Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both being descends command ranger'.
Other Suggestions:
both being descend common ranges
both being descended common ranges
both being defends command range
both being descent command range
both being descends command range
Magic Items
Forgotten Realms: Heroes of Faerûn
sail-powered personal vehicle. The vehicle is roughly the size and shape of a household door with a 10-foot-tall sail extending from one side. After 1 hour or until you use the item's command word (no
. The Windskiff hovers a few inches above whatever surface it's on and can glide; it moves 5 feet horizontally for every 1 foot it descends in the air. A Windskiff and its riders take no damage from falling.
Monsters
Baldur’s Gate: Descent into Avernus
). He has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuarySacred Flame
(Cantrip). Flame-like radiance descends on one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
rather than acting in haste. (Good)
Deep Dragon Spellcasting
Age
Spell Save DC
Spells Known
Young Deep Dragon;Young
14
command, dissonant whispers, faerie fire
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
Monsters
Fizban's Treasury of Dragons
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. On their shelves are hundreds of well-preserved tomes. Embroidered rugs, chairs, and lit candelabras fill the southern half of the room. The spiral staircase descends 30 feet to area X42. Peering
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Monsters
Fizban's Treasury of Dragons
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
and doesn’t receive further direction from you, it acts and moves as it likes, focusing on protecting itself. You can command the target to take a Reaction but must take your own Reaction to do so
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
) transform into specters under Olanthius’s command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the volcano’s rocky slopes.
Bel, one of the Nine Hells’ greatest military minds, dwells in this iron keep. From this bastion, Zariel’s second-in-command and the former lord of Avernus oversees the
assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
from orbit. As the ship descends toward the moon, you see a wasteland dotted with pillars of rock. Arcs of lightning leap from pillar to pillar.
The ship heads toward a plateau that is one hundred
ladder!” On that command, the hadozee releases one end of a rope ladder that extends fifty feet to the ground.
The jungle below is alive with the sounds of wildlife. “Who shall join me on the Away Team
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
gain the following benefits: Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you. Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
creature on the main deck speaks the statue’s command word (“Artemis”), the statue animates and obeys the creature who animated it. As a bonus action, the creature can direct the statue to move up to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 11. If the statue has no targets on its turn, it returns to its alcove and becomes inanimate until triggered again. It also returns to its alcove if the command word, “sleep,” is spoken in Abyssal
frame are the following words in Celestial: “The dead know the secret.” The rules of the gate are as follows: Speaking the proper command word (“Axallian”) while standing in front of the mirror opens
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of refuse and watch out for intruders, while providing the imperious dragon with subjects to bully and command. Some minions worship the dragon and serve willingly, but others would escape if they
. A side tunnel off the pillared hall descends 30 feet down a steep lava tube to a ledge above a pool of magma. Here the dragon has piled a hoard that gleams in the dull red light. Additional Lair
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
command over stone. Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever
fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark. BLEUCORUNDUM
Bleucorundum is an ancient sapphire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
command by virtue of birth. A Commander might be a fighter, bard, cleric, paladin, or even wizard—as magic proves valuable in military engagements. Medic. Keeping soldiers alive is essential to military
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Helm). The ship is docked in Neverwinter. The Emerald Enclave hires the Koalinth, a ship under the command of a hobgoblin captain named Klarz and crewed by twenty hobgoblins and five bugbears. Klarz
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side is a fifteen-foot-diameter hole in the floor that seems to be the upper end of a tunnel.
The ice slide descends to area H23. H23. Remorhaz Nest This bulbous cavern has walls as smooth as glass
and sinks toward a fifteen-foot-diameter hole in the floor that seems to be the upper end of a tunnel.
The ice slide descends to area H36. H27. West Observation Platform Clinging to the thirty-foot
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
climbs to the upper level, while in another corner a stone staircase descends into darkness.
Several chairs surround a wooden table that stretches nearly the length of the room. Wooden dishware and
. The Abbot is teaching Vasilka the finer points of etiquette. He also intends to teach her how to dance. Vasilka obeys his every command. She can’t speak but lets loose an unholy scream if harmed. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, represented him. Her power to harness the Weave clings to the fabric of her works, giving her the ability to bring these monsters to life on command. Ultimately, Neverember used his influence to ruin Kalain
room and a successful DC 12 Wisdom (Perception) check. Pulling open the door reveals a stone staircase that descends 120 feet to a 20-foot-wide corridor, which extends for another 60 feet and ends before
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
devotee of Klothys, you can manipulate the bonds of destiny that invisibly entangle every living thing. You can cast command with this trait a number of times equal to your Wisdom modifier (minimum of once
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuary
Actions
Sacred Flame (Cantrip). Flame-like radiance descends on
descends 15 feet to area V27 of the dungeon. If the Vanthampurs need to flee the dungeon, they can use the trapdoor to reach their horses quickly. Thurstwell Vanthampur
Medium humanoid (human
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another. The shaft ascends to area E14 in the Temple of Eternal Flame and descends to area W1 in the Weeping Colossus (the fire node, described later in this chapter). Speaking either command word or
. A set of slick stone steps descends into the spray-filled bowl to the north, while a passage to the west holds steps leading upward.
A creature swept over the falls lands in a water-filled basin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Command Level The command level contains living quarters for Xardorok and his two sons, as well as halls for training and dining. X1. Entrance Moving east from the top of the stairs leads you to the
iron gate on the west side of the cage slides open when the car arrives at this level from above or below. The 10-foot-wide stone shaft climbs 100 feet to area X13 and descends 100 feet to area X22
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
charmed
Senses truesight 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 6 (2,300 XP) Proficiency Bonus +3
Aura of Command. The draconian radiates a commanding presence in
foot it descends.
Actions
Multiattack. The draconian makes two Trident melee attacks or two Lightning Discharge attacks.
Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
another sorting facility. The chute at the end of the tracks in the south wall descends to a crematorium. Oppressive heat radiates from the south chute’s opening. Other Areas. Dusters perform deeper
chamber. Below the catwalks sloshes a faintly glowing reservoir of wispy liquid, an incorporeal soup of howling souls. A frenetic assembly of complex, sputtering tubes and pumps descends from the ceiling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The zombie has been enslaved and browbeaten by the duergar and does as they command. Inside its cage, it can do no harm to anyone. If they haven’t already done so, the duergar from the bunker (area O1
their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that. Well. The well descends 10 feet to an underground cistern. The sides of the






