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Returning 35 results for 'both being drow cities refuge'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Spider Queen.
Drow of Lolth
Throughout the vast Underdark, in cities such as Menzoberranzan, many drow worship Lolth, the Spider Queen. Exiled from the surface world millennia ago, these drow now
Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can’t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow
Monsters
Eberron: Forge of the Artificer
Charisma as the spellcasting ability (spell save DC 17):
At Will: Dancing Lights, Darkness, Minor IllusionUmbragen drow are the descendants of drow who fled the giants and found refuge
Monsters
Forgotten Realms: Adventures in Faerûn
Underdark settlements, such as drow cities.
Deep Dragons
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy hunters with an affinity for lost lore and fungi
works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic Underdark societies, such as kuo-toa. Many deep
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack
rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
Dark Elf (Drow)
Legacy
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Species
Player’s Handbook (2014)
drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth’s web.
As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to your innate magic
Genasi
Legacy
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Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their own and typically adopt the cultures and societies into
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
Barbarian
Legacy
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Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves — the drow — found refuge. They also found leadership
Elves: Drow Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh and Drow Pursuit Taking refuge in Gracklstugh has its advantages. Each day they spend in the duergar capital, the characters can attempt a DC 16 group Dexterity (Stealth) check to move
success allowing them to avoid trouble before it starts. Characters who lie low for the day have advantage on this Wisdom check. Success with either check reduces the party’s pursuit level by 1 (see “Drow Pursuit” in chapter 2).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kuo-toa The kuo-toa on this level were pushed out of the lake cavern (area 16) and away from their nesting caves (area 24) by the aboleth. They have taken refuge in areas 20 and 21 while the kuo-toa
to craft the idol. The kuo-toa don’t trust drow and attack them on sight, but they tolerate non-drow adventurers who agree to help bring Noolgaloop’s vile god to life or are willing to face the aboleth in battle.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Whether they are found in Underdark cities, the darkened passages between them, or in the dreaded Demonweb Pits, drow stand as one of the most insidious threats to surface-dwellers. Devoted to
Lolth, the dark elves obey her often-contradictory commands and live in fear of her wrath. Some attain great power and influence through cunning, talent, or subterfuge, evoking fear from the lesser drow who serve them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cities without Sunlight The drow might have not chosen to live in the Underdark, but just the same they consider it their home, not a prison. Just as the sea elves adapted to their aquatic realm
prefer to visit the surface only at night. Even though they live underground, drow are much more than cave-dwellers. Their cities are as magnificent as anything built by surface elves, and their defenses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Freth Refuge Thick web curtains are strung between the stalactites and stalagmites that fill this 30-foot-high cavern. Unless they are cut down or burned away, the webs create a veritable maze
cache of supplies left here by drow scouts of House Freth. The supplies include a cask of mushroom wine, 20 days of rations (dry meat and moss) in a satchel made of lizard skin, and a sealed gourd containing 20 applications of drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
hues.
The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s
Dark Elf (Drow) (p. 24) The first two paragraphs have been replaced with the following: As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the oldest drow cities, especially in the worlds of Oerth and Toril. Eberron, Krynn, and other realms have escaped the cult’s influence—for now. Wherever the cult lurks, drow heroes stand on the
Dark Elf (Drow) As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
entertainment in the dark elves’ subterranean cities. The adventurers have all had the misfortune of falling to such a fate. Captured by the drow, they are prisoners at one of the dark elves’ outposts
Chapter 1: Prisoners of the Drow Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Shadowblade Drow shadowblades steal down the darkened passages of the Underdark, bound on errands of mayhem. Ruthless killers, shadowblades find employment with a noble house, usually involving
the elimination of a rival in another house. Shadowblades also protect enclaves and Underdark cities from enemies and track down thieves who make off with prized treasures. In whatever role they serve
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Giants. They live in a handful of obsidian cities across Xen’drik, and believe that they are destined to cleanse the world in a fiery apocalypse. Finally, the Umbragen are descended from drow who fled
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
scorpion-god and strike terror into their enemies’ hearts. Umbragen Shadow Walker. Umbragen drow are the descendants of drow who fled the giants and found refuge underground. For countless generations, they
passage through which the wizard-king journeyed into the deeps. Ring of Storms. The Ring of Storms, according to legend, was the mountain refuge of a sect of powerful drow spellcasters during the Age of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Drow of Eberron During the ancient war between giants of Xen’drik and their elf slaves, the magebreeders of the giants bound the essence of shadows into the loyal elves. These were the first drow
, assassin bred to fight prey on their sunlit kin. The drow were made to kill elves, and while thousands of years have passed, a deep enmity remains between them. The drow remained on Xen’drik and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Favored Consort Nearly every priestess of Lolth, including the powerful drow matron mother in this book, takes an attractive drow as consort. Chosen as much for beauty as for magical might, a
drow favored consort can hold their own in both conversation and combat. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
in the City of Spiders, the drow aren’t so extravagant that they do away with every captive they take. At the same time, they are masters of punishment — it is fear of pain, not fear of death, that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the orcs and goblinoids of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats — and
recently taken back from the drow, stands as a beacon of resurgent dwarven strength in the North. Stoneshaft Hold and Ironmaster are lonely settlements continually girding themselves for threats real and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Shadowblade Drow shadowblades steal down the dim passages of the Underdark, bound on errands of mayhem. They protect enclaves and Underdark cities from enemies and track down thieves who make
: Demon Summoning Some drow shadowblades have an action that allows them to summon a demon. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
without becoming victims themselves. Slaves and Status The drow are known and feared throughout the world for their practice of slavery, but those who have visited their cities report that slaves aren’t as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate to visit Elturel, to help settle some longstanding disputes between the two cities. Facing political pressure at home, Ravengard reluctantly acceded. After greeting Ravengard’s delegation
Kreeg was one of the first of his people to arrive at Baldur’s Gate with news of Elturel’s “destruction.” He slipped through the city’s gates with the help of his influential friend, Duke Vanthampur, and took refuge in her home.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them for refuge amid the unforgiving land. The four greatest riverines—Adirohit, Iravati, Mehul, and Joltara—each wished to claim the Riverine’s Shankha as their own. Kubjhatika proposed the Shankha
site for a great city. Thus, the riverines created the stable islands on which Manivarsha, Sagorpur, Ashwadhatu, and Tippurika would be built, and the histories of those great cities began.






