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Returning 35 results for 'both blue down cautious reading'.
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Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
one of the characters to read aloud the “Rime of the Frostmaiden” (see appendix E). Reading the poem aloud while standing before the glacier has the following effect: As the last words of the poem
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
thorny bushes choke the streets. Statues representing the trickster gods leer from many junctions. Cautious characters can move through the city at a rate of 200 feet every 5 minutes. Even if they
— 41–50 Assassin vines 51–60 Blue mist (and roll again) 61–65 Collapsing floor (and roll again) 66–70 Nest 71–75 Plant discovery 76–85 Treasure 86–00 Vegepygmies Assassin Vines This ruin is choked with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Damage to the Weave can cause unimaginable destruction, as evidenced by the Spellplague in 1385 DR, the Year of Blue Fire. Some scholars believe that Malar, god of the hunt, is responsible for lycanthropy
). After a character who reads Mazfroth’s Mighty Digressions finds an essay pertaining to their interests, but before they can finish reading the passage, the book attacks them.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
once lush and verdant land. Shamir is cautious and superstitious, but he’s also intelligent and curious. The blue circle painted on the golem’s chest and the symbols on its body make him think it’s the
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, ring of mind shielding, ring of telekinesis, potion of mind reading, and the medallion of thoughts could represent psychic items from Sarlona. In addition to psychic treasures, Sarlona is a source of a
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
sword that drains souls. The lowest tier of Shadowdusk Hold is home to a blue dracolich in league with the death knights. (Melissara knows the dracolich’s phylactery is hidden somewhere in Shadowdusk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
Wolf tribe. The great chief of the Black Raven tribe is Ojin Voninsdottir, a cold, heartless woman with an orc-skull helm. Blue Bear Tribe The easternmost of the Uthgardt tribes, the Blue Bear tribe
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
beginnings and ends of fortune and disaster, and find the patterns within seemingly unrelated events. By reading omens and prophesying, storm giants learn of vast secrets previously unknown and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N2. Blue Water Inn Gray smoke issues from the chimney of this large, two-story wooden building with a stone foundation and sagging tile roof, upon which several ravens have perched. A painted wooden
sign hanging above the main entrance depicts a blue waterfall. The Blue Water Inn is Vallaki’s main gathering place for locals, especially at night. The innkeeper, Urwin Martikov, considers the inn a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
); your choice of a vial of acid, a flask of alchemist’s fire, or a vial of antitoxin; and a hunting trap. Read the Opposition Also at rank 1, you can attempt to get a reading on one creature you can
. Obviators are cautious because they know precisely how dangerous any moment can be — and they are dangerous for the same reason. An obviator is like a lethal walking library. And if you were to face
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
them in a whisper, urging them to keep quiet. Survivors. The Dimernesti sea elf Yearkal (neutral good, sea elf acolyte; see the “C: Blue Phoenix Shrine” section for details on sea elves) hides inside the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stacked neatly in the corner.
The four disciples make this room their home. A single cultist is here most of the time, scribing a scroll. Overly cautious, the disciples dare not heat the room for fear
bookkeeping documents. One set of five books, bound in sky-blue leather and trimmed in copper, is of a more sinister nature. These five tomes have old, fragile pages; if the characters examine them, they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
marble table in a reading nook. A stone staircase spirals up to area K6. Gargoyles. The two real gargoyles are indistinguishable from the inanimate gargoyle statues in the high alcoves. When intruders
wands (worth 10 gp each). K7. Reading Room This room contains the following features: A burly half-orc clad in black leather armor sits in an overstuffed chair in the northernmost corner of the room
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Although most of the crates are made of rough wood, a metal one is etched with designs of blue dragons.
Crates and weapon racks fill this room. Trapped Chest. The metal chest, which belongs to the
spends a minute reading the documents learns the following: Two Dragon Army leaders, Belephaion and Lohezet, work at the Threshold of the Heavens. The passphrase to gain entrance to the Threshold of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Baadi and the samovar are also present. If Baadi is here, read the following text after reading the initial boxed text: Several feet above the room’s other occupants, an 8-foot-tall man with blue skin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camp.
The treasure lies in Madam Eva’s encampment (chapter 2, area G). If she is the one performing the card reading, she says, “I think the treasure is under my very nose!” 3 of Stars—Enchanter I see
(chapter 4, area K41). Master of Coins—Rogue I see a nest of ravens. There you will find the prize.
The treasure is hidden in the attic of the Blue Water Inn (chapter 5, area N2q). Glyphs (Hearts) 1 of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Takhisis, they notice depressions spaced along its base and a plaque reading, “Yield to Her Will.” A character who inspects the depressions and succeeds on a DC 14 Intelligence (Investigation) check
of black obsidian polished to a mirror shine. Where the light strikes it, bands of color glimmer within the altar: blue, green, white, and red.
This chamber holds a primordial altar to Takhisis, a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, dusty blue tiles, and the walls are dressed with polished marble. Large doors of iron-bound oak exit to the northwest and northeast.
Three cast bronze statues, almost ten feet tall, stand by the west
wooden chest containing 1,200 sp, 3,000 cp, and a square of silk in which are wrapped a star sapphire worth 500 gp and a pair of matched blue topazes worth 90 gp each. 48. Looted Armory Khundrukar’s armory
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
welded shut from the outside and must be broken down. It has AC 19, 30 hit points, and immunity to poison and psychic damage. A blue slaad lurks on the other side of the doorway and attacks as soon as the
(see “Inscription” below). In the resulting chaos, the blue slaad encountered on the tower’s ground floor escaped from its cell and rampaged through the observatory. The Arch-Astronomer, who became
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
natural shaft into this rocky cavity. A gash in the rock forms a passage to the east, where a familiar, blue-skinned elf in a pale dress stands with a knowing smile on her face.
This chamber is a crooked
reading “Acont, Prince of Minotaurs.” Two skeletal knights (see appendix B) and a minotaur skeleton stand guard in this room and attack intruders on sight. Brickwork Seals. Each occupied crypt is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to jump the gap falls 10 feet into area S7. S18: Security Station This is a complex location, so review it carefully before reading the following text to the players to set the scene: This area is
Sensor (in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10–12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
child from the Blue Bear tribe (see the “Uthgardt” section earlier in this chapter). He is hiding in the inn’s hearth, and characters who have a passive Wisdom (Perception) score of 12 or higher spot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
warrior brandishing a club.
Blue and green drapes cover the east and west walls.
The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A






