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Returning 21 results for 'both being diffusing course ripple'.
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Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
hours.
If Graz’zt dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Graz’zt
If a creature goes mad in Graz’zt’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
If Graz’zt dies, these effects fade over the course of 1d10
Monsters
The Book of Many Things
successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies.
Undulating Surface. Solid surfaces within the lair ripple like a snake
relevant to the medusa’s divine purpose.
If the medusa dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.PoisonPetrifying Gaze
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
saving throw or descend into a madness determined by the Madness of Graz’zt table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Graz’zt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
saving throw or descend into a madness determined by the Madness of Graz’zt table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Graz’zt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
saving throw or descend into a madness determined by the Madness of Graz’zt table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Graz’zt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
saving throw or descend into a madness determined by the Madness of Graz’zt table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Graz’zt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
saving throw or descend into a madness determined by the Madness of Graz’zt table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Graz’zt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
saving throw or descend into a madness determined by the Madness of Graz’zt table. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. If Graz’zt dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies. Undulating Surface. Solid surfaces within the lair ripple like a snake’s
eye or through dim light or fog. Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information relevant to the medusa’s divine purpose. If the medusa dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies. Undulating Surface. Solid surfaces within the lair ripple like a snake’s
eye or through dim light or fog. Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information relevant to the medusa’s divine purpose. If the medusa dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies. Undulating Surface. Solid surfaces within the lair ripple like a snake’s
eye or through dim light or fog. Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information relevant to the medusa’s divine purpose. If the medusa dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
objects teleport back to where they were found. When this occurs, characters inside the mirror tomb witness a strange distortion ripple through the air. Devlin’s Journal When the characters find Devlin’s
-humanoid hybrid over the course of 3 days. Tieflings are immune to this curse. Throughout the first day, shaggy fur begins to grow all over the cursed character’s body. After 24 hours, the character’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
objects teleport back to where they were found. When this occurs, characters inside the mirror tomb witness a strange distortion ripple through the air. Devlin’s Journal When the characters find Devlin’s
-humanoid hybrid over the course of 3 days. Tieflings are immune to this curse. Throughout the first day, shaggy fur begins to grow all over the cursed character’s body. After 24 hours, the character’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
objects teleport back to where they were found. When this occurs, characters inside the mirror tomb witness a strange distortion ripple through the air. Devlin’s Journal When the characters find Devlin’s
-humanoid hybrid over the course of 3 days. Tieflings are immune to this curse. Throughout the first day, shaggy fur begins to grow all over the cursed character’s body. After 24 hours, the character’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. If Graz’zt dies, these effects fade over the course of 1d10 days. Cultists of Graz’zt Graz’zt grants
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. If Graz’zt dies, these effects fade over the course of 1d10 days. Cultists of Graz’zt Graz’zt grants
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. If Graz’zt dies, these effects fade over the course of 1d10 days. Cultists of Graz’zt Graz’zt grants
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source, the pool slowly begins to ripple, then drains into the stream that flows out the tunnel.
This crystal chamber is tethered to the Eternal Garden and by extension the Feywild. The waterfall isn’t
anything stationary on the water’s surface slowly sinks to the bottom over the course of 1 minute. Waterfall. The waterfall blocks passage to the fey crossing in area C7. Like the pool, the waterfall is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source, the pool slowly begins to ripple, then drains into the stream that flows out the tunnel.
This crystal chamber is tethered to the Eternal Garden and by extension the Feywild. The waterfall isn’t
anything stationary on the water’s surface slowly sinks to the bottom over the course of 1 minute. Waterfall. The waterfall blocks passage to the fey crossing in area C7. Like the pool, the waterfall is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source, the pool slowly begins to ripple, then drains into the stream that flows out the tunnel.
This crystal chamber is tethered to the Eternal Garden and by extension the Feywild. The waterfall isn’t
anything stationary on the water’s surface slowly sinks to the bottom over the course of 1 minute. Waterfall. The waterfall blocks passage to the fey crossing in area C7. Like the pool, the waterfall is






