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Returning 35 results for 'both blessings deities cases rest'.
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both blessings deities class rest
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Monsters
Acquisitions Incorporated
reduced to 0 hit points, she drops to 1 hit point instead (but can't do this again until she finishes a long rest).Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction
clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
Classes
Tasha’s Cauldron of Everything
guard against the horrors of the night.
Clerics who serve these deities—examples of which appear on the Twilight Deities table—bring comfort to those who seek rest and protect them by
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a successful one.Trolls kill and eat almost anything—including, in rare cases, other trolls. This cannibalism has the effect of causing a troll to grow to an unusually large size. The
strongly resembling a troll. Vaprak is given to fits of mindless destruction and uncontrollably fears the plots and ambitions of other deities.
Vaprak’s troll worshipers believe this god
Monsters
Spelljammer: Adventures in Space
. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through
important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old
Classes
Tasha’s Cauldron of Everything
guard against the horrors of the night.
Clerics who serve these deities—examples of which appear on the Twilight Deities table—bring comfort to those who seek rest and protect them by
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Monsters
Spelljammer: Adventures in Space
pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they
their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
, these satyr skirmishers cooperate in loose teams, using guerrilla tactics to harass foes then melt back into the forest. The blessings of Nylea aid the satyrs in protecting their home, and a single arrow
Classes
Tasha’s Cauldron of Everything
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Classes
Tasha’s Cauldron of Everything
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Classes
Xanathar's Guide to Everything
. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek to put wandering spirits to rest, destroy the
Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination
Classes
Xanathar's Guide to Everything
. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek to put wandering spirits to rest, destroy the
Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is an abomination
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if
warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Monsters
Spelljammer: Adventures in Space
deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf
the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity
Monsters
Spelljammer: Adventures in Space
faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the
some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few dare insult tritons in their home
Monsters
Spelljammer: Adventures in Space
ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Healers and Warriors
Divine magic, as the name suggests, is the
expected to protect their deities’ worshipers, which can mean fighting enemy raiders, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings of piscine gods. The kuo-toa can’t say
frequently serve depraved masterminds such as aboleths and krakens. Such kuo-toa believe these powerful creatures are avatars of kuo-toan deities or gods in their own right. Kuo-toa might temporarily ally
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
and then, rumors surface that a powerful political figure is a Bhaalspawn (see "Bhaalspawn"). These claims almost always prove to be smear campaigns with no basis in truth — though, in some cases
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
and then, rumors surface that a powerful political figure is a Bhaalspawn (see "Bhaalspawn"). These claims almost always prove to be smear campaigns with no basis in truth — though, in some cases
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a serpentine dragon—like the mythical Dragon of Heavenly Blessings—soaring through the clouds. All the characters, whether they saw this omen or not, gain the following charm (a type of supernatural
gift detailed in the Dungeon Master’s Guide). Way of the Dragon. You are as elusive and free as the Dragon of Heavenly Blessings. This charm has 6 charges. As an action, you can expend 1 charge and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Blessings As described in chapter 7 of the Dungeon Master’s Guide, the gods sometimes use blessings to reward their faithful servants for momentous deeds. Completing a quest bestowed by the god is an
by an antimagic field or similar effect. There is no limit on the number of blessings a character can receive, but a character can’t benefit from multiple applications of a blessing at the same time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
him into conflict with other deities—particularly Erebos and Heliod, but also occasionally Phenax and Pharika. The Athreos’s Quests table suggests a few adventures the god’s champions might involve
return it to its place guarding the Underworld.
5 Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest.
6 Defeat an agent of a god who seeks to free a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
roles that other deities play in the world and in their lives. In general, worshipers view their relationships with the gods as practical and reciprocal: they pray and make offerings because that is how
one invites the blessings of the gods and turns away their wrath. These prayers and other acts of devotion are generally performed quietly at the shrine in one’s household or community, or occasionally
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain. Human Cleric of Peace Clerics of the Peace Domain preside
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
think of a tight pantheon as similar to a family. One or two deities who lead the pantheon serve as parent figures, with the rest serving as patrons of important aspects of the culture that worships
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ankhtepot Ankhtepot is seen only a few times a year, when his priests bring offerings to Pharaoh’s Rest and beseech him for the gods’ empty blessings. Those who glimpse the pharaoh
they actively offend him (such as by trespassing upon his solitude at Pharaoh’s Rest), when they bring him hope of finding his ever-elusive ka, or when disappointment kindles his rage. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
perform other tasks, such as crafting arms and armor, performing research, or spending their hard-earned gold. In some cases, the passage of time is something that occurs with little fanfare or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elusive. Most avoid the affairs of other creatures, preferring to dwell amid idyllic pastures or floating islands, or on other planes of existence. Others serve deities of the Feywild and Upper Planes
, aiding heroes in need. In rare cases, pegasi might befriend virtuous people and serve as their companions and steeds. Pegasi are hunted by servants of evil, leading many of these winged steeds to flee
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
perform other tasks, such as crafting arms and armor, performing research, or spending their hard-earned gold. In some cases, the passage of time is something that occurs with little fanfare or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kuo-toa Sanctuaries Kuo-toa typically organize their communities around sites they believe to be important to their deities. These might be structures or series of caverns, and most feature both air
-filled and submerged chambers. Important places within these sites suggest the rituals of kuo-toa faiths, the demands of kuo-toa deities, or the whims of omen-seeking archpriests. As with kuo-toa






