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Returning 35 results for 'both better down contains running'.
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Bulette
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed
Monsters
Waterdeep: Dungeon of the Mad Mage
Standing Leap. The undead bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType
Leap. If the undead bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures
Monsters
Tasha’s Cauldron of Everything
’s long jump is up to 50 feet and its high jump is up to 25 feet, with or without a running start.
Unusual Nature. The servant doesn’t require air, food, drink, or sleep.Destructive Fist
feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures is pushed to an unoccupied space within 5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to 10 feet, with or without a running start.
Sure-Footed. The bulezau has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.Barbed Tail. Melee Weapon
; entourages. When not being corralled by larger and tougher demons, bulezaus gather into scrabbling mobs, wrestling and fighting among themselves until a better target comes along or until a stronger
Monsters
Waterdeep: Dungeon of the Mad Mage
Shapechanger. If Keresta isn't in sunlight or running water, she can use her action to polymorph into a Tiny bat or a Medium cloud of mist, or back into her true form.
While in bat form, Keresta
unconscious, provided that she isn't in sunlight or running water. If she can't transform, she is destroyed.
While she has 0 hit points in mist form, she can't revert to her vampire form, and she must reach
Monsters
Fizban's Treasury of Dragons
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
)
5
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid
Monsters
Guildmasters’ Guide to Ravnica
(1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell or
Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell or thick scales, increasing
without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet
Monsters
Guildmasters’ Guide to Ravnica
(1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Acidic Skin","damageType":"acid"} acid damage (category 3).
2
Armored Hide. The krasis has better natural armor afforded by a shell
Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Monsters
Fizban's Treasury of Dragons
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
. (Any)
5
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
tampering with the dead in my search to better understand death.”
61–80
“I want to achieve the everlasting existence of undeath.”
81–00
“I am awash in
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
circumstances and embark on a better life?
Skill Proficiencies: Sleight of Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up
Magic Items
Quests from the Infinite Staircase
fuel: powdered gemstones placed in the lantern’s base. The lantern can hold a maximum of 10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to
short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, that’s a visual cue pointing you to its stat block as a way of saying, “Hey, DM, you better get this creature’s stat block ready. You’re going to need it.” The Monster Manual contains stat blocks for
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running the Adventure To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant
to be read aloud or paraphrased for the players when their characters first arrive at a location or under specific circumstances, as described in the text.
The Monster Manual contains stat blocks for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
The Monster Manual contains stat blocks for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running the Adventure Irina Nordsol Lady Alustriel Silverhand, Tasha, and Mordenkainen have discovered Vecna’s plan to
remake the multiverse. Mordenkainen is an impostor who hopes to co-opt the
aloud or paraphrased for the players when their characters first arrive at a location or under specific circumstances, as described in the text.
The Monster Manual contains stat blocks for most of
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8
An adult deep dragon takes
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running the Adventure This is for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for the magic items and creatures in the adventure. It also teaches you how to run a D&D game.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 15: Running the Game This section contains rules that help will help Dungeon Masters run the game. For more information to help with being a Dungeon Master, see the Dungeon Master's Guide.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Running the Adventure This book is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature that appears in the adventure. It also teaches you how to run a D&D game.
Backgrounds
Guildmasters’ Guide to Ravnica
against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
.
4
The laboratory where I did my research contains everything that is precious to me.
5
I will get revenge on the shortsighted fool who killed my precious krasis creation.
6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 4: Twisted Caverns Designed for four 8th-level characters, this level of Undermountain contains enough XP to advance such a group halfway to 9th level. The Twisted Caverns feature an aboleth
, which is a legendary monster. Review the “Aboleth” entry in the Monster Manual before running this level of the dungeon to help you run the monster effectively.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Running the Adventure To run this adventure, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Take a few minutes to reread the section on giants in the
Monster Manual, since it contains important information about giants. The Sword Coast Adventurer’s Guide, while not required reading, has extensive information on the Sword Coast and the North that can help
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter The characters can return to the sanctum in Sigil to rest and confer with Alustriel and Tasha before they head to the Cave of Shattered Reflection. If the characters don’t return
must dismantle three demiplanar unrealities that hint at Vecna’s plans to reshape the multiverse. Each demiplane contains an encounter or short exploration sequence. The characters can dismantle these
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
6. Abandoned Quarters This room contains a number of beds, couches, and other furnishings, all of which have seen better days. Plaster has fallen from the ceiling and walls, adding to the refuse and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter In this chapter, the characters explore the halls of Lavoglia, better known as the Palace of Heart’s Desire. Most likely, they’ve learned of Zybilna’s betrayal at the hands of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities. The “Background” section tells you everything you need to know to set up the
Running the Adventure Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Seadeeps (level 17). Knights and the Draconic Tongue Githyanki knights encountered in the Crystal Labyrinth and Stardock speak Draconic in addition to their native language of Gith — all the better
promise of this reward to trick her troops into running themselves ragged. Al’chaia’s second in command, Urlon, is tired of the abuse and plots against her.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
live. Whether you’re running a D&D game already or you think it’s something you want to try, these rules are for you. The Dungeon Master’s Guide assumes that you know the basics of how to play the D
Handbook, which contains the rules your players need to create characters and the rules you need to run the game, and the Monster Manual, which contains ready-to-use monsters to populate your D&D world.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rulebooks As the Dungeon Master, you need this book plus the Player’s Handbook (which contains most of the rules of the game) and the Monster Manual. Your players need access to the Player’s Handbook
players to look up a monster in the Monster Manual (or the equivalent digital tool) while fighting that monster. If you’re running a published adventure, players should avoid reading that adventure so they don’t spoil any surprises.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
aboard ships that can traverse vast distances by using a magical form of travel known as spelljamming. Before running this adventure, read the Astral Adventurer’s Guide, which contains information about






