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Returning 35 results for 'both blessed diffusing crypt realms'.
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Classes
Sword Coast Adventurer's Guide
the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.
In the Realms, Undying patrons include
;Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther.
Classes
Sword Coast Adventurer's Guide
the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.
In the Realms, Undying patrons include
;Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
following magical effects is possible for travelers to encounter in the vicinity:
Blessed Nature. Beasts, Plants, and Celestials within 3 miles of the ki-rin’s lair grow more vigorous as they evolve
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
. Tortles tend to be most uncomfortable underground, where neither the sun nor the moon is visible to them.
Blessed are the days when both the sun and moon are visible in the sky at the same time
classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
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Subclass feature
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3
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Blessed Strikes
3
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3
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
information about the Crypt of the Talhund from his own scouting and from He of the Hidden Gemstone: Blessed Site. Talhundereth was once a significant holy site for followers of Dumathoin. Generations of their
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
information about the Crypt of the Talhund from his own scouting and from He of the Hidden Gemstone: Blessed Site. Talhundereth was once a significant holy site for followers of Dumathoin. Generations of their
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
information about the Crypt of the Talhund from his own scouting and from He of the Hidden Gemstone: Blessed Site. Talhundereth was once a significant holy site for followers of Dumathoin. Generations of their
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
of Darkhold; the fortified abbey of Helm’s Hold; sites of great battles such as Boareskyr Bridge and the Fields of the Dead; realms of some security, such as Elturgard and Hartsvale; and the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
of Darkhold; the fortified abbey of Helm’s Hold; sites of great battles such as Boareskyr Bridge and the Fields of the Dead; realms of some security, such as Elturgard and Hartsvale; and the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Independent Realms Interspersed among the fortresses of the dwarves and the settlements protected by the Lord’s Alliance are significant sites that have no collective character, except that they
of Darkhold; the fortified abbey of Helm’s Hold; sites of great battles such as Boareskyr Bridge and the Fields of the Dead; realms of some security, such as Elturgard and Hartsvale; and the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
whistling creatures that sometimes pass into Atagua from dark realms—and that might someday emerge in unstoppable numbers to consume this land.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dead, under mountains of gold coins.
The treasure lies in a crypt in Castle Ravenloft (chapter 4, area K84, crypt 31). 5 of Swords—Myrmidon Look for a den of wolves in the hills overlooking a
mountain lake. The treasure belongs to Mother Night.
The treasure lies in the shrine of Mother Night in the werewolf den (chapter 15, area Z7). 6 of Swords—Berserker Find the Mad Dog’s crypt. The treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they gravitate toward Celestian, Fharlanghn, Pelor
, where neither the sun nor the moon is visible to them. Blessed are the days when both the sun and moon are visible in the sky at the same time. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they gravitate toward Celestian, Fharlanghn, Pelor
, where neither the sun nor the moon is visible to them. Blessed are the days when both the sun and moon are visible in the sky at the same time. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they gravitate toward Celestian, Fharlanghn, Pelor
, where neither the sun nor the moon is visible to them. Blessed are the days when both the sun and moon are visible in the sky at the same time. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dead, under mountains of gold coins.
The treasure lies in a crypt in Castle Ravenloft (chapter 4, area K84, crypt 31). 5 of Swords—Myrmidon Look for a den of wolves in the hills overlooking a
mountain lake. The treasure belongs to Mother Night.
The treasure lies in the shrine of Mother Night in the werewolf den (chapter 15, area Z7). 6 of Swords—Berserker Find the Mad Dog’s crypt. The treasure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dead, under mountains of gold coins.
The treasure lies in a crypt in Castle Ravenloft (chapter 4, area K84, crypt 31). 5 of Swords—Myrmidon Look for a den of wolves in the hills overlooking a
mountain lake. The treasure belongs to Mother Night.
The treasure lies in the shrine of Mother Night in the werewolf den (chapter 15, area Z7). 6 of Swords—Berserker Find the Mad Dog’s crypt. The treasure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
whistling creatures that sometimes pass into Atagua from dark realms—and that might someday emerge in unstoppable numbers to consume this land.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
whistling creatures that sometimes pass into Atagua from dark realms—and that might someday emerge in unstoppable numbers to consume this land.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
has dark, evil regions (homes of fiends and evil gods), sacred isles (homes of celestials and the spirits of the blessed death), and realms of elemental fury. This otherworld is sometimes overseen by an
tree, literally or figuratively. For example, the Norse cosmology centers on the World Tree Yggdrasil. The three roots of the World Tree touch the three realms: Asgard (an Outer Plane that includes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Omin’s other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Omin’s other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
has dark, evil regions (homes of fiends and evil gods), sacred isles (homes of celestials and the spirits of the blessed death), and realms of elemental fury. This otherworld is sometimes overseen by an
tree, literally or figuratively. For example, the Norse cosmology centers on the World Tree Yggdrasil. The three roots of the World Tree touch the three realms: Asgard (an Outer Plane that includes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Omin’s other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
belong to an established religious hierarchy, but many do not. The gods choose whomever they will, and sometimes a devoted worshiper is blessed with all the abilities of a cleric, despite not being a
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such






