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Returning 23 results for 'both boggarts diffusing chasm realizes'.
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Phantasmal Force
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.
While a target is affected by the spell, the target treats the phantasm as if it
were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical
outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical
outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical
outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rapidly and is about to hatch. A character who succeeds on a DC 18 Intelligence (Arcana or Medicine) check realizes Rone is infected by a dangerous parasite that will soon kill him, though a lesser
thanks them and offers them a 1,000 gp reward if they take him home to Heart’s Hollow. D5: Spire Depths This level of the fortress hasn’t been fully excavated. A thirty-foot-wide chasm splits it in two
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rapidly and is about to hatch. A character who succeeds on a DC 18 Intelligence (Arcana or Medicine) check realizes Rone is infected by a dangerous parasite that will soon kill him, though a lesser
thanks them and offers them a 1,000 gp reward if they take him home to Heart’s Hollow. D5: Spire Depths This level of the fortress hasn’t been fully excavated. A thirty-foot-wide chasm splits it in two
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rapidly and is about to hatch. A character who succeeds on a DC 18 Intelligence (Arcana or Medicine) check realizes Rone is infected by a dangerous parasite that will soon kill him, though a lesser
thanks them and offers them a 1,000 gp reward if they take him home to Heart’s Hollow. D5: Spire Depths This level of the fortress hasn’t been fully excavated. A thirty-foot-wide chasm splits it in two
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
spans a chasm that falls away into darkness. At the bridge’s far end loom the gates of Haskasori—massive stone doors engraved with dragon-like figures.
The chasm floor lies 150 feet below the bridge
. The chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
spans a chasm that falls away into darkness. At the bridge’s far end loom the gates of Haskasori—massive stone doors engraved with dragon-like figures.
The chasm floor lies 150 feet below the bridge
. The chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
spans a chasm that falls away into darkness. At the bridge’s far end loom the gates of Haskasori—massive stone doors engraved with dragon-like figures.
The chasm floor lies 150 feet below the bridge
. The chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone — a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
characters approach by the obvious path up the chasm from the ice ledge, they are noticed by the village’s 12 sled dogs (treat as wolves). As soon as the dogs begin barking and growling, the whole
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however. Some of its outer walls still lie in ruins, and several of its neighborhoods remain abandoned. Even so, the great chasm to the Underdark that opened within the city has been magically sealed (at
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however. Some of its outer walls still lie in ruins, and several of its neighborhoods remain abandoned. Even so, the great chasm to the Underdark that opened within the city has been magically sealed (at
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however. Some of its outer walls still lie in ruins, and several of its neighborhoods remain abandoned. Even so, the great chasm to the Underdark that opened within the city has been magically sealed (at
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no






