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Returning 35 results for 'both being drawn curious refugees'.
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Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 12):
At will: mage hand (the hand is invisible), minor illusionEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding
and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using
Monsters
Fizban's Treasury of Dragons
hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were drawn; for example, Thrane retains control of the ancient Aundairian city of Thaliost, seized during the war. Physical Damage The borders between nations demonstrate the impact of generations of
family thriving, or were its members scattered or slain during the conflict? Refugees and Shortages Refugees live in every major city, including tens of thousands of exiles produced by Cyre’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
didn’t commit? Are you fleeing from a broken heart? Q’barra has also drawn Cyran refugees and newly freed warforged, both seeking a home in the wild east. Lizardfolk. The lizardfolk’s primitive culture
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
of Rak Tulkhesh has sprung up among a local militia. Its members are convinced that refugees from the war are secretly inhuman monsters, and must be destroyed.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the foggy harbor. The whole of Baldur’s Gate reeks of blood, crime, and opportunity. One can easily fathom why pirates and traders are drawn to this place like flies to a carcass.
Following the river
farther east would eventually lead you to Elturel, capital of the holy land of Elturgard — or at least that was the case until a few days ago. The flood of refugees from Elturel has gotten worse
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Strangers in the Mists d6 Encounter
1 Someone from another world who’s just been drawn into a domain by the Mists
2 Someone fleeing the Darklord of another domain
3 A raven
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
what power could be drawn from it.) Casualties. Twenty-five people (half of the population) are killed. The survivors, including Speaker Durmoot, flee to Bryn Shander with their most cherished
denied entry into the castle. Before they can leave Caer-Dineval, Jarthra and several others are murdered by the duergar lurking in town (see “Target 4: Caer-Dineval” above). Only fifty refugees from Caer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became the new chief after the previous one choked to death on a mountain goat tongue. By then, Yarb-Gnock had already drawn up plans to build a fortress in the mountains. Karkolohk, the Gnomish word
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundra—a metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading “Gibbet Crossing,” “Crypt of the Talhund,” and “Talhundereth.” (See the Goblins’ Map handout in
three circled pieces corresponding to the three pieces left to find. Ruxithid’s overlords described the obelisk to him and used powers drawn from the Far Realm to roughly locate the obelisk’s scattered
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
refugees for the good part of a century. Dorbo and Senni Diggermattock are talented miners, but they have become even more capable as community leaders. They spent years planning an expedition to
, eventually subjugating a black pudding he calls “Princess Ebonmire” and a gray ooze he calls “Prince Livid.” When the demon lords arrived in the Underdark, he followed the oozes drawn by Juiblex’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
innkeeper might be friendly toward guests and rude to her staff. NPC Interaction Traits d12 Trait 1 Argumentative 2 Arrogant 3 Blustering 4 Rude 5 Curious 6 Friendly 7 Honest 8 Hot tempered 9
employer 5 Captivated by a romantic interest 6 Drawn to a special place 7 Protective of a sentimental keepsake 8 Protective of a valuable possession 9 Out for revenge 10 Roll twice, ignoring results
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aquatic home through sightings and stories, becoming a guardian of the place and, in effect, a manifestation of its personality. Aquatic Collectors. Curious by nature, naiads often seek out what the
to relish in the destruction of a novel or remarkable item. In recompense, the oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all matters, great and small. At any given time, roughly one-quarter of the peers are powerful members of Lower City society, with the rest drawn from the Upper City’s noble families, called patriars
the district, neighborhoods are divided by walls, but these walls have walkways atop them so that foot traffic can proceed unimpeded by the gates that slow carts and mounts. Here, refugees from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Kobolds are small reptilian Humanoids who believe they are descended from dragons and often live near them. Over the centuries, many bands of kobolds have been drawn to Stormwreck Isle by the lingering
conversationalist. Laylee has a curious mind and a talent for tools and building. She serves as Myla’s helper. Mumpo is so audaciously courageous that he stole a copper piece from Runara’s hoard. He’s convinced she
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
asks them to create a distraction so some Flaming Fist soldiers stop harassing a newly arrived family of refugees he’s helping.
12 A merchant and gate guard argue over how to accurately measure
into crypts and catacombs, drawn by the scent of decaying flesh. Wights hide in their tombs by day, while ghosts and wraiths terrorize unsuspecting mortals. Putting down such threats before they can
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family of refugees he’s helping. 12 A merchant and gate guard argue over how to accurately measure and compare the sizes of an unusually small donkey and an exceptionally large peacock. They ask for a
spontaneously out of their graves, while ghouls and ghasts burrow into crypts and catacombs, drawn by the scent of decaying flesh. Wights hide in their tombs by day, while ghosts and wraiths terrorize
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Towers. Thovanic Hall has begun performing works from Darguun and Droaam featuring monstrous performers. Smoky Towers has also become a haven for Cyran refugees wealthy enough to avoid High Walls
finest seafood in Sharn. The recent success of the Diamond Theater has also drawn travelers to the district. Lower Menthis Firelight This district is a destination for those who seek illicit forms of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
captured many curious travelers over the years and tries to capture the characters, too. Treasure. Both cages are like the ones in area G3, except they are sized for Large creatures. Once emptied of bones
wall of this room bears several arrow slits. The south wall contains an enormous map drawn in charcoal, with numerous arrows and annotations. A stone throne sits against the west wall.
Qunbraxel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Master’s Guide). This tainted bottle is set aside for guests whom the duke intends to eliminate. V10. Gallery Black curtains are drawn over the windows to the south, keeping this hall dark and cool. Unless
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
writings of Xanthoria. A preserved oak leaf serves as a bookmark, and sketches of Thunderwing and Bunny Blossom are drawn in the margins. See area L11 for more information on how seeing this book
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
trespassers to back away from their den. The cub is indifferent—curious but skittish. What the Bears Know. The bears’ attitudes improve by one step if the characters offer them food or if a character
+1 Longsword with a gem-encrusted hilt pokes up from the central oak’s roots. The sword sheds light as a torch when drawn. Hanging from the high branches of a smaller oak is a black opal pendant (1,500
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
they are told. Kheldell Path Ox-drawn carts laden with cut timber from Kheldell use a well-worn trail called Kheldell Path to reach Red Larch, and from there the communities north and south along the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
the boat from area L13. If drawn to the surface, the chuuls attack. L14a: Stone Bridge. An unadorned stone bridge spans the northwest river. L14b: Gargoyle Bridge. A bridge decorated with reliefs of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chamber, and a burned tapestry spans the east wall. Dancing about the room are four small humanoids made of magma.
The dancing creatures are four magmins. They are curious to know who the characters are
bunkbeds, a charred desk, but nothing of value. Reinforcements. The hobgoblins in area E28 are drawn to sounds of combat here. E30. Chimera Lair This room has a vaulted ceiling thirty feet high. Wide
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
letters of a personal and intimate nature from three different women in three different ports (each of whom is under the misapprehension that she is Mrs. Sigurd “Snake Eyes“), and a curious
. Beneath these is another map, crudely drawn. This map indicates that the rendezvous point with the lizardfolk is at a small promontory beside a river in the tidal marshes, ten miles southwest of the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
something else catches their attention. Bright light draws the chuuls to the water’s edge, as does any magic in the lake or near its surface, such as the boat from area L12. If drawn to the surface
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
minutes before being magically drawn back into it. Gelida’s Favor. Gelida wants to leave the lair before Challidax finds and destroys her. Moreover, the mephit is done serving other creatures. She
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
banquet, three male hill giants, drawn by the scents of roasted hog and grilled corn, barge into town. Some townsfolk hurl food at the giants, slowing them down long enough for other citizens to clear
this location. Delimbiyr Road Also called the Shining Trail, the Delimbiyr Road is a trade road that follows the north shore of the Delimbiyr River. Terrified refugees heading west along the road warn






