Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bit diffusing con renown'.
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Maestro Maestros are headlining performers who enjoy considerable renown. They might be theaters’ marquee actors, astonishing daredevils, or jesters experienced at entertaining fickle
30 ft.
Mod Save
Str 12 +1 +1
Dex 18 +4 +7
Con 14 +2 +2
Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 19 +4 +7
Skills Acrobatics +10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Maestro Maestros are headlining performers who enjoy considerable renown. They might be theaters’ marquee actors, astonishing daredevils, or jesters experienced at entertaining fickle
30 ft.
Mod Save
Str 12 +1 +1
Dex 18 +4 +7
Con 14 +2 +2
Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 19 +4 +7
Skills Acrobatics +10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Maestro Maestros are headlining performers who enjoy considerable renown. They might be theaters’ marquee actors, astonishing daredevils, or jesters experienced at entertaining fickle
30 ft.
Mod Save
Str 12 +1 +1
Dex 18 +4 +7
Con 14 +2 +2
Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 19 +4 +7
Skills Acrobatics +10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Kalka-Kylla Large monstrosity, neutral
Armor Class 15 (natural armor
)
Hit Points 85 (10d10 + 30)
Speed 30 ft., swim 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Deception +3, Insight +5, Stealth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Kalka-Kylla Large monstrosity, neutral
Armor Class 15 (natural armor
)
Hit Points 85 (10d10 + 30)
Speed 30 ft., swim 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Deception +3, Insight +5, Stealth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Kalka-Kylla Large monstrosity, neutral
Armor Class 15 (natural armor
)
Hit Points 85 (10d10 + 30)
Speed 30 ft., swim 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Deception +3, Insight +5, Stealth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Leucrotta The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. A
discovering the truth of the matter. Leucrotta Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Leucrotta The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. A
discovering the truth of the matter. Leucrotta Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Leucrotta The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. A
discovering the truth of the matter. Leucrotta Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
place in the ordning depends on evidence of physical might, such as superior musculature, scars from battles of renown, or trophies fashioned from the bodies of slain enemies. Tasks such as hunting
+ 60)
Speed 40 ft.
STR
23 (+6)
DEX
9 (−1)
CON
21 (+5)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Con +8, Wis +3, Cha +4
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
place in the ordning depends on evidence of physical might, such as superior musculature, scars from battles of renown, or trophies fashioned from the bodies of slain enemies. Tasks such as hunting
+ 60)
Speed 40 ft.
STR
23 (+6)
DEX
9 (−1)
CON
21 (+5)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Con +8, Wis +3, Cha +4
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
place in the ordning depends on evidence of physical might, such as superior musculature, scars from battles of renown, or trophies fashioned from the bodies of slain enemies. Tasks such as hunting
+ 60)
Speed 40 ft.
STR
23 (+6)
DEX
9 (−1)
CON
21 (+5)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Con +8, Wis +3, Cha +4
Skills
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
)
DEX
14 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws Int +5, Wis +3
Skills Arcana +5, Diplomacy +3, History +5, Perception +3
Senses
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
)
Speed 30 ft.
STR
9 (–1)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
9 (–1)
CHA
16 (+3)
Saving Throws Dex +5, Int +2
Skills Acrobatics +7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
)
DEX
14 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws Int +5, Wis +3
Skills Arcana +5, Diplomacy +3, History +5, Perception +3
Senses
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
)
Speed 30 ft.
STR
9 (–1)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
9 (–1)
CHA
16 (+3)
Saving Throws Dex +5, Int +2
Skills Acrobatics +7
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a bit of magic for itself in case it needs to flee or take advantage of a captor. Kobold Scale Sorcerer
Small humanoid (kobold), lawful evil
Armor Class 15 (natural armor)
Hit Points 27 (5d6
+ 10)
Speed 30 ft.
STR
7 (–2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (–1)
CHA
14 (+2)
Skills Arcana +2, Medicine +1
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a bit of magic for itself in case it needs to flee or take advantage of a captor. Kobold Scale Sorcerer
Small humanoid (kobold), lawful evil
Armor Class 15 (natural armor)
Hit Points 27 (5d6
+ 10)
Speed 30 ft.
STR
7 (–2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (–1)
CHA
14 (+2)
Skills Arcana +2, Medicine +1
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ft., climb 30 ft. in bear or hybrid form)
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Damage
humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ft., climb 30 ft. in bear or hybrid form)
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Damage
humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
)
Speed 30 ft.
STR
9 (–1)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
9 (–1)
CHA
16 (+3)
Saving Throws Dex +5, Int +2
Skills Acrobatics +7
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a bit of magic for itself in case it needs to flee or take advantage of a captor. Kobold Scale Sorcerer
Small humanoid (kobold), lawful evil
Armor Class 15 (natural armor)
Hit Points 27 (5d6
+ 10)
Speed 30 ft.
STR
7 (–2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (–1)
CHA
14 (+2)
Skills Arcana +2, Medicine +1
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
)
DEX
14 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws Int +5, Wis +3
Skills Arcana +5, Diplomacy +3, History +5, Perception +3
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ft., climb 30 ft. in bear or hybrid form)
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Damage
humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional
30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Int +7, Wis +4
Skills Acrobatics +5, Animal Handling
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
+ 168)
Speed 40 ft., fly 80 ft. (hover)
STR
20 (+5)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Con +13, Wis +8
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional
30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Int +7, Wis +4
Skills Acrobatics +5, Animal Handling
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
force of an avalanche. RAOUL VITALE Giants in Lorwyn are curious, if a bit oblivious of their own size Lorwyn Giant In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and
115 (11d12 + 44)
Speed 40 ft.
Ability Score Mod Save
STR 21 +5 +5
DEX 13 +1 +1
CON 18 +4 +7
Ability Score Mod Save
INT 9 -1 -1
WIS 16 +3 +6
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
force of an avalanche. RAOUL VITALE Giants in Lorwyn are curious, if a bit oblivious of their own size Lorwyn Giant In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and
115 (11d12 + 44)
Speed 40 ft.
Ability Score Mod Save
STR 21 +5 +5
DEX 13 +1 +1
CON 18 +4 +7
Ability Score Mod Save
INT 9 -1 -1
WIS 16 +3 +6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
+ 168)
Speed 40 ft., fly 80 ft. (hover)
STR
20 (+5)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Con +13, Wis +8
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
+ 168)
Speed 40 ft., fly 80 ft. (hover)
STR
20 (+5)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Con +13, Wis +8
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
force of an avalanche. RAOUL VITALE Giants in Lorwyn are curious, if a bit oblivious of their own size Lorwyn Giant In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and
115 (11d12 + 44)
Speed 40 ft.
Ability Score Mod Save
STR 21 +5 +5
DEX 13 +1 +1
CON 18 +4 +7
Ability Score Mod Save
INT 9 -1 -1
WIS 16 +3 +6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional
30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Int +7, Wis +4
Skills Acrobatics +5, Animal Handling






