Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'both bone down could reason'.
Other Suggestions:
both bonus down cold reason
both bond down cold reasoned
both bond down court reasoned
both been down could reasons
both bond down cold reason
Monsters
Curse of Strahd
attack.
Brothers and Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is
obsessive collectors, each believing that almost anything found—a piece of broken bone, a dead rodent, a handful of dust, or some other worthless item or substance—could be valuable or useful as a
Monsters
Van Richten’s Guide to Ravenloft
"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
Monsters
Van Richten’s Guide to Ravenloft
, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends
in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
Monsters
Van Richten’s Guide to Ravenloft
target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade
made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times, instead of twice
Monsters
Van Richten’s Guide to Ravenloft
. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of
bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times, instead of twice.
Corrosive
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikar’s Salvage (described
powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house. 4 A Karrnathi bone knight (see chapter 6) wants to raise up an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
body. The bone-dry air makes each breath burn hot and taste of the baked earth.
Below you, about fifty feet away, a camel watches two desert nomads unearth a hulking stone golem half-buried in the
sand. Intent on their investigation of the golem, they don’t notice your arrival.
The two desert nomads (use the bandit stat block) and a camel they call Old Stink (for good reason) hail from a Bedine
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is Strahd, and his
, each believing that almost anything found—a piece of broken bone, a dead rodent, a handful of dust, or some other worthless item or substance—could be valuable or useful as a spell component, a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Overview Ever since the violent death of a gold dragon on the rocky shoal on the north side of Stormwreck Isle, the bone-strewn rocks have been the site of many shipwrecks through the
in the wrecks who were animated by the talisman in Compass Rose’s hold but couldn’t get off their ships for some reason. They might also find giant octopuses (you can use the spore servant octopus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
crescent moon Ralishaz, god of ill luck and delusion CN Trickery Three bone fate-casting sticks Rao, god of peace and reason LG Knowledge White heart St. Cuthbert, god of common sense and zeal LN
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers
deafened until the end of its next turn. If the saving throw fails by 5 or more, the target is also blinded until the end of its next turn.
Limbs d4 Attack
1 Bone Blade. The horror’s limb
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Maggie’s orders. Mickey’s Goal. Unknown to anyone else at Fort Knucklebone, Mickey has a large piece of a destroyed bone devil lodged in his foot, which makes walking difficult for the brute. Unable to
and succeed on a DC 15 Wisdom (Insight) check realize Mickey’s plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickey’s stride. A successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Margrave Imran Rendulkar (human) Bone of contention between Keoland, Veluna, and Ket Geoff, the Grand Duchy of Grand Duchess Owena Blackthorn (human) Isolated fiefdom with a long history of battling
mountains. Robin Olausson Beneath the beautiful surface of the Hellfurnaces lie endless hidden evils Old Keoland Adventures One reason for the amicable relations among the nations of Old Keoland is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, 5 pp, one pearl (100 gp), a potion of healing, a spell scroll of darkness in a bone tube, and a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
touched by Yeenoghu and turns into a flind itself. The death or disappearance of a flind for any other reason causes a war band to descend into brutal infighting. Sometimes a new leader emerges from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
floor is covered in shards of rock and bone. A rough five-foot wall separates the two halves of the room.
Two ogres in plate armor (AC 17) and four half-ogres challenge anyone coming from outside the
present. Unless they have reason not to be, four hobgoblins are sleeping, while the other two are sitting at the fire with their captain. Sleeping hobgoblins wake and spend their first turn standing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Akannathi clan who has as much influence in Skytower Shelter as Arn does, and once her sight is restored, she can gently persuade him to listen to reason. With her help, the characters can convince
an amethyst (100 gp) A carved bone statuette of Gruumsh, the one-eyed orc god of slaughter (25 gp) A gold birdcage with electrum filigree (250 gp) A potion of gaseous form in a gray crystal vial
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that the whole room is difficult terrain. Any inspection of the debris spots fragments of well-gnawed bone, which can be recognized as humanoid with a successful DC 15 Wisdom (Medicine) check. These are
time (see “Nintra’s End” below). If the characters do not speak with Zyrian for some reason, spending an hour searching the books of the library turns up references to the ritual that created The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
force field around Kolat Towers keeps out riffraff, Sidra assumes the characters are guests of Manshoon arriving for a clandestine meeting. If the characters give her no reason to believe otherwise, she
. The door is unlocked and opens into the room, which contains the following: Bits of clay, stone, bone, and metal litter the floor and cover a wooden table in the middle of the room. The floor creaks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, it has no need for it. Frost giants do make leather, clothes, and bone tools and adornments from the animals they hunt, but those activities account for almost all of their craftwork. When frost
more by Surtur’s well-crafted gifts than by the trophy heads Thrym laid at his feet. For this reason, frost giants bear more ill will toward Annam than most other giants do.
Unlike his brothers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
long wooden table cluttered with an assortment of knives, raw meat, and splinters of bone.
On the floor beneath the table are some uncured hides; beside the table are two large wooden buckets
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ceremonial dagger with a bone handle.
A sahuagin and several armored sharks occupy this chamber.
A sahuagin priestess is tending to the armored plates of four shell sharks (see appendix C) in this
for good reason. A character who searches around the throne discovers a single gold drop earring worth 30 gp on the floor between the throne and the north wall. The earring belongs to the baroness, who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sarcophagus was plundered long ago, and a search of its interior yields up only a jawless human skull and a few bone fragments. D22. Torture Chamber Followers of Bane torture and interrogate prisoners here
that the Flaming Fist can’t do its job. Once the city stops paying them, the Flaming Fist will have less of a reason to stay in Baldur’s Gate. With them gone, no one can stand in the way of my mother
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can
Long Road. They are so named because the area has been the target of several meteor showers over the millennia. The hills are haunted by various tribes of Uthgardt, giving few others reason to visit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hoard is the stuff of legend. However, chromatic dragons have no interest in commerce, amassing wealth for no other reason than to have it. Creatures of Ego. Chromatic dragons are united by their sense
. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by






