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Returning 13 results for 'both bodies during cat ranges'.
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both bones during cat range
both bodies during cat ranger
Monsters
Planescape: Adventures in the Multiverse
with the sheen of bare iron. Their bodies are honed to razor edges, and from it they can fling bolts of sharpened metal.
Rilmani
Rilmani protect the balance between the forces and philosophies of
’re most frequently encountered on their home plane, the Outlands, where they work to ensure that no force overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of
Monsters
Planescape: Adventures in the Multiverse
frequently encountered on their home plane, the Outlands, where they work to ensure that no force overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges
Monsters
Planescape: Adventures in the Multiverse
overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
the Concordant Opposition. Rilmani are bipedal, with bodies of living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and their extraordinary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. At his feet is a calico cat wearing a monocle and a horned helmet. The cat is busy licking itself but pauses to look at you. It also narrows its eyes.
“I am Flabbergast, gentlepersons,” the figure
says. “In the employ of Acquisitions Incorporated’s Head Office, and at your service.” He gestures down to the cat. “This is Mister Snibbly. We need to talk. It’s about your mission.”
Flabbergast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plenty of room for adventuring. The first step of mapping a region at this scale is to sketch out the coastlines and any major bodies of water in the area. Is the region landlocked or on a coast? A coastal
with multiple coastlines. Next, sketch in any major mountain ranges. Foothills form a transition between the mountains and lowlands, and broad patches of gentle hills might dot the region. That leaves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beneath the alley under cover of night. He was discovered, and some say that as many as eighty bodies were subsequently pulled up from holes under the alley’s wide flagstones. Though this happened over a
Hallowhand was a famous “lone cat” thief of Waterdeep in the 1200s DR, who disappeared suddenly and is thought to have come to a violent end. She once robbed a wizard and wrote this on his wall with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and chair, where Kadroth takes his meals. Kadroth’s black cat, Touche, is the chamber’s sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
except for four sheet-wrapped bodies lying side by side on the floor.
The bodies are the remains of four cultists (three humans and a halfling) who were killed by the speaker’s guards during the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are not surprised by the crag cats. If one crag cat dies, the other one disengages from melee combat and tries to flee down the mountain on its next turn. Development. Assuming he survives the encounter
higher than in area F2, and it has an uneven ceiling that ranges in height from 10 to 20 feet. The floor drops off sharply to the south, forming a 10-foot-high ledge that overlooks the entrance to a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bodies and minds melded into a single monstrosity. Iriolarthas imprisoned the thing in this empty well so that its latent telepathic powers could be tapped by the city’s elite. A short obituary is
mountain ranges, deserts, and forested streams, all now draped in ice. At the heart of this mixture of landscapes stands the machine that brought the menagerie’s creatures into existence. Chimeric Creator
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to well-known organizations like the Harpers or Red Wizards of Thay, the symbols of those groups can be found among the corpses. Treasure. Gremorly left treasure on the bodies of his victims to lure
Bedrooms These bedrooms are mostly empty, save for bedside tables and musty beds. The sole inhabitant of these rooms is Gus, Gremorly’s old black cat, who was killed by the behir and now is a Tiny ghost






