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Returning 35 results for 'both beyond defusing continual renown'.
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both beyond defusing continue reborn
both beyond defusing continue renown
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both beyond defusing continues renowned
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Renown in Kalakeri Judgment follows everything the characters do in Kalakeri. Those who support either of the domain’s factions earn enemies and allies. Those who don’t support a faction draw
suspicion. Those who play the factions against one another might earn the favor of both—but for how long? Using the renown system from the Dungeon Master’s Guide, track the characters’ standing with
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Ghallanda Yoren d’Ghallanda has expanded the holdings of his house far beyond its origins in the Talenta Plains and his headquarters in Gatherhold. Inns run directly by the house—each one a
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
Bard
Legacy
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Basic Rules (2014)
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Beyond the curtain lies a 100-foot-high hexagonal chamber containing a giant-sized wooden table and stone chair. Dangling from the ceiling by iron chains are six crystal spheres with continual flame
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd’s domain, consider the plots in the “Beyond Barovia” section. Tatyana’s Incarnation d8 Who Is Tatyana’s Newest Incarnation?
1 Ireena Kolyana, the adopted daughter of burgomaster Kolyan
6 Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her “dream lives”
7 Vanasia, the leader of a far-ranging Vistani band
8 Quentin L’Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continual furnace of creation, a domain of brilliance beyond the ability of mortal eyes to comprehend. It is a vibrant plane, so alive that travelers are empowered by visiting it. The Positive Plane has no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nothing. Beyond this, the text remains undecipherable, and the word “Khea” is also a mystery. If a character spends an hour inquiring in the polis about “Khea,” or succeeds on a DC 10 Intelligence
(History) check (characters native to the nearby polis have advantage on this check), they determine that Khea is the name of a local sage of some renown. Once this fact is ascertained, the way to Khea’s ivy-covered home is easy to learn or recall.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brightly lit by continual flame spells cast on crumbling stone wall sconces. Tunnels have 20-foot-high arched ceilings, and rooms have flat 25-foot-high ceilings, unless otherwise noted. Staircases are
interior and extends out 120 feet from the asteroid. Beyond this range is the airless void of space. A creature can survive in space for a number of rounds equal to its Constitution modifier (minimum 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
head by winter. Crops don’t grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but don’t cook it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Crypt of Diderius Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at center. The
.” Varram If the adventurers spoke well to the statues in area 1, the voice says, “Yuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the way to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13. Crypt of Diderius
Varram
Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at
you seek.” If the adventurers spoke well to the statues in area 1, the voice says, “Yuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
70 degrees Fahrenheit. Light. Sconces lit by continual flame spells or sourceless overhead illumination fill each area with bright light. Realms Beyond. Each of the Platinum Rooms is on a different
plane. The features here affect the areas on map 14.1 and 50 feet beyond that area. Beyond that, the plane functions as detailed in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
githyanki. Two rooms lie east of the characters: a laundry room about 20 feet from the stairs, and another dormitory 20 feet beyond that. The hallway has the following features: Errant Grenade. One of the
on a successful one. Light. This area is brightly lit by continual flame spells cast on wall sconces. Smoke. The smoke is from a smoke bomb dropped by the giff when the extraction force moved to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
through the archway, read: Beyond the thundering archway lies a hexagonal chamber whose walls rise 50 feet before tapering to a 90-foot-high apex. Standing in each corner of the room is a life-size statue
are impressive and harmless. The lights in their lanterns are created by continual flame spells. Eigeron’s Ghost Like many giants before them, Eigeron and his father, Blagothkus, came to the Eye of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if none of the adventurers knows it. The chamber beyond the door is floored in black marble, lined with shelves laden with books and scrolls, and dominated by a broad desk of polished bone. A plush
drow warrior stands behind the desk against one wall. Burning red candles are set about the room in holders made from skeletal hands.
Continual flame spells have been cast on the dozen candles in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
into them. Ceilings. The ceilings are 10 feet high and gently curved and smoothed like the walls. Light. All areas are lit by continual flame spells cast on wall sconces. Scry-Proof. Any attempt to
secret door, beyond which is area U4. From inside the hallway, characters can spot either secret door without having to make a check. U3. Guard Chamber Two mud-caked, human-sized creatures stand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
receive these quests. MORE OF UNDERMOUNTAIN TO LOVE
There are vast sections of Undermountain, including hidden levels, beyond those described in this book. Halaster seals off portions of the
’ Alliance gain 3 renown (see “Renown” in chapter 1 of the Dungeon Master’s Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkir’s Fist can be found on level 10. Retrieve
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can be opened only by the warden. Beyond the door is a comfortable bedchamber lit by a continual flame spell that can be dimmed or brightened by uttering a command word (“vaudra”). Prison Warden. The
staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunkbeds. Areas to the north
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
door can be opened only by the warden. Beyond the door is a comfortable bedchamber lit by a continual flame spell that can be dimmed or brightened by uttering the command word, “vaudra.” Prison Warden
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door can be opened only by the warden. Beyond the door is a comfortable bedchamber lit by a continual flame spell that can be dimmed or brightened by uttering the command word, “vaudra.” Prison Warden
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
channels heat instead of healing energy.
Such details don’t limit you in any way or provide you with any benefit beyond the spell’s effects. You don’t have to justify how you’re using tools to cast a
drink
sanctuary
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of healing energy.
Such details don’t limit you in any way or provide you with any benefit beyond the spell’s effects. You don’t have to justify how you’re using tools to cast a spell. But
snare *
2nd Level aid
alter self
arcane lock
blur
continual flame
darkvision
enhance ability
enlarge/reduce
heat metal
invisibility
lesser restoration
levitate
magic mouth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spider that binds wounds. The effect of the spell is the same either way.
Such details don’t limit you in any way or provide you with any benefit beyond the spell’s effects. You don’t have to justify
Arcane lock
Blur
Continual flame
Darkvision
Enhance ability
Enlarge/reduce
Heat metal
Invisibility
Lesser restoration
Levitate
Magic mouth (ritual)
Magic weapon
Protection from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone columns. Continual flame spells cast on stone lampposts reflect off crystals embedded in the walls and ceiling, illuminating myriad fountains, waterfalls, streams, and pools. Water drips from
stalactites onto leather tarps covering clusters of merchant stalls west and east of the trench. Beyond these marketplaces are well-tended gardens of mold and fungi, crystal walkways, and stone bridges. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a party during which his sons are grafted into a single flesh golem. 5 Love Unsoiled. A maiden, unable to find the perfect suitor, chooses a beau from beyond the grave, much to her father’s
stage is an intricate wooden device operated by four unarmed goblins (neutral noncombatants) in theater masks. Mounted to the rig are a dozen shuttered cylinders, each one with a continual flame spell
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of flame light the corridor and the chamber beyond. The air is cold and heavy with the scent of ash.
In the barrow, the structure is made of monoliths set into the earth and capped with other
fieldstones. The ceilings are corbeled fieldstone 10 feet high and supported by carved stone pillars. Motes of continual flame light the passage and chambers. The flames produce no heat. They’re Wiggan’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to these chambers can escape. 39a. Gold and Black Boudoir Light. The walls and ceiling are painted gold. Mounted to them are black iron sconces with continual flame spells cast on them. These fires
of incense in each brazier fill the room with a pungent but pleasant aroma.
The rakshasa is bound to these boudoirs and can’t travel beyond area 39, even through the use of spells, as long as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whole of Eastern Oerik. Adventurers and Organizations
Factions and organizations aimed at player characters can connect adventurers to your world, providing ties to key NPCs and a clear agenda beyond
individual gain. In the same way, villainous organizations create an ongoing sense of menace beyond the threat of solitary foes.
Having different characters tied to different factions can create
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
, and this is her first trip more than two miles away from home. She is smart, tough, and talented with both spear and bow, but she knows nothing of the world beyond her aunt’s farm or of people who
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
Gate, and this is her first trip more than two miles away from home. She is smart, tough, and talented with both spear and bow, but she knows nothing of the world beyond her aunt’s farm or of people
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
high. Doors. All doors are made of rusty iron. They are unlocked and open easily, though noisily. Lighting. Areas E1 and area E2 are brightly lit by continual flame spells cast on wall sconces. In
the walls. In the room’s center stands a gleaming obsidian statue of a solemn elf warrior. Around the statue’s pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
path into our chosen afterlife. I watched as my father built a tomb for himself, to guard against bandits who might plunder his tomb, robbing him of his refuge in the beyond. Yet, only a few years
that I would not be cheated of my place in the great beyond. I would build a tomb to end all tombs—one that none could ever despoil.”
Secret Door. The statue of Amun Sa conceals a secret door that






