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Returning 35 results for 'both benefits does construct reactions'.
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Spells
Player’s Handbook
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay
slot’s level for the spell’s level in the stat block.
Construct Spirit
Medium Construct, Neutral
AC 13 + the spell’s level
HP 40 + 15 for each spell level above 4
Speed 30 ft
Monsters
Monster Manual
", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the target’s next turn, the target’s Speed is halved; the target can’t take Reactions; and it can take either an action or a
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
Monsters
Monster Manual
", "rollAction":"Slowing ray", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the target’s next turn, the target can’t take Reactions; its Speed is halved; and it can take
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
Feats
Astarion's Book of Hungers
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Powerful Recovery
. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3.
Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
spells
Tasha’s Cauldron of Everything
feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start
, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage.
Reactions
Berserk Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random
Nabassu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"roll","rollAction":"Devour Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu has advantage on
Magic Items
Tyranny of Dragons
to it, you gain the following benefits.
Damage Absorption. You have resistance against lightning damage. If you already have resistance to lightning damage from another source, you instead have
you fail a saving throw, you can choose to succeed instead.
Lingering Shock. If you deal lightning damage to a creature, it can’t take reactions until its next turn.
spells
Eberron: Forge of the Artificer
Construct, Neutral
AC 13
HP 5 + 5 per spell level (the homunculus has a number of Hit Dice [d4s] equal to the spell's level)
Speed 20 ft., Fly 30 ft.
Mod
Save
STR
4
Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell's level Force damage.
Reactions
Channel Magic. Trigger: You cast a spell
Magic Items
Tyranny of Dragons
face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against acid, cold, fire, lightning
damage to a creature, it can’t take reactions until its next turn.
Water Breathing (Black Dragon Mask;Black or Green Dragon Mask Only). You can breathe underwater.
Winter’s Fury (White
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn.
Actions
Multiattack. The construct makes a number of attacks equal to half
Summon Construct 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (an ornate stone and metal lockbox worth at least 400 gp) Duration: Concentration, up to 1 hour You
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in a 5-foot radius. A creature that isn’t a Construct or an Undead that drinks the water gains 2d10 temporary hit points and the benefits of a greater restoration spell. A creature that gains these
benefits can’t do so again until it finishes a long rest. Planar Rift. The Radiant Sun is a permanent, one-way portal from the Positive Plane.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Construct Level 4 Conjuration (Wizard) HECTOR ORTIZ Construct Spirit (Stone) Casting Time: Action
Range: 90 feet
Components: V, S, M (a lockbox worth 400+ GP)
Duration: Concentration
, up to 1 hour
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and keep their masters’ expensive robes from trailing on the dirty street. They are utterly loyal, lacking any concept of thinking for themselves. Servitor Thrull
Small construct, unaligned
Armor
hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Reactions
Self-Sacrifice. When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Bloodlust General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Powerful
Recovery. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3. Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lyrandar Helm Renown 25+ with House Lyrandar Empower 13 Manifest Zone Ability to use a Spellcasting Focus Empower 13 Museum None Research 17 Construct Forge Ability to use Artisan’s Tools as a Spellcasting Focus Recruit *Certain benefits of this facility have additional prerequisites.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
benefits.
Tool Proficiency. You gain proficiency with Smith’s Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Weapon Crafting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra
7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror Weapon (mace), rare (requires
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Minotaur Living Crystal Statue Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey. Minotaur Living Crystal Statue
Large construct
.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Reactions
Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for their Orzhov masters and tend to mimic the mannerisms and movements of the oligarchs they serve. Winged Thrull
Small construct, unaligned
Armor Class 12
Hit Points 31 (7d6 + 7)
Speed 30
., one target. Hit: 7 (2d4 + 2) slashing damage.
Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Reactions
Self-Sacrifice. When a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. In the aftermath of that conflict, they struggle to understand their place in the world. Warforged Warrior Medium Construct, Any Alignment
Armor Class 16 (natural armor)
Hit Points 30 (4d8 + 12
+ 3) piercing damage.
Reactions
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Claudio Pozas
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Construct (Dwarf), Any Alignment
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (-2)
CON
12 (+1)
INT
5 (-3)
WIS
., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
Engine of Pain. Immediately after a creature within 5 feet of the hammerer hits it with an attack roll, the hammerer makes a Hammer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but as a bodyguard for gnomes and other clockworks. Stone Defender
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
19(+4)
DEX
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nimblewright A nimblewright is a magical construct created to serve as a guard or assassin. Composed predominantly of lightweight wood and powered by magic, it can pass for humanoid while wearing
, food, drink, or sleep. Damage it takes can be repaired with mending spells, but a nimblewright reduced to 0 hit points is permanently destroyed. Nimblewright
Medium construct, unaligned
Armor Class
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Construct (Warforged), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 187 (22d8 + 88)
Speed 30 ft. (50 ft. with Overdrive)
STR
20 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
11 (+0
overdrive, Glaive gains the following benefits:
Glaive has advantage on Strength checks and Strength saving throws. When Glaive makes a melee weapon attack, she gains a +4 bonus to the damage roll
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
and ordinary weapons. Creatures that fight a stone golem can feel the ebb and flow of time slow down around them, almost as though they were made of stone themselves. Stone Golem
Large construct
one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A spellcaster can
amulet.
Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
Shield Guardian
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Construct (Warforged), Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2
charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.
Reactions
Parry. The lieutenant adds 3 to its AC against one melee attack that would hit it. To do so, the lieutenant must see the attacker and be wielding a melee weapon.
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
Carpenter
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 8 −1 −1
Con 18 +4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
innocent snickering
Hexton Modron Huge Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 209 (22d12 + 66)
Speed 40 ft., fly 40 ft. (hover)
STR
19 (+4)
DEX
16
(spell save DC 17):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self only), protection from evil and good
Reactions
The hexton can take up to three
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit
deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
its heart in its space. Homunculus Servant
Tiny construct
Armor Class 13 (natural armor)
Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice
Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + PB force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
places in ancient Netheril Eldritch Eddy Large Construct, Chaotic Neutral
AC 11Initiative +1 (11)
HP 144 (17d10 + 51)
Speed 10 ft.; Fly 40 ft. (hover)
Ability Score Mod Save Str 10 +0 +0
Attack Roll: +6, reach 10 ft. Hit: 13 (3d6 + 3) Fire or Lightning damage (eddy’s choice).
Arcane Bolt. Ranged Attack Roll: +6, range 120 ft. Hit: 14 (2d10 + 3) Force damage.
Reactions
Eldritch
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
points if the mending spell is cast on it. If it dies, it vanishes, leaving its heart in its space. Homunculus Servant
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points equal the
Strike. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
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