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Returning 35 results for 'both bodies down curious ruins'.
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Monsters
Forgotten Realms: Adventures in Faerûn
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing spores
Monsters
Forgotten Realms: Adventures in Faerûn
, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing
Monsters
Forgotten Realms: Adventures in Faerûn
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its
hunters with an affinity for lost lore and fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to
Monsters
Forgotten Realms: Adventures in Faerûn
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
Underdark. They are stealthy hunters with an affinity for lost lore and fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly
Monsters
Forgotten Realms: Adventures in Faerûn
Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich’s will predominates in the fused entity. All seven bodies are frozen together with ice and
Devoured the souls of children to occupy their bodies
Vaeristhelph Rex
Seized power as a wizard-king, traded his throne for lichdom
Vlad Xil Haerven
Wallowed in greed and traded lives
Monsters
Mythic Odysseys of Theros
personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
their heads, and a faint white aura surrounds their bodies.
For good or ill, most fae can’t resist meddling in the adventures of any knight they meet.
Faeries
The faeries of Eldraine are
winged, elfin creatures similar to sprites or pixies. Unpredictable, unreliable, and amoral, they lurk in the wilds and harass travelers they perceive as intruders.
OUPHES
Ouphes are curious
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
protect that creature. Great strength and a ferocious nature make gray renders fierce guardians, but they lack a shred of cunning.
Gray renders reproduce by forming nodules on their bodies that, on
Monsters
The Book of Many Things
dangerously curious spirits manifested as physical beings when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards
that they made physical bodies for themselves in order to possess and understand this new instrument of destiny.
Rifflers wander the Feywild and Material Plane, searching for Deck of Many Things
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
where the Wicked Slumber is prominent. Purple tendrils of wispy nightmares spread like vines across those areas and surround the bodies of those who sleep.
Heroes throughout Eldraine have ventured
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
Monsters
Fizban's Treasury of Dragons
-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the
"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Random City Encounters d8 Encounter 1 Seven ghasts gnaw on dead Dragon Army soldiers. 2 Bridge Checkpoint (see below) 3 Three ghosts of bickering Istarians haunt the ruins of their shop. 4 Dragon
Army Engineers (see below) 5 A curious death slaad wants to eat one of each type of draconian. If the characters help it hunt all five, it rewards them with a ring of feather falling. 6 Monster
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysterious and terrifying figure known far and wide as “the Dark Lady.” Locals warn everyone to stay well away from the ruins. The truth of the tale is that the “Dark Lady” is a female adult black shadow
spread stories of the Dark Lady to scare off curious or foolhardy adventurers. They warn fellow members to approach Nurvureem with extreme caution. In recent months, Nurvureem has been pestered by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Falkovnia know the following facts: Every month, on the night of the new moon, thousands of zombies appear from the Mists and invade Falkovnia. Ruins cover
into service. Talon officers bear the Blood Falcon, the symbol of Vladeska Drakov, tattooed prominently on their bodies. There is only one punishment for any crime in Falkovnia: impalement
Kenku
Legacy
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Species
Volo's Guide to Monsters
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
Compendium
- Sources->Dungeons & Dragons->Monster Manual
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ascendancy over the monsters of the sea and the poleis of the land. Depths of Curiosity Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
heroes lived prosperous lives, and afterward, their bodies were interred in Xeluan’s tomb. When the last hero died, the tomb was sealed, and so it remained for centuries. Xeluan’s sacrifice was lost to
legend, and the heroes were remembered only as fables. As the citadel eroded to ruins, the tomb below it was all but forgotten. About a century ago, a group of explorers found the ruins of the citadel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inhabit these ruins, as do hermits and scholars hording secrets too dangerous to sequester elsewhere.
The Abandoned Temple Adventures table offers ideas for adventures that could occur in such a
. The aboveground section is overgrown with vines and includes the ruins of the main sanctuary, which contains mostly rubble except for a cracked altar and a headless statue. A library of rotting books
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their
endless pursuit of hidden mysteries and uncanny truths. They seek revelations amid the rubble of forgotten ruins, and they use their supernatural sight to pierce magical deceptions, rot the flesh of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes. Deep dragons’ lairs serve as bases for the dragons
’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
the elves’ conveyance. Dalamar is surveying the coast for ancient ruins. He knowns there are none here, but his leader, Zhelsuel, wants him to search thoroughly anyway. If the characters mention the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. They are very still, dust-covered, and apparently dead. Their bodies are covered with dry snakeskin. The female wears a silver bracelet and holds what looks to be an ivory wand. The male has an amulet
becomes immune to the poison’s effect for 1 hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. Creatures. The two bodies are martial arts adepts (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Haunting Revenant Haunting revenants possess ruins and forsaken places connected with their deaths—such as abandoned buildings, wrecked ships, or junk heaps. These revenants lurk in plain sight
, waiting for their foes to near, then trap their victims within their massive bodies. Those inside a revenant might be battered by animate furnishings or more unsettling manifestations of the revenant’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. To others, Wrath is a gentle giant, a curious protector who delights in birdsong and babbling brooks. Not much is known about the guardian’s past, but clues etched in the ruins of Faunel suggest that
the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunel’s ancient ruins remain, rejected by the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Riffler Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these dangerously curious spirits manifested as physical beings
when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards that they made physical bodies for themselves in order to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of






