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Returning 35 results for 'both boggarts diffusing come rations'.
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Backgrounds
Forgotten Realms: Heroes of Faerûn
, Basket, Block and Tackle, Chain, Hunting Trap, Net, Pole, Rations (3 days’ worth), Traveler's Clothes, 32 GP; or (B) 50 GP
You come from a proud line of ice fishers out of Ten-Towns in Icewind
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lives of Whimsy and Wandering Lorwyn is home to elves, goblin-like boggarts, merfolk-like merrow, halfling-like kithkin, and genasi-like flamekin and rimekin. These peoples live peacefully in
communities spread across the countryside, though old grudges and conflicts occasionally come to a head. (For more about the peoples of Lorwyn, see chapter 1.) Some denizens of Lorwyn prefer a nomadic life
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lives of Whimsy and Wandering Lorwyn is home to elves, goblin-like boggarts, merfolk-like merrow, halfling-like kithkin, and genasi-like flamekin and rimekin. These peoples live peacefully in
communities spread across the countryside, though old grudges and conflicts occasionally come to a head. (For more about the peoples of Lorwyn, see chapter 1.) Some denizens of Lorwyn prefer a nomadic life
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
frightful creatures, including scarecrows, mimics, and horrifying incarnations of abstract ideas come to life. (For more about the monsters found in Shadowmoor, see chapter 3.) Shadowmoor Denizen
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lives of Whimsy and Wandering Lorwyn is home to elves, goblin-like boggarts, merfolk-like merrow, halfling-like kithkin, and genasi-like flamekin and rimekin. These peoples live peacefully in
communities spread across the countryside, though old grudges and conflicts occasionally come to a head. (For more about the peoples of Lorwyn, see chapter 1.) Some denizens of Lorwyn prefer a nomadic life
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
frightful creatures, including scarecrows, mimics, and horrifying incarnations of abstract ideas come to life. (For more about the monsters found in Shadowmoor, see chapter 3.) Shadowmoor Denizen
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Insular and Suspicious Outlooks Like in Lorwyn, Shadowmoor residents include elves, boggarts, merrow, kithkin, flamekin, and rimekin. However, these individuals tend to be more suspicious and insular
frightful creatures, including scarecrows, mimics, and horrifying incarnations of abstract ideas come to life. (For more about the monsters found in Shadowmoor, see chapter 3.) Shadowmoor Denizen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Crypt Raiders This 12-foot-high cave contains six duergar, three males and three females, who have come up from level 21 to loot the shrine of Laduguer (area 6c). The male duergar are Klom
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Crypt Raiders This 12-foot-high cave contains six duergar, three males and three females, who have come up from level 21 to loot the shrine of Laduguer (area 6c). The male duergar are Klom
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Crypt Raiders This 12-foot-high cave contains six duergar, three males and three females, who have come up from level 21 to loot the shrine of Laduguer (area 6c). The male duergar are Klom
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
or moldy rations, blistered feet, sunburn once the rain has cleared, and so on. For each hindrance you devise, have one character (starting with the character of the player who flipped the card, then
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
or moldy rations, blistered feet, sunburn once the rain has cleared, and so on. For each hindrance you devise, have one character (starting with the character of the player who flipped the card, then
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occupants with artificial gravity and a continuous supply of air and heat. If the characters were inside the Barn Door for the launch and have come along for the ride, you can decide what measures might
take off alone, the tower’s supply of rations keeps them fed for a year, after which they turn to cannibalism.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
or moldy rations, blistered feet, sunburn once the rain has cleared, and so on. For each hindrance you devise, have one character (starting with the character of the player who flipped the card, then
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occupants with artificial gravity and a continuous supply of air and heat. If the characters were inside the Barn Door for the launch and have come along for the ride, you can decide what measures might
take off alone, the tower’s supply of rations keeps them fed for a year, after which they turn to cannibalism.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occupants with artificial gravity and a continuous supply of air and heat. If the characters were inside the Barn Door for the launch and have come along for the ride, you can decide what measures might
take off alone, the tower’s supply of rations keeps them fed for a year, after which they turn to cannibalism.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
caverns come back empty-handed or are never heard from again. Travel Arrangements. If requested, Bannik can supply each character with a sure-footed riding horse and ten days of rations. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
caverns come back empty-handed or are never heard from again. Travel Arrangements. If requested, Bannik can supply each character with a sure-footed riding horse and ten days of rations. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
caverns come back empty-handed or are never heard from again. Travel Arrangements. If requested, Bannik can supply each character with a sure-footed riding horse and ten days of rations. Treasure. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal
Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP) As a Utilize action, you can spread Caltrops from their bag to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb
) A Burglar’s Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb
) A Burglar’s Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal
Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP) As a Utilize action, you can spread Caltrops from their bag to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb
) A Burglar’s Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal
Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP) As a Utilize action, you can spread Caltrops from their bag to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ bickering, Rex struck off on his own. He was searching this room for loot when the mezzoloth and the nothics came in behind him, cutting off his escape. If the characters come to his rescue, Rex expresses
silvered shortsword, a 30-foot-long coil of hempen rope, 2 days of rations, a flask of oil, a pouch containing 13 gp, and a potion of healing. The oil lantern in the middle of the room belongs to Rex as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
come on a camp of five baaz draconians led by a bozak draconian (see appendix B for both stat blocks). The draconians fight to the death. Treasure. The draconians have stolen 120 gp, food equivalent to
60 days of rations, and a driftglobe. Missing Scouts The characters are sent to track down a pair of scouts keeping tabs on Dragon Army movements north of the Vingaard River, twenty miles northwest of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
mushroom flour, a spider silk satchel containing 8 days of rations (dry moss and mushrooms), a silver holy symbol of Lolth (25 gp), and a glove of missile snaring (the matching glove can be found in area 8a). All these items are strewn atop 200 gp and 1,700 sp.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pick a tale the characters haven’t heard yet. Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
table, or pick a tale the characters haven’t heard yet. Phandalin Miner’s Exchange Miners come here to have their valuable finds weighed, measured, and paid out. The exchange also serves as an
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pick a tale the characters haven’t heard yet. Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
table, or pick a tale the characters haven’t heard yet. Phandalin Miner’s Exchange Miners come here to have their valuable finds weighed, measured, and paid out. The exchange also serves as an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
come on a camp of five baaz draconians led by a bozak draconian (see appendix B for both stat blocks). The draconians fight to the death. Treasure. The draconians have stolen 120 gp, food equivalent to
60 days of rations, and a driftglobe. Missing Scouts The characters are sent to track down a pair of scouts keeping tabs on Dragon Army movements north of the Vingaard River, twenty miles northwest of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
mushroom flour, a spider silk satchel containing 8 days of rations (dry moss and mushrooms), a silver holy symbol of Lolth (25 gp), and a glove of missile snaring (the matching glove can be found in area 8a). All these items are strewn atop 200 gp and 1,700 sp.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pick a tale the characters haven’t heard yet. Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
table, or pick a tale the characters haven’t heard yet. Phandalin Miner’s Exchange Miners come here to have their valuable finds weighed, measured, and paid out. The exchange also serves as an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
come on a camp of five baaz draconians led by a bozak draconian (see appendix B for both stat blocks). The draconians fight to the death. Treasure. The draconians have stolen 120 gp, food equivalent to
60 days of rations, and a driftglobe. Missing Scouts The characters are sent to track down a pair of scouts keeping tabs on Dragon Army movements north of the Vingaard River, twenty miles northwest of






