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Returning 35 results for 'both bones diffusing cantrips ruins'.
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Classes
Player’s Handbook
pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
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2
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Monsters
Baldur’s Gate: Descent into Avernus
the following wizard spells prepared:
Cantrips (at will): mage hand, message, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions
lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that has a skull
Monsters
Baldur’s Gate: Descent into Avernus
:
Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield
2nd level (3 slots
Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
Monsters
Icewind Dale: Rime of the Frostmaiden
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
Backgrounds
Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
Monsters
Curse of Strahd
"} to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tomb of Annihilation
). When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.
Valindra has the following wizard spells prepared:
Cantrips
.
Valindra believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Characters who search the ruins find a few crushed dwarf bones and signs of recent campfires, but nothing of value.
has been hauled away, leaving the outlines of stone buildings visible as collapsed walls. A stone well on the far side of the ruins is filled with rubble. The settlement has been thoroughly ransacked
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
might display more than one of these items.
Status Symbols
d20
Status Symbol
1
Earrings and notches in an ear
2
Rib bones tied into hair
3
A belt made from raccoon pelts
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Spells Cantrips (0 Level)
Control flames (transmutation)
Create bonfire (conjuration)
Frostbite (evocation)
Gust (transmutation)
Infestation (conjuration)
Magic stone
)
Wrath of nature (evocation)
6th Level
Bones of the earth (transmutation)
Druid grove (abjuration)
Investiture of flame (transmutation)
Investiture of ice (transmutation)
Investiture of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ancestral homeland. The dragonmarked bloodlines are spread throughout the tribes, and you can play a dragonmarked halfling from the Plains who doesn’t work for the houses. Stories speak of ancient ruins that date back to the first age of the world, and of a vast graveyard holding the bones of dragons.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
section of ruins, investigating a jewel heist that, by now, can’t be solved. Pfingston is eager to question the party about their whereabouts on the night of the heist and if they have any leads. If one or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, massive boulders fall to the earth, taking Dragon Army troops with them. Below, the Dragon Army scatters to avoid the rain of devastation, but the flying citadel’s ruins crush its forces in droves
.
The characters land a quarter mile from Kalaman’s west wall. There is little risk of the flying citadel crashing on the characters, but fallen rocks and the bones of death dragons litter the field
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell of ancient ruins that date back to the first age of the world and of a vast graveyard holding the bones of dragons.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Archaeologist An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
grant the druid access only to the new water-themed spells. Similarly, being near an elemental node in the adventure could unlock spells associated with that node’s element. Cantrips (0 Level
(transmutation)
Maelstrom
(evocation)
Transmute rock
(transmutation)
6th Level Bones of the earth
(transmutation)
Investiture of flame
(transmutation)
Investiture of ice
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the roiling storm, and the sound of the sand is nearly deafening. Scoured bones litter the ground beneath it, and the stone of the nearby ruins has been gouged by its ceaseless winds.
The dome of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
talents on stage or displaying another sort of prowess in the Burning Ring. Join an expedition. Scholars at Morgrave often sponsor expeditions to Xen’drik and into the ruins below Sharn. Cyran nobles in
Smoky Towers sometimes hire brave souls to venture into the Mournland to reclaim lost treasures. See other cultures. Den’iyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
island rises, its stone foundations riddled with monstrous bones. The island bears an ominous temple, windows alight with otherworldly violet flame. As you watch, the undead dragon ridden by Lord Soth
magic now holds it aloft similarly to how it once supported the whole city. While the rest of the ruins drift wildly, the Bastion of Takhisis rises as a flying citadel—a terrible weapon and the first of its kind.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with mending cantrips; each casting of the spell repairs one break in the staff. If the staff is made whole, it transforms from an object into an animated jade serpent that has the statistics of a giant
and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again. 39c. Mornhyld’s Bones Bones. A dwarven skull and twelve rotted bones swirl gently around each other in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
showcasing your artistic talents on stage or displaying your prowess in the Burning Ring. Join an Expedition. Scholars at Morgrave often sponsor expeditions to Xen’drik and into the ruins below Sharn
. Cyran nobles in Smoky Towers look for brave souls to venture into the Mournland to reclaim lost treasures. Cultural Exchange. Den’iyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Asmodeus to tempt mortals. The intrusion of the River Styx followed by endless waves of slavering demons destroyed this paradise, leaving layer upon layer of bones, ruins, and shattered war machines
. Such fulfillment, however, comes at a price. Anyone entering Avernus finds a battlefield unlike anywhere else in existence. Evidence of past carnage, such as the ruins of enormous war machines and fields
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bones.” Most locals have no idea of how right they are. While some truly ancient ruins in this area go back to the days of the first great elf kingdoms, none of these figure into the story of this
Bridge (described later in this chapter) and the crumbling ruins known as the Halls of the Hunting Axe. The realm of Besilmer was something rare: a dwarven kingdom built on the surface, with its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
each group separately. Fallen Sloobludop If the characters visit Sloobludop, they find the kuo-toa community in ruins. Demogorgon smashed and crushed many of the structures of the settlement, killing
, including piles of skulls and bones, strange maze patterns, spore clouds, and fetid pools of ooze. Conflicts are rapidly rising between the various “sects” that have formed. If Shuushar the Awakened (see
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
memorize, such as the following:
Owlbears are aggressive and often ill-tempered carnivores. They are known to attack without provocation.
Owlbears most often live in caves or ruins. The bones of their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
open cave is strewn with the bones of small birds, reptiles, and wild dogs.
The animal bones are the remains of Murgaxor’s and Y’demi’s past meals. T3B. Southwest Entrance Books and scroll cases are
is unlit and once held Murgaxor’s most prized arcane texts, most of which went with him to the Ruins of Caerdoon when he recently relocated there. The remaining texts—of which there are twelve stacked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bones of a great dragon lie in a grotto to the southwest. (Bwayes can lead characters to Needle’s Bones if they ask him nicely.) Between the River Olung and the Nsi Wastes lie the ruins of a once
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creatures pass through the tunnel again. M2: Fallen Shop Mismatched bones lie scattered around this large chamber. Though the cavern itself is natural, its ceiling has caved in—and with it, part of a
hour, but the intact Istarian bottles are worth 200 gp each to a collector. M5: Bone Gauntlet Enormous reptilian bones jut from the walls of this natural corridor. A character who examines the bones and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then digesting it. Trappers know when prey draws near, so explore ruins and dungeons with equal wariness
absorbs the fleshy parts, leaving a scattering of bones, metal, treasure, and other indigestible bits in the place where the creature had been. A trapper that lurks on the floor of its hunting grounds can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
is built on the bones of the past, and these ancient mysteries may have a dreadful impact on the future. Many of the modern cities of Khorvaire are built on the foundations of ancient goblin cities and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Clans KEV WALKER Jace had never seen, or for that matter smelled, a Gruul war party at all. Their armor was made from animal hides and bones, and their weaponry was heavy pieces of scavenged
Ravnican society. They shun the centers of civilization, which they see as a source of oppression and weakness, and instead haunt Ravnica’s alleyways, abandoned zones, and ruins. They want to see the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruins Locations The following areas are keyed to map 6.4. Map 6.4: ruins of caerdoon View Player Version N1. Haunted Watchtower The fortress used to have multiple watchtowers covering all approaches
puts the ruins on alert and activates the necromantic barrier described in area N2. A character who wants to sneak past the watchtower or climb its ladder undetected must succeed on a DC 13 Dexterity






