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Returning 35 results for 'both bite dangerous choose read'.
Monsters
Monster Manual
Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.Bite. Melee Attack Roll: +7
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"bite"}, reach 5 ft. Hit: 11 (1d12 + 5);{"diceNotation":"1d12+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage
Monsters
Monster Manual
pit fiend fails a saving throw, it can choose to succeed instead.
Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.Multiattack. The pit fiend
makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.
Bite. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Bite"}, reach 10 ft. Hit: 18 (3d6
Monsters
Monster Manual
Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical
double damage to objects and structures.Multiattack. The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Bite. Melee Attack Roll: +19;{"diceNotation
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place
checks.Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the beholder fails a saving throw, it can choose to succeed instead.Multiattack. The beholder uses Eye Rays three times.
Bite. Melee Attack Roll
: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the death tyrant fails a saving throw, it can choose to succeed instead.Multiattack. The death tyrant uses Eye Rays three times.
Bite. Melee Attack
Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"}, reach 5 feet. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType
Spells
Player’s Handbook
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
makes a number of attacks equal to half this spell’s level (round down).
Bite (Demon Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + the spell
Species
Astarion's Book of Hungers
. Dhampirs must choose whether to fight to control their hunger or give in to predatory urges.
Dhampirs often arise from encounters with vampires; some are the descendants of a powerful vampire, while
others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If the Rusted fails a saving throw, it can choose to succeed instead.Multiattack. The Rusted makes two Bite attacks.
Bite. Melee Attack Roll: +12;{"diceNotation":"1d20
+12", "rollType":"to hit", "rollAction":"Bite"}, reach 20 ft. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Steam
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Constitution, CharismaFeat: ToughSkill Proficiencies: Intimidation and PerceptionTool Proficiency: Cartographer's ToolsEquipment: Choose A or B: (A) Cartographer's Tools
, Backpack, Bedroll, Hooded Lantern, Oil (3 flasks), Rope, Tinderbox, Traveler's Clothes, Waterskin, 23 GP; or (B) 50 GP
You spent years wandering the highlands of Rashemen, a dangerous windswept heath
Monsters
Forgotten Realms: Adventures in Faerûn
choose to succeed instead.
Magic Resistance. The beast has Advantage on saving throw;saving throws against spells and other magical effects.
Regeneration. The beast regains 20 Hit Points at the
turn with 0 Hit Points and doesn’t regenerate.Multiattack. The beast makes three attacks, using Bite or Claws in any combination.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType
Monsters
Forgotten Realms: Adventures in Faerûn
restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
(Hybrid or Spider Form Only). Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage
Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
whatever genie empire rises from the wreckage.
Personality
Biha Babir’s demeanor is like the ocean: seemingly placid on the surface, but dangerous and fierce deep below. Her amiable attitude hides
Monsters
Astarion's Book of Hungers
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place
sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.Multiattack (Vampire Form Only). The vampire makes two Hellfire Claw attacks and uses Bite.
Hellfire Claw (Vampire
Cranium Rat
Legacy
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Monsters
Volo's Guide to Monsters
sense its emotions or read its thoughts, as well as to all divination spells.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Monsters
Vecna: Eve of Ruin
resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its victims more susceptible to the
Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
Moon’s Grace. When the deathwolf falls, it descends at a rate of 60 feet per round and
Couatl
Legacy
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Monsters
Basic Rules (2014)
Weapons. The couatl's weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.Bite
. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5","rollType":"damage","rollAction":"Bite
Monsters
Fizban's Treasury of Dragons
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage
Monsters
Spelljammer: Adventures in Space
: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Bite","rollDamageType
affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20
+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.Mind flayers create cranium rats by bombarding rat;rats with psionic energy. If enough cranium
Monsters
Planescape: Adventures in the Multiverse
words and emotions.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to divination spells.Bite. Melee Weapon Attack: +4
;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.The cranium rats squeakers of Sigil have no connection to the mind flayers that
Monsters
Baldur’s Gate: Descent into Avernus
attacks are magical.
Secure Memory. Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Standing Leap
. Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Bite
Monsters
Bigby Presents: Glory of the Giants
toddlers can be dangerous, they’re no match for adventurers who can handle giant parents. Young giants are no more inherently evil than any other free-willed creature, so fighting and killing them
block. Change the creature type to Giant, increase the Strength to 14 (+2), and choose Giant as the child’s one language. The child attacks at +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
The Book of Many Things
spider ignores movement restrictions caused by webbing.Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with a use of Web.
Ruinous Bite. Melee Weapon Attack: +7
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Ruinous Bite"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Ruinous Bite
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType
when a greater fiendish power commands it.
Individually, nupperibos are weak, but they’re rarely alone and can be dangerous when gathered into packs. Clouds of stinging insects, stirge;stirges
Monsters
Strixhaven: A Curriculum of Chaos
Legendary Resistance (3/Day). If Beledros fails a saving throw, she can choose to succeed instead.
Unusual Nature. Beledros doesn’t require air, food, or drink.Multiattack. Beledros makes one
Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 14 (1d10 + 9
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5", "rollType":"damage", "rollAction":"Bite
Hydroloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Watery Advantage. While submerged in liquid, the hydroloth has advantage
"} slashing damage.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5","rollType
Gynosphinx
Legacy
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Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
finishes a short or long rest:
The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll.
The effects of time are altered such
Monsters
Mordenkainen's Fiendish Folio Volume 1
Multiattack. The norker makes one mace and one bite attack.
Bite. Melee weapon attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4
(1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Mace. Melee weapon attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
Detect Thoughts
Legacy
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Spells
Basic Rules (2014)
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you
can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected.
You initially learn the surface thoughts of
Monsters
Guildmasters’ Guide to Ravnica
choose to succeed instead.
Shapechanger Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any
equipment he is wearing or carrying isn't transformed.
Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
structures.
Unusual Nature. The dragon doesn’t require air.Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType
Balhannoth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Legendary Resistance (2/Day). If the balhannoth fails a saving throw, it can choose to succeed instead.Multiattack. The balhannoth makes a bite attack and up to two tentacle attacks, or it makes up
to four tentacle attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3






