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Returning 35 results for 'both books diffusing combat receive'.
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Classes
Player’s Handbook
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Magic Items
Dungeon Master’s Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
Monsters
Candlekeep Mysteries
False Object. If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the library move or act, that creature must
"} bludgeoning damage, and if the target is a creature, it is grappled (escape DC 12).The three shelves are filled with books bound in iron covers, which are attached to chains that secure them to the shelves
Monsters
Fizban's Treasury of Dragons
skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tissue, and poison leaks from the pores to coat the troll’s fangs and claws. These creatures are especially dangerous in close combat because poison drips off their flesh and sprays out from every
wound they receive.
Trolls
Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre features. Radically transformed trolls like the rot troll
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer
;
FEATURE: BY POPULAR DEMAND
You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
Equipment
Combat
Utility
Whimsy
18
0
19
Starstone is a glittering crystalline rock that came from an ancient comet that broke up over Obojima long ago and scattered fragments across
the island. Nakudama sages talk of this event in their sacred books, saying it was an auspicious omen, and ever since that time, the hunt for fragments of this Starstone has been undertaken. Starstone
Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Obtaining the
. Returning the Books of Prophecy. The characters gain 1 level when they deliver the second set of Books of Prophecy to Shalfey. If you follow this method, the characters should reach 6th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Obtaining the
. Returning the Books of Prophecy. The characters gain 1 level when they deliver the second set of Books of Prophecy to Shalfey. If you follow this method, the characters should reach 6th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Obtaining the
. Returning the Books of Prophecy. The characters gain 1 level when they deliver the second set of Books of Prophecy to Shalfey. If you follow this method, the characters should reach 6th level by the adventure’s conclusion.
Backgrounds
Guildmasters’ Guide to Ravnica
people’s nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
surrounding a legendary deep dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
Experience Points Experience points (XP) fuel level advancement for player characters and are most often the reward for completing combat encounters. Each monster has an XP value based on its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
Experience Points Experience points (XP) fuel level advancement for player characters and are most often the reward for completing combat encounters. Each monster has an XP value based on its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
Experience Points Experience points (XP) fuel level advancement for player characters and are most often the reward for completing combat encounters. Each monster has an XP value based on its
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
behind the DM’s screen. Before play begins, work with the other players to divide any or all of the following tasks among them: Initiative Tracker. In combat, one player tracks Initiative for the
characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Preservation of Knowledge. Books, letters, and any other physical forms of writing within 6 miles
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
behind the DM’s screen. Before play begins, work with the other players to divide any or all of the following tasks among them: Initiative Tracker. In combat, one player tracks Initiative for the
characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
behind the DM’s screen. Before play begins, work with the other players to divide any or all of the following tasks among them: Initiative Tracker. In combat, one player tracks Initiative for the
characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Overview This adventure takes approximately two hours to play and is split into three parts: Part 1: Welcome to Wildspace! The recruits undertake a quick combat trial on the Simulations Deck, so that
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Overview This adventure takes approximately two hours to play and is split into three parts: Part 1: Welcome to Wildspace! The recruits undertake a quick combat trial on the Simulations Deck, so that
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Overview This adventure takes approximately two hours to play and is split into three parts: Part 1: Welcome to Wildspace! The recruits undertake a quick combat trial on the Simulations Deck, so that
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don’t prevent gold dragons from engaging in combat when necessary, though, and they
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don’t prevent gold dragons from engaging in combat when necessary, though, and they
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don’t prevent gold dragons from engaging in combat when necessary, though, and they
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the party or possess characters but can’t stray more than 100 feet from the River Sargauth. Once they find what they’re looking for, they cackle and dance about madly, then vanish forever. Characters who lay the ghosts to rest in this way should receive XP as if they had defeated them in combat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the party or possess characters but can’t stray more than 100 feet from the River Sargauth. Once they find what they’re looking for, they cackle and dance about madly, then vanish forever. Characters who lay the ghosts to rest in this way should receive XP as if they had defeated them in combat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the party or possess characters but can’t stray more than 100 feet from the River Sargauth. Once they find what they’re looking for, they cackle and dance about madly, then vanish forever. Characters who lay the ghosts to rest in this way should receive XP as if they had defeated them in combat.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
narrow cots.
Unless she is awakened by sounds of combat, the jackalwere Avani (in humanoid form) is taking a nap on one of the cots. Characters moving through this room must succeed on a DC 10
. Nothing of value can be found here. Development. Combat in this room alerts Zan, the jackalwere in area A5, who enters with their scimitar drawn. At your discretion, Korvala might also investigate a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
narrow cots.
Unless she is awakened by sounds of combat, the jackalwere Avani (in humanoid form) is taking a nap on one of the cots. Characters moving through this room must succeed on a DC 10
. Nothing of value can be found here. Development. Combat in this room alerts Zan, the jackalwere in area A5, who enters with their scimitar drawn. At your discretion, Korvala might also investigate a






