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Returning 35 results for 'both blown diffusing check ritual'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
advantage on its initiative roll. Moreover, if a creature hasn’t observed the stone cursed move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that
repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid
Equipment
’t participate in the ritual loses all memory of the chosen entity, and the entity’s name is erased from all records. On a failure, the GM chooses an entity to be erased. If the check fails by 10 or more, you and all participants are also erased and die.
This fractal sphere is an informationally hyperdense arcane formula from the void. You can decipher it with 1 hour of study.
Once deciphered, the sphere can be used to perform a 1-hour ritual, which
Monsters
Mordenkainen Presents: Monsters of the Multiverse
act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the slithering tracker isn’t a puddle.
Liquid Form. The slithering tracker can enter an enemy
half.The quest for revenge sometimes leads those terribly aggrieved to undergo a ritual whereby they transform into bodies of semiliquid sentience known as slithering trackers. Innocuous and insidious at
Monsters
Ghosts of Saltmarsh
maw regains spent legendary actions at the start of its turn.
Detect. The maw of Sekolah makes a Wisdom (Perception) check.
Speed of Sekolah. The maw of Sekolah moves up to its speed.
Feed (Costs 2
one.Summoned from the shadowy depths of the ocean through ritual and tidal magic, the Maw of Sekolah appears in The Final Enemy as the avatar of the hungry sahuagin god. This huge, two-headed shark is fed a
Monsters
Candlekeep Mysteries
imitations with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from
succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her
Monsters
Keys from the Golden Vault
spell is 4th level or lower, it fails and has no effect. If the spell is 5th level or higher, Charmayne makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Monsters
Vecna: Eve of Ruin
has no effect. If the spell is 5th level or higher, Vecna makes an Intelligence check (DC 10 plus the spell’s level). On a successful check, the spell fails and has no effect. Whatever the spell
master plan is almost complete. He has funneled a significant amount of his energy into weaving his ritual. Therefore, when the characters finally confront Vecna and try to save the multiverse, he is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks
", "rollAction":"Web"} to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
can’t use this property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil
, such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
Monsters
The Book of Many Things
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
apart the cocoon, ending the cocoon’s effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
freshly blown glass bottles along the south wall, the hearth built into the southwest corner, and the barrel of sand standing next to it. A staircase descends underground, and between it and the rack of
reveals that a treasure is here, it’s buried in the barrel of sand. Emptying the barrel or digging through the sand reveals the treasure without the need for a check.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
freshly blown glass bottles along the south wall, the hearth built into the southwest corner, and the barrel of sand standing next to it. A staircase descends underground, and between it and the rack of
reveals that a treasure is here, it’s buried in the barrel of sand. Emptying the barrel or digging through the sand reveals the treasure without the need for a check.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s point of impact by journeying to southern Therno Pass and succeeding on a DC 20 Wisdom (Survival) check. Characters who make this check from a suitably high vantage point, such as a mountain
peak, have advantage on the check. Impact Crater The star created a crater on the side of the pass, directly above the derro outpost. When the characters arrive, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s point of impact by journeying to southern Therno Pass and succeeding on a DC 20 Wisdom (Survival) check. Characters who make this check from a suitably high vantage point, such as a mountain
peak, have advantage on the check. Impact Crater The star created a crater on the side of the pass, directly above the derro outpost. When the characters arrive, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
freshly blown glass bottles along the south wall, the hearth built into the southwest corner, and the barrel of sand standing next to it. A staircase descends underground, and between it and the rack of
reveals that a treasure is here, it’s buried in the barrel of sand. Emptying the barrel or digging through the sand reveals the treasure without the need for a check.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s point of impact by journeying to southern Therno Pass and succeeding on a DC 20 Wisdom (Survival) check. Characters who make this check from a suitably high vantage point, such as a mountain
peak, have advantage on the check. Impact Crater The star created a crater on the side of the pass, directly above the derro outpost. When the characters arrive, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covered with a foot of snow, in which the characters can see fresh tracks heading toward the mountainside. With a successful DC 15 Wisdom (Survival) check, a character can determine that the tracks
mountain A fire giant with chained dwarf prisoners in a cavern At the back of the dome, a 40-foot-wide, 40-foot-high hallway heads into the mountain. Wind has blown the snow far into the hallway. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covered with a foot of snow, in which the characters can see fresh tracks heading toward the mountainside. With a successful DC 15 Wisdom (Survival) check, a character can determine that the tracks
mountain A fire giant with chained dwarf prisoners in a cavern At the back of the dome, a 40-foot-wide, 40-foot-high hallway heads into the mountain. Wind has blown the snow far into the hallway. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the top of the mesa can use a bonus action to attempt a DC 15 Intelligence (Arcana) or Charisma (Persuasion) check. Splugoth has advantage on this check from his familiarity with the ritual. A
control the ritual. With an action and a successful DC 12 Intelligence (Arcana) check or Dexterity check using jeweler’s tools or thieves’ tools, a character adds a component, granting advantage on any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the top of the mesa can use a bonus action to attempt a DC 15 Intelligence (Arcana) or Charisma (Persuasion) check. Splugoth has advantage on this check from his familiarity with the ritual. A
control the ritual. With an action and a successful DC 12 Intelligence (Arcana) check or Dexterity check using jeweler’s tools or thieves’ tools, a character adds a component, granting advantage on any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the top of the mesa can use a bonus action to attempt a DC 15 Intelligence (Arcana) or Charisma (Persuasion) check. Splugoth has advantage on this check from his familiarity with the ritual. A
control the ritual. With an action and a successful DC 12 Intelligence (Arcana) check or Dexterity check using jeweler’s tools or thieves’ tools, a character adds a component, granting advantage on any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covered with a foot of snow, in which the characters can see fresh tracks heading toward the mountainside. With a successful DC 15 Wisdom (Survival) check, a character can determine that the tracks
mountain A fire giant with chained dwarf prisoners in a cavern At the back of the dome, a 40-foot-wide, 40-foot-high hallway heads into the mountain. Wind has blown the snow far into the hallway. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
Magic Items
Keys from the Golden Vault
property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as lore about
demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
interrupting him can determine that he’s performing a ritual with a successful DC 15 Intelligence (Religion) check. Grannoc hopes Talos will answer his prayers and rain destruction down upon Falcon’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
interrupting him can determine that he’s performing a ritual with a successful DC 15 Intelligence (Religion) check. Grannoc hopes Talos will answer his prayers and rain destruction down upon Falcon’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Characters who spend 5 minutes or more reading the notebooks and who succeed on a DC 14 Intelligence (Investigation) check piece together that Murgaxor is conducting his life-draining ritual in the
complete. She won’t help the party thwart the ritual, but if a character succeeds on a DC 18 Charisma (Intimidation) check, she gives short, honest answers to the characters’ questions. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Characters who spend 5 minutes or more reading the notebooks and who succeed on a DC 14 Intelligence (Investigation) check piece together that Murgaxor is conducting his life-draining ritual in the
complete. She won’t help the party thwart the ritual, but if a character succeeds on a DC 18 Charisma (Intimidation) check, she gives short, honest answers to the characters’ questions. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
interrupting him can determine that he’s performing a ritual with a successful DC 15 Intelligence (Religion) check. Grannoc hopes Talos will answer his prayers and rain destruction down upon Falcon’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inside the Inn The cultists of Talos are performing a ritual inside the Wayside Inn. The doors and windows to the building are locked but can be opened with a successful DC 15 Dexterity check using
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inside the Inn The cultists of Talos are performing a ritual inside the Wayside Inn. The doors and windows to the building are locked but can be opened with a successful DC 15 Dexterity check using
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Characters who spend 5 minutes or more reading the notebooks and who succeed on a DC 14 Intelligence (Investigation) check piece together that Murgaxor is conducting his life-draining ritual in the
complete. She won’t help the party thwart the ritual, but if a character succeeds on a DC 18 Charisma (Intimidation) check, she gives short, honest answers to the characters’ questions. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inside the Inn The cultists of Talos are performing a ritual inside the Wayside Inn. The doors and windows to the building are locked but can be opened with a successful DC 15 Dexterity check using
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the






