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Returning 35 results for 'both believe diffusing clothing read'.
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both believe diffusing closing reach
both believe diffusing clutching reach
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Monsters
Icewind Dale: Rime of the Frostmaiden
, specifically ones suffused with demonic magic (see the sidebar on Chardalyn). This exposure has transformed them into fiends. They shed their heavier protective clothing and embrace the frigid cold, allowing
to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserker’s madness is cured using magic that removes
Oath of the Ancients
Legacy
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Classes
Player’s Handbook (2014)
the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage
, and justice. They adorn their armor and clothing with images of growing things—leaves, antlers, or flowers—to reflect their commitment to preserving life and light in the world
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
city, especially hard drink.
5
Secretly, I believe that things would be better if I were a tyrant lording over the land.
6
I have trouble trusting in my allies.
Human
Legacy
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Backgrounds
Baldur’s Gate: Descent into Avernus
can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Guildmasters’ Guide to Ravnica
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
. (Chaotic)
6
Nihilism. I don’t believe in anything, and anyone who does is a fool. (Neutral)
Bonds
d6
Bond
1
I discovered a secret I can’t let
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Species
Spelljammer: Adventures in Space
crowds. They're also natural swimmers.
Most giff believe they originated on one world, but their home world is now the stuff of legend, because no living giff has seen it or knows where it is. The
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Species
Spelljammer: Adventures in Space
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the test, they fall dead. If they completed the test, their clothing transforms into the robes of their new order in the Mages of High Sorcery. Read or paraphrase the following: Demelin assesses your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Ruins of Caerdoon. They have organized a fete, or something like it, to send you off. Banners that read “We Believe in You!” and “Heroes of Strixhaven!” hang all about the tavern. Friends
ready to begin this event, read or paraphrase the following: Inside the normally raucous Bow’s End Tavern, the mood is somber. Your peers are here, and they’ve heard about your dire mission to head into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
before their time. Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and
feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain and underground. Extra Language. You can speak, read, and write Undercommon.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, various townsfolk can point in the direction the verbeeg went after stealing the casks. As the characters make their way to the edge of the forest, read: A figure in cold weather clothing lurches out of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
to read, meditate, or have a private conversation. The Bridge A long arcing, covered bridge connects Breland Spire to a level near the top of Dalannan Tower. One side of the bridge features shops
focused on the needs of Morgrave’s students (bookstores, paper makers, clothing and equipment vendors). On the other side, a wall holds announcements and notices (job opportunities, campus events, items for sale, and so forth).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Returning to Kalaman As the characters near the gates of Kalaman, read the following text: A crowd mills at the gate ahead, dozens of commoners murmuring and excitedly looking past the closed
enter Castle Kalaman’s courtyard, read the following: Castle Kalaman’s courtyard is largely deserted, as most of the city’s defenders remain with the troops west of the city. Near the covered cloisters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait. You
, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or to inspire those of your own design. Horror Character Personality Traits d12 Personality Trait
1 I had an encounter that I believe gives me a special affinity with a supernatural
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. Other barbarians trust only in the blood that runs in their veins and the steel
trouble. Never sleep with a magic object within ten feet of you. 5 When you walk through a graveyard, be sure to wear silver, or a ghost might jump into your body. 6 If an elf looks you in the eyes, she’s trying to read your thoughts.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Meeting the Governor Governor Isabela Folcarae (lawful good, human bandit captain) receives the characters shortly after they call at her mansion. Read or paraphrase the following text to begin the
they still live. After several failed expeditions and countless nights of worry, I believe I finally know where they’ve gone. If you bring them home safely, I will reward you handsomely.”
The governor
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When you’re ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
believe they could rejuvenate the soil with the Awakening Song, whose ancient verses recount the history of the land and its people, but key verses have been lost.
Several weeks ago, you received
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Vistani Lore Characters who read the Book of the Raven learn the following information about the Vistani: The Vistani are planar travelers often encountered in the Shadowfell, and they seem to be
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
6. Awaiting the Master’s Orders If any of the characters peer through the hole in the hull of this ship, read or paraphrase the following boxed text: The inside of this cabin is fitted with hammock
worn by sailors in the Turmish navy. Since they died suddenly from drowning, their clothing is only slightly worn from exposure to the briny depths. Any conflict in this area will also attract the attention of the drowned undead in area 7, who join the fight at the end of the second round.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait. You stay in the new form until you use an action to
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
can insinuate yourself into the company of other wealthy merchants. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
with an unpleasant buzzing that imposes disadvantage on Intelligence checks and saving throws.
34
All creatures you speak with automatically believe your words, as if you have succeeded on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for knowledge permeates Akharin Sangar. Its many independent schools are free to teach broad curricula that beget a well-read populace, although the long list of censored works constrains opportunities
carpets exemplify the city-state’s long history of vibrant textiles: painstakingly woven rugs are highly sought works of art. Some are even rumored to fly. Food and Clothing Sangarian cuisine
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
render and describe, to write and to read, and to pass on information. In legend, Deneir is often portrayed as being a scribe in service to Oghma, and he is sometimes thought of as Oghma’s right hand
paintings, particularly illuminations on manuscripts, tapestries that relate stories, and any such attempt to use art to capture the truth. Followers of Deneir believe that information not recorded and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
20. Ogre Barracks Read the following text if the characters surprise this chamber’s occupants: This unfurnished chamber contains a horde of ogres sleeping on piles of fur.
Unless they are drawn
.” The castle’s mists and navigation are all controlled by the cloud giant’s magic. Without him, the castle won’t fly. The last point is untrue, but it’s what Blagothkus told his ogres, and they believe him.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
either halfway up the stairs leading to area K72 or halfway down the stairs leading to area K78, so that the vampire appears in front of the triggering character. When “Strahd” appears, read: A sickly
mist fills the stairway ahead, then coalesces into the form of the vampire Strahd, his eyes burning red with anger. “You have worn out your welcome,” he says. “Whatever gods you believe in cannot save
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
20. Ogre Barracks Read the following text if the characters surprise this chamber’s occupants. This unfurnished chamber contains a horde of ogres sleeping on piles of fur. Unless they are drawn
than “the green forests” and “that stretch of the moors” and “the old mountains.” The castle’s mists and navigation are all controlled by the cloud giant’s magic. Without him, the castle won’t fly. The last point is untrue, but it’s what Blagothkus told his ogres, and they believe him.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Approaching Rigus As the characters approach Rigus, read or paraphrase the following description: From a flat, dusty plain rises a seven-tiered hill girded by ring after ring of iron battlements
defenders believe they’re under attack, as detailed in the following section. Otherwise, proceed with the “Entering Rigus” section. Attack on Rigus CoupleOfKooks “Do as I say, and you won’t have any problems
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
An Unexpected Offer After the characters finish their conversation with Aunt Dellie, another local approaches them. Read or paraphrase the following text: A broad-shouldered woman wearing a
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Elf Queen’s Palace Read or paraphrase the following text to start the adventure: Your adventuring group has earned renown, and word of your brave exploits reached Queen Yolande, ruler of the elven
you a parchment.
Distribute Handout: Cult Recruiter’s Note to the players. Give them a few moments to read the handout before Queen Yolande continues: Handout: Cult Recruiter’s Note “The Order of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
examined, read the following (from the original Tomb of Horrors): The walls are being painted with figures of animals, strange signs and glyphs, and humanoids posing with spheres of different colors
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One






