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Returning 35 results for 'both being devils class ranking'.
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Classes
Player’s Handbook
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.Psychic
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
Zariel’s War By bringing Elturel to Avernus and potentially gaining a choke hold on Baldur’s Gate, Zariel aims to capture as many evil mortals as she can, turn them into devils, and swell the ranks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Rank and File While the Lords of the Nine set the overall direction of the Hells, it is the rank and file — uncounted numbers of lesser devils — that drive their schemes forward. Denizens of the
Material Plane deal primarily with devils from the lower tiers of the hierarchy. All Creatures in Their Places Status is all-important to devils. Every devil knows its place in the hierarchy, and each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to
Devils Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lie low while authorities elsewhere hunt for them. Owing to the highly sensitive and wicked work that takes place here, Web’s Edge is a carefully guarded secret. Only the highest-ranking covert
operatives and members of Lolth’s clergy know about it, though powerful demons and devils allied with the Spider Queen are also aware of Web’s Edge. A few cultists live in Web’s Edge to maintain its
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bone Devil (Osyluth) Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails. VARIANT: BONE DEVIL POLEARM
Some bone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spined Devil (Spinagon) “Fly, my pretties, fly! FLY!”
— Fierna, Archduchess of Phlegethos,
commanding her spined devil legions
Smaller than most other devils, spinagons act as messengers and
spies for greater devils and archdevils. They are the eyes and ears of the Nine Hells, and even fiends that despise a spined devil’s weakness treat it with a modicum of respect. A spined devil’s body and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Devils Want A devil wants souls, as every soul that it acquires brings the devil one step closer to its next promotion. If a character wants something from a devil but isn’t willing to trade
their soul, the devil might ask the character to perform a service for it instead. Archdevils are also fond of making mortals swear fealty to them. Souls When characters give up their souls to devils
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of five bearded devils in the process of raising a pyre around a tree to incinerate it. Four of the devils tease the fifth, whose name is Krikendolt. A vrock savaged Krikendolt’s skull during one of
, and they are now goading him into slaughtering the chickens on pain of death. Secretly, Krikendolt keeps an abyssal chicken named Earwax in his sack. The devils are likely to attack on sight unless a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
summon other devils. It remains for 1 minute, until the amnizu dies, or until its summoner dismisses it as an action.
Amnizu
Medium fiend (devil), lawful evil
Armor Class 21 (natural armor
Amnizu
Thavius Kreeg as an Amnizu
Amnizus are greater devils that lead infernal legions into battle and command guardians at the gateways to the Nine Hells. Amnizus are arrogant, bullying, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gideon Lightward Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the
months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons. Gideon slowly gave up his
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
devils: Summon Devil (1/Day). The amnizu summons 2d4 bearded devils or 1d4 barbed devils (both appear in the Monster Manual). A summoned devil appears in an unoccupied space within 60 feet of the
amnizu, acts as an ally of the amnizu, and can’t summon other devils. It remains for 1 minute, until the amnizu dies, or until its summoner dismisses it as an action.
Amnizu
Medium Fiend (Devil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
amnizu, and can’t summon other devils. It remains for 1 minute, until the amnizu dies, or until its summoner dismisses it as an action.
Amnizu
Medium fiend (devil), lawful evil
Armor Class 21
other devils.
Summon Devil (1/Day). The amnizu summons 2d4 bearded devils or 1d4 barbed devils. A summoned devil appears in an unoccupied space within 60 feet of the amnizu, acts as an ally of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
(200 XP)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the gymnasium’s humid, ruby-tiled chambers, plotting the demise or demotion of their neighbors. Meanwhile, invisible imps spy on the resort’s patrons on behalf of high-ranking devils, gleaning the
Ribcage Gate Destination: Nine Hells of Baator Primary Citizens: Devils and Humanoids Ruler: Duchess Zelza Zurkbane Ribcage is the blackened heart of the Vale of the Spine, a jagged range of barren
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Barbed Devil (Hamatula) Creatures of unbridled greed and desire, barbed devils act as guards to the more powerful denizens of the Nine Hells and their vaults. Resembling a tall humanoid covered in
promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
clearly show its fiendish nature. These devils take their names from the snakelike growths that adorn their chins, which they use to lash and poison enemies, weakening them with their virulent venom
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions. Hell Hound
Medium fiend, lawful evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Narzugon Paladins who make deals with devils and carry their twisted sense of honor into the afterlife are especially valuable to the archdukes of the Nine Hells. Narzugons roam across the infernal
and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Horned Devil (Malebranche) Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm’s way. Moreover, they hate and fear any creature stronger than themselves. When
the hellish legions, horned devils follow orders to the letter. Their huge wings and sweeping horns create an intimidating presence as they drop from the sky and strike with deadly forks and lashing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to host meetings or high-ranking devils as a neutral and private space. Mahadi is bound by contract with Asmodeus to not stage a coup in Avernus or directly assist others to do so. Nothing in
” in exchange for the artifact. This is in lieu of the terms normally offered by Asmodeus. Mahadi the Rakshasa
Medium fiend, lawful evil
Armor Class 17 (natural armor)
Hit Points 195 (23d8 + 92
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonsoul Dragonsoul
Medium humanoid (human), neutral evil
Armor Class 16 (studded leather)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2
. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonfang Dragonfang
Medium humanoid (human), neutral evil
Armor Class 15 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2
the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonsoul Dragonsoul
Medium humanoid (human), neutral evil
Armor Class 16 (studded leather)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14
frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.
“The village was
empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.”
— An account of the aftermath of a sahuagin raid
Devils of the Deep. Sahuagin are a predatory, piscine race






