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Returning 28 results for 'both bitter down consult risk'.
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Species
Van Richten’s Guide to Ravenloft
tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3
You recall a childhood memory. What about that event or who you were still influences you
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Trial of Hearts Those who venture into Valachan unprepared risk running afoul of Chakuna and becoming her quarry in the deadly Trial of Hearts. Scenarios like the following might lead to the
the guests are recreational hunters, unsuspecting foreign nobles, or skilled local warriors, they soon discover that Chakuna’s hospitality has a deadly ulterior motive. Consult the “Survivors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
actually at risk of collapse. Trees, bushes, and other natural elements throughout town cast shadows that undulate, particularly in moonlight. When viewed closely, the shadows appear normal. During
this chapter, specific townspeople the characters might consult and locations they might visit experience the following changes: Gwyn. The changes Gwyn Oresong experiences terrify her. A double-irised
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters find their way out. On a failure, the characters must start the journey from the beginning. The longer it takes the characters to navigate through the maze, the greater the risk of encountering
the creatures within it. Every 30 minutes the party spends in the maze, roll a d20 and consult the Maze Encounters table to see what, if anything, the characters meet. If Gash was attacked by the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
each one. Consult the Gambling Results table to see how the character did. Gambling Results Result Value 0 successes Lose all the money you bet, and accrue a debt equal to that amount. 1 success
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
manifestation of the ravenous entity. Those who dare enter the chamber risk being devoured when the manifestation appears.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, salvage, and fuel for their infernal war machines. Characters who forge an alliance with one warlord risk alienating the others. By acquiring an infernal war machine, characters can travel quickly
on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
shun the sites where a demon has made a kill. The site of a demonic infestation might be fouled by a stench that never abates, by areas of bitter cold or burning heat, or by permanent shadows that mark
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
things right, lest they risk mutiny or worse. Each day a ship spends dealing with a crew conflict requires those aboard to make a group check. The check’s DC is randomly determined or chosen from the
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake. Not even the duergar risk drinking water from the Darklake, however, and with clean streams in short supply, the people of Gracklstugh cover this scarcity with Darklake Stout, the signature ale
family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but those who cope with them can arrive at a decent attitude and a grounded worldview. Those who fail become bitter — or worse. d8 Personality Trait
1 I will never get out of my famous
few things to you.
8 No risk is too great for the rewards of defeating my enemies … and taking their stuff.
d6 Ideal
1 Power. The only way to get ahead in this world is to attain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
kindly officer is hesitant to send you into danger and constantly reminds you to be careful. 4 Bitter Soldier. Your commander carries deep grudges against your force’s enemies. They leap at any
chance to do those foes harm, even if it puts your group in terrible risk. 5 Hopeful Commander. This optimistic officer knows that a new era of peace is just over the horizon. You just need to complete
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
chance of each); roll a d20 again and consult the table. Drowned Forest Random Encounters d20 Encounter 1–3 1d4 awakened trees 4–5 2d6 zombies 6–7 1d3 shambling mounds 8–9 2d4 myconid adults and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
, crave violence, and fight to the bitter end. The berserkers retain vestiges of their former lives, including the thick clothing they wore as Reghed nomads, but their garments are torn and in need of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
enraged and fight to the bitter end. One of the frost druid’s prepared spells is moonbeam, which can reveal the true form of any character who has the Doppelganger secret (see appendix B). Frost Druid
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character who
. Bonecarver is not willing to risk the lives of her tribesfolk in a battle against the dragon. However, she shows the characters the entrance to the ice caves from her hut and explains what she knows about the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
gives off a soft golden light. Roll percentile dice and consult the Rune Chamber Effect table to determine what happens next. Treat multiple illusory objects (for example, an illusory pile of coins) as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
it will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character
this check. Bonecarver is not willing to risk the lives of her tribesfolk in a battle against the dragon. However, she shows the characters the entrance to the ice caves from her hut and explains what
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dead, and jealous rivals impede your work, but in the pursuit of knowledge, no risk is too great. Types of Academies Any assemblage of scholars and truth-seekers can function as an academy. Generally
magic items, spellbooks, gear, and the like. Additionally, you can consult with the faculty of your academy as the experts in various fields. Training. Because you’re associated with the academy, you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Doomguard holds leverage in many interfactional negotiations. The Doomguard bears a long, bitter, mutual enmity toward the Harmonium, and the Fraternity of Order rejects the Doomguard’s philosophy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
location marked on the map of Thither or when they first arrive at a particular landmark. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Thither table. Several
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fire the ballistae on command. Development If Rool finds himself in a situation where he thinks he can kill Captain Daggerdark with minimal risk to himself, he seizes the opportunity, even if it means
certain defeat at the hands of his other enemies. Rool’s betrayal doesn’t make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
’ Tools to pick the Manacles’ lock with a successful DC 15 Dexterity (Sleight of Hand) check. Map (1 GP) If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
(Sleight of Hand) check. Map (1 GP) If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it. Mirror (5 GP) A handheld steel
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar, since Triboar and Yartar are bitter rivals, and few locals spend their money in this place. The store caters mostly to caravans and out-of-towners, selling provisions and animal fodder up front
persuaded to accept a business partner, provided there’s little or no risk to him. A priest of Helm named Silvarren Loomshank (LN male Illuskan human) sleeps in a drunken stupor in a corner of the common
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
. Your proficiency allows you to handle and apply a poison without risk of exposing yourself to its effects. Poisoner’s Tools Activity DC Spot a poisoned object 10 Determine the effects of a poison
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his fee is paid, Lurg announces he must consult the stars for the answers the visitors seek. Of course, Lurg can’t access the Books of Prophecy, since Shalfey still has them locked away in his sanctum
. Characters who force their way into Shalfey’s sanctum risk him destroying the Books of Prophecy. Each door to the greater library has Armor Class 15, 50 hit points, and immunity to poison and psychic






