Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both being driven continues rites'.
Other Suggestions:
both being driven continue rules
both being driven continue races
both bring driven continues races
both bring driven continues rules
both behind driven continues races
Monsters
Heroes of the Borderlands
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks.PoisonNecrotic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Centaur of Attention After being driven from his home in Neverwinter Wood by marauding orcs, Xanth the centaur has taken refuge in the hills around the barrow. When he spots the characters, Xanth
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
soldiers and trackers. Most of the Pact currently serves the Daughters of Sora Kell in Droaam, but some fought in the Last War as agents of House Tharashk, and Tharashk continues to broker their services
pack. You might be driven by curiosity, eager to explore the world beyond Droaam. You could be driven by visions of a demonic power rising in the Five Nations or working on behalf of the Daughters of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Wight Lifedrinker Medium Undead, Neutral Evil
AC 14 Initiative +4 (14)
HP
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after sunrise, on its normal schedule, but the craft carries no new passengers and departs again quickly unless the characters hail it. (If Raserhill stuck around the island and was driven off or killed
returned to its home. It continues to watch the party despite any attempts to shoo it away. Having observed the characters’ actions against the drowned ones, the ex-familiar believes that they might be the sort of heroes who could finish Archais’s work and end the undead menace.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
peevishness brings the worst of the sun god’s qualities into focus. As a campaign villain, Heliod is most likely driven by his desire to assert his rulership over the other gods of the pantheon and his
kingship over everything: Nyx, the mortal world, and the Underworld. He might begin, through his agents, by enacting laws that make participation in Heliod’s rites mandatory for the citizens of a polis
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Wash Travelers in the Northern Wastes must contend with both the broken, canyon-riddled land and the Wash. Tides driven by Krynn’s three moons cause floodwaters from the Turbidus Ocean to sweep
saving throw as they’re smashed by large chunks of debris. A creature takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one. The water level continues to rise and move this way for 2d4 rounds, then stops.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight’s life-sapping grip reanimate a day later and serve the wight as obedient zombies. Valera
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Memories of Dae Won-Ha Despite being driven by sorrow and rage, the gwishin of Dae Won-Ha is willing to speak to the characters. Her initial communication is limited to mournful statements like
characters do this, the gwishin finds peace, and neither she nor the fog returns. If they refuse or don’t uphold their promise within a few weeks, her threat continues. Presenting All the Tokens. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Asteria hasn’t aged since Istus drew her future from the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will
undead champions from the Grim Harrow, and infiltrating the Solar Bastion (see chapter 10) before Hilarion discovered her. Asteria is driven to protect innocent people who accidentally stumble across
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spectral form straddling its prey. The ethereal hag fills her victim’s head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly
visitations until the victim finally expires in its sleep. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the “Night Hag Items” sidebar) for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Over a century of service, she has woven a net of graft and extortion across Menthis Plateau; she looks after those who pay their dues. Her mother was driven from House Phiarlan when she developed an
Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
position of the Church. Now eleven years old, Jaela Daran continues to astound all who encounter her. She possesses poise and wisdom beyond her years, and she displays the blend of courage and
than compassion as the primary tool for rooting out evil. And in Thrane, the church has become the ruling body. While still driven by Tira’s principles of redemption and sacrifice, the intrusion of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
gnome who spies for the Xanathar Guild. A few years ago, he survived the detonation of a gas spore in Undermountain and inherited some stray beholder memories. Driven by a compulsion to carve out his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is beauty. INSIDE THE MIND OF A GNOLL
From a journal recovered from a slain cultist of Yeenoghu:
Day 2: The subject continues to growl and struggle, despite the removal of its arms and legs. I
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
. Callisos spends much time here, etching grimly poetic prayers to Athreos on the walls with ink and bone chisels. If called to battle by Antiophes, or if audible conflict continues in area 7 for more
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
octopuses are driven away, or the characters convince the sailors to flee to safety. Development. The three sailors are from a caravel called the Tortured Tortle, presently anchored a mile off shore. Belle
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
crafters, and that clan continues to rule despite its increasingly autocratic policies. Although the subservient clans continue to perform their traditional roles in the hierarchy, they have largely
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stench of animals. Three chained wolves snarl and rattle their chains as you approach the cave mouth. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
The Cragmaws keep a
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are seldom encountered without a commanding star spawn seer (also in this book) nearby. A hulk appears to have little will of its own and is driven to protect its master. Star Spawn Hulk
Large
energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm. An entity that appears as a star spawn seer in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this cave after being driven out of area F9. The rust monster is heavily obscured by the mist and makes a surprise attack against a creature that falls into the pit, gaining advantage on its attack
(area P1 of the Plunging Torrents, described later in this chapter), taking no damage. At the start of its turn in the basin, the creature must succeed on a DC 15 Strength saving throw or be driven 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
tow. Part of the deal the Red Wizards struck with the sahuagin involves providing prisoners for dark rites and horrid meals. The magic of the black shrine keeps ten commoners standing around it in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
captivating song continues to echo through the weave and draw fish to the area. The siren’s sisters and allies, among them a powerful djinn, have scoured the planes in search of her spirit for centuries.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
comprehension!” The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
lever is an action that causes both clamps to release the floor, which is then magically driven upward into the ceiling. Creatures standing on the floor are knocked prone and must make a DC 20
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-themed outfits) arrive in coaches drawn by unicorns and driven by satyrs. Characters who linger on the patio might see one or more of these coaches arrive and deposit their guests. P2: Foyer The front
ponders what the character said. If the check fails, Zorhanna continues her attack. Once three such checks succeed, Zorhanna concludes that the characters are not her enemies and calls for an end to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
large sharks with armored plates driven into their flanks swim freely here.
This is one of two large shark pens on the second level of the fortress. Because of the ubiquitous seaweed, the number of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
driven out. The city’s only resident is Kwalish, but the inventor has developed potent defenses to defend the entrance to his lab. The following locations are identified on the map below. View
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stronghold until that villain was finally dispatched. Most recently, an attempt to rebuild Llorkh had just gotten under way when the stone giants of Deadstone Cleft attacked. The residents were driven out
Mirabar and continues for hundreds of miles southward through the Dessarin Valley, meeting the High Road just north of Waterdeep. Many towns and villages lie along the route and depend on the relative
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts don’t attack members of the Blue Bear tribe. Any
Giant’s Bag table in the introduction. Once the monsters are driven out, the characters can travel north to the edge of the High Forest and let the villagers know that it’s safe to return. If they do






