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Returning 35 results for 'both bonds diffusing combat reason'.
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Equipment
Combat
Utility
Whimsy
3
2
3
For some reason, the lustrous and plump rice grown in the Gohaku region is always of exceptional quality and taste. At some point, the magical
Equipment
Combat
Utility
Whimsy
11
17
11
Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to
take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by
;re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable
Monsters
Mordenkainen Presents: Monsters of the Multiverse
many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their
crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying
, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Equipment
Combat
Utility
Whimsy
16
12
11
For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so cinnamon trees across Obojima
Equipment
Combat
Utility
Whimsy
18
20
0
These beetles were made famous by the legendary sage, Arol, for his use of their mandibles as quills for his pen. But potion makers began to
use the beetles for potion crafting when a witch from the Fish Head Coven began to see the rare bug in her dreams. Sage Arol’s Beetles live deep underground, fleeing even the dimmest light. On rare occasions, they come to the surface, though the reason remains a mystery.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with
. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very community-minded—in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
in combat, Rak Tulkhesh roars in rage as new weapons are spawned from his body, called forth by the Rage of War to slaughter all who dare stand before him.
Khyber Shards. Rak Tulkhesh's soul is
Equipment
Combat
Utility
Whimsy
14
15
16
There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries, legends abound. The story
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by some
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very community
Backgrounds
Guildmasters’ Guide to Ravnica
coins
Feature: Undercity Paths
You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren’t in combat, you
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
the closeknit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Creating a Barbarian
When creating a barbarian
Backgrounds
Baldur’s Gate: Descent into Avernus
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
come and go. Bonds of friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must
Backgrounds
Baldur’s Gate: Descent into Avernus
soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
d8
Personality Trait
1
I’m always polite and
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Personalities To customize the lizardfolk in the lair, use the personality traits, ideals, bonds, and flaws from the character backgrounds in chapter 4 of the Player’s Handbook as a starting point
unique mannerism. Lizardfolk Quirks d8 Quirk 1 You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Adventure Hooks All the characters have volunteered, for whatever reason, to join Spelljammer Academy: a shadowy enclave of spellcasters and swords-for-hire situated on the remote and mysterious
island of Nimbral. While the characters are still encouraged to develop backstories, they should be looking for adventure with few long-term bonds to tie them to their homelands. The campaign takes the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
here before visiting the other adventure sites, the combat encounters are probably too difficult for them. That’s the reason Runara won’t give the characters the moonstone key or information about the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your character’s favorite words
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ranged Attacks The most common actions that a creature will take in combat are melee and ranged attacks. These can be spell attacks or weapon attacks, where the “weapon” might be a manufactured item or a
this reason, both the average damage and the die expression are presented. For example, a monster might deal 4 (1d8) slashing damage with its longsword. That notation means you can have the monster deal 4 damage, or you can roll 1d8 to determine the damage.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
common actions that a creature takes in combat are melee and ranged attacks. See Making an Attack in the Basic Rules for how attacks work. Any damage or other effects that occur as a result of an
attack hitting a target are described here. As the DM, you can use the average damage or roll the damage; for this reason, both the average damage and the die expression are presented. For example, if a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and
economic power. Rakes and bravos are common throughout the cities of the Flanaess. A Swashbuckler can thus originate from almost any city, but among the Rhennee in particular, Swashbucklers are common. As travelers along waterways, they have learned that a quick, mobile approach to combat works best.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
are. If for any reason the characters attack Kristoffen because they learn of his affiliation with the Cult of Talos, he defends himself. Kristoffen (use half-red dragon veteran statistics but
replace fire with cold in attacks and resistances) can summon a pair of air elementals that serve him on behalf of Talos, which appear at the end of the first round of combat.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ranged Attacks The most common actions that a creature will take in combat are melee and ranged attacks. These can be spell attacks or weapon attacks, where the “weapon” might be a manufactured item or a
rolling the damage; for this reason, both the average damage and the die expression are presented. For example, a monster might deal 4 (1d8) slashing damage with its longsword. That notation means you can have the monster deal 4 damage or you can roll 1d8 to determine the damage.






