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Spells
Player’s Handbook
this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones
over five Ghoul;Ghouls or two Ghast;Ghasts or Wight;Wights. If you use a level 9 spell slot, you can animate or reassert control over six Ghoul;Ghouls, three Ghast;Ghasts or Wight;Wights, or two Mummy;Mummies. See the Monster Manual for these stat blocks.
Monsters
Fizban's Treasury of Dragons
Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
Monsters
Icewind Dale: Rime of the Frostmaiden
own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final
Monsters
Icewind Dale: Rime of the Frostmaiden
invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
NPCs, use the stat block indicated for them in the Student NPC Stat Blocks table, where the stat blocks depend on the student’s year during the current adventure. These stat blocks can be found in
Stat Blocks The student NPCs are meant to interact with the characters primarily in roleplaying situations and to help create the flavor of attending a university. They aren’t intended to wade into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
NPCs, use the stat block indicated for them in the Student NPC Stat Blocks table, where the stat blocks depend on the student’s year during the current adventure. These stat blocks can be found in
Stat Blocks The student NPCs are meant to interact with the characters primarily in roleplaying situations and to help create the flavor of attending a university. They aren’t intended to wade into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
NPCs, use the stat block indicated for them in the Student NPC Stat Blocks table, where the stat blocks depend on the student’s year during the current adventure. These stat blocks can be found in
Stat Blocks The student NPCs are meant to interact with the characters primarily in roleplaying situations and to help create the flavor of attending a university. They aren’t intended to wade into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
communities compete for the trade of the Dessarin Valley. The current lord protector is a good-natured Harper and ex-adventurer named Darathra Shendrel (female Tethyrian human knight), known for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
communities compete for the trade of the Dessarin Valley. The current lord protector is a good-natured Harper and ex-adventurer named Darathra Shendrel (female Tethyrian human knight), known for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
communities compete for the trade of the Dessarin Valley. The current lord protector is a good-natured Harper and ex-adventurer named Darathra Shendrel (female Tethyrian human knight), known for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview Many enterprising hostellers have tried to maintain an inn where the Triboar Trail meets the High Road. Some have succeeded for many years before falling victim to monsters or
bandits. Others have given up relatively quickly, when the dangers become apparent. The current owner of the Wayside Inn is Martisha Vinetalker, a striking half-elf whose pleasing features contrast with
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview Many enterprising hostellers have tried to maintain an inn where the Triboar Trail meets the High Road. Some have succeeded for many years before falling victim to monsters or
bandits. Others have given up relatively quickly, when the dangers become apparent. The current owner of the Wayside Inn is Martisha Vinetalker, a striking half-elf whose pleasing features contrast with
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview Many enterprising hostellers have tried to maintain an inn where the Triboar Trail meets the High Road. Some have succeeded for many years before falling victim to monsters or
bandits. Others have given up relatively quickly, when the dangers become apparent. The current owner of the Wayside Inn is Martisha Vinetalker, a striking half-elf whose pleasing features contrast with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range. Each one becomes a Ghoul under your control (see “Creature Stat Blocks” for its stat block
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Ruins What’s left of Rundreth Manor stands on a small, steep-sided wooded hill just east of the Long Road, with a carriage drive opening off the caravan road just south of the hill and climbing
its southern side to curve around and approach the back of the manor house from the east.
On the surface where the manor once stood are heaps of fallen stone blocks and the tumbled lines of walls
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range. Each one becomes a Ghoul under your control (see “Creature Stat Blocks” for its stat block
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can cast this spell only at night. Choose up to three corpses of Medium or Small Humanoids within range. Each one becomes a Ghoul under your control (see “Creature Stat Blocks” for its stat block
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Ruins What’s left of Rundreth Manor stands on a small, steep-sided wooded hill just east of the Long Road, with a carriage drive opening off the caravan road just south of the hill and climbing
its southern side to curve around and approach the back of the manor house from the east.
On the surface where the manor once stood are heaps of fallen stone blocks and the tumbled lines of walls
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Ruins What’s left of Rundreth Manor stands on a small, steep-sided wooded hill just east of the Long Road, with a carriage drive opening off the caravan road just south of the hill and climbing
its southern side to curve around and approach the back of the manor house from the east.
On the surface where the manor once stood are heaps of fallen stone blocks and the tumbled lines of walls
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Blocks” for the stat blocks). On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control
24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Blocks” for the stat blocks). On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control
24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Blocks” for the stat blocks). On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control
24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar The bustling mercantile town of Triboar stands where the Long Road meets the Evermoor Way. Triboar’s name is thought to have come from a traveler’s tale of slaying three boars here in the
ranches and neighboring farmsteads, most of which lie to the north or east. The current lord protector of Triboar is a good-natured Harper and ex-adventurer named Darathra Shendrel. Darathra enacts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar The bustling mercantile town of Triboar stands where the Long Road meets the Evermoor Way. Triboar’s name is thought to have come from a traveler’s tale of slaying three boars here in the
ranches and neighboring farmsteads, most of which lie to the north or east. The current lord protector of Triboar is a good-natured Harper and ex-adventurer named Darathra Shendrel. Darathra enacts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar The bustling mercantile town of Triboar stands where the Long Road meets the Evermoor Way. Triboar’s name is thought to have come from a traveler’s tale of slaying three boars here in the
ranches and neighboring farmsteads, most of which lie to the north or east. The current lord protector of Triboar is a good-natured Harper and ex-adventurer named Darathra Shendrel. Darathra enacts
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a chaotic neutral dragonborn berserker of white
captain who owns a small house a few blocks away. Scython is also the owner and operator of Easthaven’s ferry. A talkative, happy-go-lucky fellow, he knows rumors that might interest the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a chaotic neutral dragonborn berserker of white
captain who owns a small house a few blocks away. Scython is also the owner and operator of Easthaven’s ferry. A talkative, happy-go-lucky fellow, he knows rumors that might interest the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a chaotic neutral dragonborn berserker of white
captain who owns a small house a few blocks away. Scython is also the owner and operator of Easthaven’s ferry. A talkative, happy-go-lucky fellow, he knows rumors that might interest the characters






