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Returning 35 results for 'both bones defying compacted rely'.
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Monsters
Phandelver and Below: The Shattered Obelisk
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.Multiattack. The nothic makes two claw attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
Nothic
Legacy
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Monsters
Basic Rules (2014)
Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.Multiattack. The nothic makes two claw attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
being charmed.A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The troglodyte makes three
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
Monsters
Princes of the Apocalypse
Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
its victims can ferment. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The vampire has advantage on Wisdom (Perception) checks that rely on smell.
Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Stone Androsphinx The characters find a sandstone sphinx crouched atop a granite pedestal. Bleached humanoid bones lie half-buried in the sand around the pedestal. Any character who touches the
that these are the voices of evil wizards who are enduring an eternity of punishment for defying the gods and dooming the land to ruin. To the Bedine, the wind is an ill omen.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Stone Androsphinx The characters find a sandstone sphinx crouched atop a granite pedestal. Bleached humanoid bones lie half-buried in the sand around the pedestal. Any character who touches the
that these are the voices of evil wizards who are enduring an eternity of punishment for defying the gods and dooming the land to ruin. To the Bedine, the wind is an ill omen.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Stone Androsphinx The characters find a sandstone sphinx crouched atop a granite pedestal. Bleached humanoid bones lie half-buried in the sand around the pedestal. Any character who touches the
that these are the voices of evil wizards who are enduring an eternity of punishment for defying the gods and dooming the land to ruin. To the Bedine, the wind is an ill omen.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
. DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic magic.
Ceilings. The lower decks of the vessel are cramped, with
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and brickwork. Crushed bones lie scattered about the dirt floor. Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
. DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic magic.
Ceilings. The lower decks of the vessel are cramped, with
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
. DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic magic.
Ceilings. The lower decks of the vessel are cramped, with
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and brickwork. Crushed bones lie scattered about the dirt floor. Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and brickwork. Crushed bones lie scattered about the dirt floor. Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
area D17 for further information on this cursed creature). DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
area D17 for further information on this cursed creature). DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Death Knight’s Soul The soul of the death knight Emberlost is bound into the dreadnaught’s bones. As a sentient, undead creature, Emberlost can see and talk through the skeletal figurehead (area D2
area D17 for further information on this cursed creature). DREADNAUGHT FEATURES
The death knight-dreadnaught is a galleon crafted from humanoid bones bound together by plates of iron and necromantic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Carrion Crawler Carrion crawlers are large subterranean predators and scavengers that scour putrid flesh from carcasses and gobble the slimy bones that remain. They aggressively attack any creature
Languages —
Challenge 2 (450 XP)
Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
Spider Climb. The carrion crawler can climb difficult surfaces
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Carrion Crawler Carrion crawlers are large subterranean predators and scavengers that scour putrid flesh from carcasses and gobble the slimy bones that remain. They aggressively attack any creature
Languages —
Challenge 2 (450 XP)
Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
Spider Climb. The carrion crawler can climb difficult surfaces
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Carrion Crawler Carrion crawlers are large subterranean predators and scavengers that scour putrid flesh from carcasses and gobble the slimy bones that remain. They aggressively attack any creature
Languages —
Challenge 2 (450 XP)
Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
Spider Climb. The carrion crawler can climb difficult surfaces
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Ceilings. The cave’s ceilings are 10 feet high.
Environment. The cave has rough stone walls and a dirt floor. The floor is littered with gnawed animal bones and junk collected by the kobolds
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Ceilings. The cave’s ceilings are 10 feet high.
Environment. The cave has rough stone walls and a dirt floor. The floor is littered with gnawed animal bones and junk collected by the kobolds
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Ceilings. The cave’s ceilings are 10 feet high.
Environment. The cave has rough stone walls and a dirt floor. The floor is littered with gnawed animal bones and junk collected by the kobolds
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rely on wind for maneuvering are cast adrift, unless they also have oar decks and the crew to man them. The dreadnaught dwells at the heart of the fogbank, its location hinted at by the thundering
characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rely on wind for maneuvering are cast adrift, unless they also have oar decks and the crew to man them. The dreadnaught dwells at the heart of the fogbank, its location hinted at by the thundering
characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Divine Contention
rely on wind for maneuvering are cast adrift, unless they also have oar decks and the crew to man them. The dreadnaught dwells at the heart of the fogbank, its location hinted at by the thundering
characters sight the vessel, read the following boxed text aloud: An armored dreadnaught made from metal and bones ploughs through the fog, driven by banks of bonelike oars. Flames leap from a brazier
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
slippery bodies and rely on their natural rubbery hides for protection. However, they like to wear jewelry made from scavenged bones, shells, pearls, gems, and carapace fragments. Kuo-toa Archpriest
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
slippery bodies and rely on their natural rubbery hides for protection. However, they like to wear jewelry made from scavenged bones, shells, pearls, gems, and carapace fragments. Kuo-toa Archpriest
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
slippery bodies and rely on their natural rubbery hides for protection. However, they like to wear jewelry made from scavenged bones, shells, pearls, gems, and carapace fragments. Kuo-toa Archpriest
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes
you have left? 5 I know we just met, but when you die, may I have your bones? For research. 6 Don’t interrupt me; I’m brooding. Witherbloom Trinkets. When you make your character, you may roll once on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes
you have left? 5 I know we just met, but when you die, may I have your bones? For research. 6 Don’t interrupt me; I’m brooding. Witherbloom Trinkets. When you make your character, you may roll once on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes
you have left? 5 I know we just met, but when you die, may I have your bones? For research. 6 Don’t interrupt me; I’m brooding. Witherbloom Trinkets. When you make your character, you may roll once on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yetis might live together long enough to raise young. These towering yetis are highly territorial and savage, attacking and devouring any warm-blooded creatures they encounter, then scattering the bones
advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Multiattack. The yeti
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yetis might live together long enough to raise young. These towering yetis are highly territorial and savage, attacking and devouring any warm-blooded creatures they encounter, then scattering the bones
advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Multiattack. The yeti
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yetis might live together long enough to raise young. These towering yetis are highly territorial and savage, attacking and devouring any warm-blooded creatures they encounter, then scattering the bones
advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Multiattack. The yeti






