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Returning 35 results for 'both blast dedicated continue rather'.
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Monsters
Forgotten Realms: Adventures in Faerûn
dedicated to transforming living dragons into undead inheritors of a world blasted of life. Sammaster was slain centuries ago but now exists as a lich with his essence tied to a powerful dracolich form
efficiently as he can. Sammaster personally checks in on the cult’s most important plots, often surprising his minions with his presence.
Rather than keep a soul jar as liches do, Sammaster keeps
Monsters
Forgotten Realms: Adventures in Faerûn
’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization dedicated to
can. Sammaster personally checks in on the cult’s most important plots, often surprising his minions with his presence.
Rather than keep a soul jar as liches do, Sammaster keeps a magical soul
Monsters
Thieves’ Gallery
relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has
Monsters
Bigby Presents: Glory of the Giants
frozen statues with a touch or blast enemies with frigid wind. Achieving vengeance is not always enough to grant these creatures rest; often, their hatred and loathing of the living is sufficient to
wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
Monsters
Van Richten’s Guide to Ravenloft
Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15
Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a
Monsters
Van Richten’s Guide to Ravenloft
":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex
Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage
Monsters
Van Richten’s Guide to Ravenloft
turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15
Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a
Monsters
Van Richten’s Guide to Ravenloft
":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in
a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic
Monsters
Van Richten’s Guide to Ravenloft
its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must
make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as
Monsters
Tyranny of Dragons
effects.
Magic Weapons. Tiamat’s weapon attacks are magical.
Multiple Heads. Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws
exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8);{"diceNotation":"16d8","rollType":"damage","rollAction":"White Dragon Head
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
natural state. Thanks to Grankhul, they can use their size and strength to work as stealthy assassins rather than blundering around like ogres.
Bullying, murder, and engaging in battle are all holy
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Force Your group serves as a team of soldiers in a larger military force, one dedicated to combat missions or other dangerous tasks. You could be a team of mercenaries, a special forces unit
, or an ordinary squad of infantry. Perhaps you protect a nation’s people from monsters, or even continue to fight the Last War in the shadows. There is plenty of work for military forces at the edges
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Through the Tunnels As the characters travel between Illithinoch and Phandalin, they can clear out any dangerous areas they missed in the “Journey through the Deep” section in chapter 7. Continue to
roll on the Tunnel Encounters table in that chapter, as the route is never truly safe. However, since the characters have already faced several threats, roll every 2 hours of travel rather than every hour.
Backgrounds
Guildmasters’ Guide to Ravnica
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
. (Chaotic)
6
Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
Bonds
d6
Bond
1
I have dedicated my life
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, which begins in the coming days and will continue for several nights. This ofrenda is dedicated to Rufina’s late daughter, Carmen.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
found their place in the world and have begun to involve themselves in the dangers that surround them. Dedicated spellcasters learn 3rd-level spells at the start of this tier. Suddenly characters can fly
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the blast. Critical Hits When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add
any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the blast. Critical Hits When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add
any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Brain in a Jar A brain in a jar is the undead consciousness of a sapient creature, kept alive by magical means. Some brains in jars take up that state willingly to continue the work they did in life
/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha’s hideous laughter
Actions
Mind Blast (Recharge 5-6). The brain in a jar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power — or such terrible dangers. Dedicated spellcasters at this tier wield earthshaking 9th-level spells such as wish, gate, storm of vengeance, and astral projection. Characters have several rare
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If you’re using
, continue with the following section. WARRIORS OF KRYNN: SCENARIO 4
The characters reach the battlefield as the conflict turns against Kalaman’s forces. Read the introduction to scenario 4 in Dragonlance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hells, Zariel could bring her rage to bear against the demons and continue to fight in the Blood War, with legions of devils under her command. Zariel accepted Asmodeus’s terms, completing her fall from
grace. Haruman followed his master into damnation willingly and was transformed into a narzugon devil, while Olanthius, who took his own life rather than bow before Asmodeus, was brought back to serve as a death knight under Zariel’s burning gaze.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle “Chimera” might not be the password but rather a reference to something or someone else in the tavern. Characters who solve the puzzle and succeed on a DC 15 Wisdom (Perception
cheese pastry, brandied ham and carrots, corn and lentil soup, dragonfire mead, grilled fish and carrots, rabbit stew, and seared boar and potatoes). She might even recommend that the characters “start with the ale and cheese pastry, and continue on from there.”
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: a gold dragon’s egg. Rather than continue his banditry, Fill used the spoils from this heist to establish a bakery. In time, the egg hatched near the warmth of his oven. Fill named the wyrmling that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
restoring knowledge of Dae Won-Ha’s deeds. If the characters don’t follow through with their promise to the gwishin, the fog and mysterious attacks continue across the city. Once the gwishin is put to
rest, Ahn-Jun makes Queen Jin-Mi aware of the characters’ role in saving the city. The Queen meets the characters, hailing them and Ahn-Jun as heroes and rewarding each party member with 500 gp rather than the 250 gp Ahn-Jun originally offered.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
adventure, the first time a character dies, invite all the players to create two variant versions of their character using the guidance in this section, then continue the adventure. Prepared Incarnations
“Running Glitch Characters” section. Let players discover that dead characters return in new incarnations during play rather than revealing this outright. When an incarnation appears, they are attuned to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character’s beliefs aren’t what they profess. Alignment doesn’t limit the actions characters can take; rather, the actions they take indicate what their alignment is. It’s OK to stray from the tenets of one’s
can share common goals, though they’ll likely use different tactics to pursue those goals. Imagine two characters—one Lawful Good, the other Lawful Evil—who are both dedicated to stopping monsters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros as Campaign Villain As a campaign villain, Purphoros is more likely to be driven by his impulses rather than by any coherent plan. He might begin by encouraging his champions to create
bridge tumbling down on the mortal world?
4 Purphoros’s double, Petros, reveals an army of metal Nyxborn creatures and unleashes them against temples and settlements dedicated to other gods
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Brightguard’s favor. If the characters ask Artavazda for more information, the pari admits to working with vague information about the Silent Roar but insists the Brightguard is dedicated to
and flies away rather than immediately acting against the characters; Laleh contacts the characters with an invitation to the Twilight Rose soon after. Otherwise, when the characters are finished conversing with the pari, Artavazda gives them directions to the Twilight Rose.






