occasionally, a god might also offer a blessing when sending a champion on a quest, helping them to prepare for the task ahead. A character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from water, such as a fire elemental, takes 11 (2d10) cold damage when it starts its turn in a watery curtain or enters it for the first time on a turn. If a watery curtain takes 50 cold damage or
Plane of Water. The characters find Ichthyglug’s promised reward at the bottom of the drained pool. Characters who complete Ichthyglug’s quest should receive XP as if they had defeated the marid and the






