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Returning 35 results for 'both blur diffusing creatures revering'.
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Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"psychic"} psychic damage)
3/day each: blur, confusion, mirror image
1/day each: modify memory, Rary's telepathic bond
Legendary Resistance (3/Day). If Lazav fails a saving throw, he can
equipment he is wearing or carrying isn't transformed.
Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lacks meaning.
To other creatures, a quickling seems blindingly fast, vanishing into an indistinct blur when it moves. Its cruel laughter is a burst of rapid staccato sounds, its speech a shrill
Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the quicklings were late in answering the queen’s summons one time too many
Monsters
Van Richten’s Guide to Ravenloft
): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10);{"diceNotation":"1d10
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
.
Frightening Presence (Costs 2 Actions). Illmarrow targets up to three creatures she can see within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or be frightened for 1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eggs as mundane birds do. They can manipulate objects with their beaks and feet. Eblis try to sway other creatures into doing their bidding, and their plots are self-serving. They live to destroy
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eggs as mundane birds do. They can manipulate objects with their beaks and feet. Eblis try to sway other creatures into doing their bidding, and their plots are self-serving. They live to destroy
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eggs as mundane birds do. They can manipulate objects with their beaks and feet. Eblis try to sway other creatures into doing their bidding, and their plots are self-serving. They live to destroy
creatures that offend them and delight in luring humanoids to an unexpected death. Eblis also like to collect treasure, which they sometimes use to reward those who serve them. They build crude huts and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world before they get tied down with the responsibilities of adult life. A giant band might be accompanied by pets or by other creatures that share the giants’ purpose or do the giants’ bidding.
The
.
3 A giant-led cult devoted to a demon lord or Elemental Evil wreaks destruction across the countryside.
4 A band of nature-revering giants seeks adventurers’ help dealing with a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world before they get tied down with the responsibilities of adult life. A giant band might be accompanied by pets or by other creatures that share the giants’ purpose or do the giants’ bidding.
The
.
3 A giant-led cult devoted to a demon lord or Elemental Evil wreaks destruction across the countryside.
4 A band of nature-revering giants seeks adventurers’ help dealing with a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world before they get tied down with the responsibilities of adult life. A giant band might be accompanied by pets or by other creatures that share the giants’ purpose or do the giants’ bidding.
The
.
3 A giant-led cult devoted to a demon lord or Elemental Evil wreaks destruction across the countryside.
4 A band of nature-revering giants seeks adventurers’ help dealing with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Deep gnomes are often encountered in the company of creatures from the Elemental Plane of Earth. Some svirfneblin can summon such creatures. Earth creatures guard svirfneblin settlements, especially
11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Deep gnomes are often encountered in the company of creatures from the Elemental Plane of Earth. Some svirfneblin can summon such creatures. Earth creatures guard svirfneblin settlements, especially
11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Deep gnomes are often encountered in the company of creatures from the Elemental Plane of Earth. Some svirfneblin can summon such creatures. Earth creatures guard svirfneblin settlements, especially
11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick. Melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the
, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, a quickling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the
, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, a quickling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the
, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, a quickling
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
populated by torpid creatures whose deep, sonorous speech lacks meaning. To other creatures, a quickling seems blindingly fast, vanishing into an indistinct blur when it moves. Its cruel laughter is a
apparent. Quicklings owe their existence—and their plight—to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
populated by torpid creatures whose deep, sonorous speech lacks meaning. To other creatures, a quickling seems blindingly fast, vanishing into an indistinct blur when it moves. Its cruel laughter is a
apparent. Quicklings owe their existence—and their plight—to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
populated by torpid creatures whose deep, sonorous speech lacks meaning. To other creatures, a quickling seems blindingly fast, vanishing into an indistinct blur when it moves. Its cruel laughter is a
apparent. Quicklings owe their existence—and their plight—to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, quicklings seem blindingly
fast, vanishing into an indistinct blur as they move. Their cruel laughter is a burst of rapid staccato sounds, their speech a shrill squeal. Only when quicklings deliberately slow down, which they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, quicklings seem blindingly
fast, vanishing into an indistinct blur as they move. Their cruel laughter is a burst of rapid staccato sounds, their speech a shrill squeal. Only when quicklings deliberately slow down, which they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, quicklings seem blindingly
fast, vanishing into an indistinct blur as they move. Their cruel laughter is a burst of rapid staccato sounds, their speech a shrill squeal. Only when quicklings deliberately slow down, which they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thri-kreen clacks its mandibles and waves its antennae, giving other thri-kreen a sense of what it is thinking and feeling. Other creatures find this manner of communication difficult to interpret and
impossible to duplicate. When forced to interact with creatures of other intelligent species, thri-kreen employ alternative methods of communication, such as drawing pictures in sand or making pictures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thri-kreen clacks its mandibles and waves its antennae, giving other thri-kreen a sense of what it is thinking and feeling. Other creatures find this manner of communication difficult to interpret and
impossible to duplicate. When forced to interact with creatures of other intelligent species, thri-kreen employ alternative methods of communication, such as drawing pictures in sand or making pictures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thri-kreen clacks its mandibles and waves its antennae, giving other thri-kreen a sense of what it is thinking and feeling. Other creatures find this manner of communication difficult to interpret and
impossible to duplicate. When forced to interact with creatures of other intelligent species, thri-kreen employ alternative methods of communication, such as drawing pictures in sand or making pictures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mind Flayer Mind flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mind Flayer Mind flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mind Flayer Mind flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, freedom of movement 9th conjure elemental, scrying Desert Druid Level
Spells
3rd blur, silence 5th create food and water, protection from energy 7th blight, hallucinatory terrain 9th insect
disease. Nature’s Sanctuary When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an opportunity attack using
slots): blur, cloud of daggers, invisibility
Actions
Multiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an opportunity attack using
slots): blur, cloud of daggers, invisibility
Actions
Multiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an opportunity attack using
slots): blur, cloud of daggers, invisibility
Actions
Multiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon






