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Returning 35 results for 'both being defense carried return'.
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Monsters
Tomb of Annihilation
Special Equipment. Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stone matched to one carried by the guide Salida (see chapter 1).
Shapechanger. Ras Nsi
Monsters
Candlekeep Mysteries
Unarmored Defense. While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Steel Crane makes three attacks.
Force Strike. Melee Weapon Attack
.”
Flaw. “The monks of my old temple know my shameful history. I can never return.”Poison, Psychic
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
accomplish outside the monastery? Are you eager to return to your home? As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
Backgrounds
Baldur’s Gate: Descent into Avernus
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes.
If Nafas is destroyed, all these effects end immediately, resuming when he either gains a new body or is replaced
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Monsters
Fizban's Treasury of Dragons
that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
food—largely stolen from the Gemstone Garden or carried by strangers from beyond the Mists. In return, they offer goods pilfered from the Mansions or rarities such as silk made from ghost hair and
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Victorious With the defeat of the Red Dragon Army, the characters return to a heroes’ welcome in Kalaman. Their allies, including Darrett and Marshal Vendri, are among the first to express
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, and minimally furnished. The rhythmic chanting magically carried into area 3 grows louder in this area. Treasure These areas contain only personal effects, including several invitations sent from
Having a mechanical guide spend 1 charge in this area causes 1d4 + 1 artisans to either return here from their labors, or depart for their work.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army converge on Kalaman. The characters must aid in the city’s defense, then infiltrate the flying citadel and bring it down. This chapter pits the characters and their allies against the
full might of the Dragon Army. The lead-up to the Dragon Army’s attack is a great time for allies to return and support the characters. Ultimately, the characters have the opportunity to infiltrate the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the characters’ allies: Clystran. Clystran has seen more than enough of the city and is eager to return to Heart’s Hollow with his dragonnels. He invites the characters to visit the next time they’re in
Solamnia. Marshal Vendri. Ever pragmatic, Marshal Vendri is wary the Dragon Army might soon return, and she seeks ways to reinforce the city’s defenses. She also plans to send agents to Maelgoth and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, the only solution is to venture to the Outer Planes to find the person’s spirit and either release it from some prison or convince the person to return to life. 2 People who venture into the woods keep
accidentally wandering into the Feywild or the Shadowfell. They might never return, return with no sense of how much time has passed, or return dramatically changed. 3 A long-dead oracle is the only
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
floated effortlessly down from the upper reaches of the chamber, and alighted on the chamber floor near the two of them.
— Doug Beyer, Return to Ravnica: The Secretist
House Dimir is Ravnica’s dark
weapon and its best defense, and much of the guild’s work is hidden even from other members. Dimir agents leave no trace of their covert activities, warping the memories of witnesses to their crimes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
strait. When the separation occurred, tortles living in the vicinity claimed the island as their domain. The strait provided a natural defense against aggressive mainland predators. The tortles of the
Typhoon Palace, which secretly served as a temple of Umberlee. In return, the cleric and her followers left the tortles alone and were quiet neighbors. Over time, the island’s Umberlee worshipers died off
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers left with the five others. Shansa worries that the mind flayers will return to visit a terrible fate upon her and the others. Obelisk Chunks. The mind flayers carried broken chunks of dark
action, a character can try to free a prisoner within reach, doing so with a successful DC 12 Strength (Athletics) check. The prisoners are desperate to return to Phandalin. They can recount their
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
subsequent visits to the keep unless the player characters want to return to it. After the characters visit the gatehouse or whenever they return to the keep, have the players choose a location shown on
this guildhall. 11: Temple Priests offer guidance and healing in this house of worship. 12: Inner Gatehouse This fortification is the keep’s last line of defense. 13: Inner Bailey The keep’s guards
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple complexes. A temple is overcome when its prophet is defeated or the monsters in its shrine are eliminated.
After the characters defeat the first prophet, run “Dire Tidings” when they return to
abandon its shrine, run the “Race to Destruction” encounter. Parties that stay in the dungeon and choose not to return to town might be oblivious to the villains’ retaliations. If the characters never
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to adopt them whenever possible. They provide for stables of these creatures in their lairs, and in return, the giant striders voluntarily serve as mounts for firenewt warriors (in this book). Out of
worn or carried.
We might have discovered the key to unlock Mordenkainen’s frigid heart: magical pets!
Tasha
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the high walls of Castle Waterdeep, and floggings are carried out in the watch post nearest the sentencing. The Watch makes every effort to take individuals into custody quietly, so as not to disrupt
other citizens. Those bystanders generally return the favor by giving altercations between criminals and the Watch a wide berth. Waterdeep has a complex library of law and custom set by precedent, the
Monsters
Fizban's Treasury of Dragons
carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mantol-Derith Population: Approximately 140 (drow, duergar, humans, and svirfneblin)
Government: Informal council comprised of four chief negotiators (one per enclave), recently dissolved
Defense
. Even the chief negotiators of each enclave return to their centers of power periodically, leaving representatives to conduct business. Everyone in Mantol-Derith is there to trade, negotiate, and, of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Abandoned Camp When characters return to the camp area, they find it mostly abandoned. (If they stayed, they witnessed the rapid packing up and abandonment of the camp.) The stinking huts of the
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the
) Slashing damage.
Hurl Flame. Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
and for the people of Greenest, I hate to ask anything more from you. But the need is great, and I dare to hope that you can aid me one time more. I need you to return to the cultists’ camp. You know
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
return with the spoils of war. The githyanki sky ships attack from above in the dead of night, gaining an instant advantage since communities on the surface rarely offer strong defenses against
of an organized defense. Because the githyanki strike to plunder rather than conquer, raiders linger over their target for no more than a few hours. By daybreak the attackers are gone, purposely
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Abandoned Camp When characters return to the camp area, they find it mostly abandoned. (If they stayed, they witnessed the rapid packing up and avbandonment of the camp.) The stinking huts of the
horse to pack the field-dressed game back to the camp. Hunters don’t necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
to life, and any magic carried by those adventurers is mysteriously inert. If the characters want to loot the bodies, any treasure they might be carrying is left to your determination. There is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and for the people of Greenest, I hate to ask anything more from you. But the need is great, and I dare to hope that you can aid me one time more. I need you to return to the cultists’ camp. You know
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sturdier than the average deep gnome, taking point on any attack. The Stoneheart Enclave Stone is a resilient defense against oozes, making earth elementals the perfect force to combat them. Nomi
Neverlight Grove. If the characters have already been in Neverlight Grove and witnessed the horror of Zuggtmoy, they can discard this idea or brave a stealthy return to the corrupted myconid haven
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
in more details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. You’ll return to your class’s description in “Character Classes” several more times before you’re done.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Orlumbor to supply ships for its defense, making the island a wealthy and well-protected place in return. When Lord Neverember sank Waterdeep’s navy in his fight against pirates, he arranged to hire
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon often sleeps in the adjoining chamber, acting as a final line of defense against intruders. Additional Lair Actions At your discretion, a legendary (adult or ancient) copper dragon can use one or
of woodwinds and bells can be heard carried on the wind within 1 mile of the dragon’s lair. Starlit Stones. Standing stones are common on hilltops within 1 mile of the dragon’s lair. The stones shed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
details about your class later. Choosing your class is the most important decision you make in creating a character, and it informs many of the decisions you make in later steps. You’ll return to your class’s description in chapter 3 several more times before you’re done.






