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Returning 35 results for 'both bit devote continue retain'.
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Monsters
The Wild Beyond the Witchlight
always sit well with their more cautious companions.
Alignment. Chaotic good.
Personality Trait. “I’m a bit rash, to put it mildly.”
Ideal. “I have no tolerance for bullies and
not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call.
Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, believe that the gith tore apart every last bit of mind flayer artifice, ensuring that no evidence remained of the mind flayers’ reign. A few skeptics suggest that the entire narrative of the gith
, yet no one can be sure exactly what the illithids are and are not capable of. VARIANT: MIND FLAYER PSION
Mind flayers sometimes devote themselves to deeper study of psionic power, and many excel at






