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Returning 35 results for 'both boon deeds current religion'.
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Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
.
19
+6
Epic Boon
1d12
19
+30 ft.
20
+6
Body and Mind
1d12
20
+30 ft.
Monk Class Features
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Mastery
5
23
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
5
24
4
3
3
3
3
2
1
1
1
20
+6
Signature Spells
5
25
4
3
3
3
3
2
2
1
1
Wizard Class Features
As a Wizard
Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
2
—
16
+5
Ability Score Improvement
3
12
4
3
3
2
—
17
+6
—
3
14
4
3
3
3
1
18
+6
Aura Expansion
3
14
4
3
3
3
1
19
+6
Epic Boon
3
15
Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
)
9
4
13
3
5
16
+5
Ability Score Improvement
9
4
13
3
5
17
+6
Mystic Arcanum (level 9 spell)
9
4
14
4
5
18
+6
—
10
4
14
4
5
19
+6
Epic Boon
10
4
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
3
3
3
2
1
1
1
1
18
+6
Subclass feature
18
6
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
19
6
21
4
3
3
3
3
2
1
1
1
20
+6
Arcane Apotheosis
20
6
22
4
3
Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
;
17
+6
Subclass feature
3
5
19
4
3
3
3
2
1
1
1
1
18
+6
—
4
5
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
5
21
4
3
3
3
3
2
1
1
1
20
+6
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
—
4
4
19
4
3
3
3
2
1
1
1
1
18
+6
Beast Spells
4
4
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
4
21
4
3
3
3
3
2
1
1
1
20
+6
Archdruid
4
4
22
4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
battlefield is a boon to their allies and a threat to every foe around them.
Far from being cloistered academics, hobgoblin devastators are masters of the battlefield. In addition to tactical applications
of the magical arts, they learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she can’t die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
itself on a success.Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form.
Baba Yaga’s Daughter. Iggwilv’s
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Backgrounds
Baldur’s Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Backgrounds
Sword Coast Adventurer's Guide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
. From stories about the deeds of gods that explain the workings of the world to inspirational (or cautionary) tales of heroes, remarkable tales spread in countless ways, be they diversions, lessons, or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
departed and chronicle the dead’s deeds in obituaries. Necrologists also research burial rites appropriate to the deceased creature’s beliefs, religion, or cultural background. Recruiters. Recruiters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
Con 17 +3 +7
Mod Save
Int 14 +2 +6
Wis 21 +5 +9
Cha 14 +2 +2
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Gear Chain Mail, Holy Symbol
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
high or low esteem? Or does your adventuring party stand out from the larger order for some reason? Is your behavior in line with the expectations of your religion, or is it unorthodox in some way
, upholding the highest ideals of your faith and doing the gods’ work in the world. Your deeds and methods are rarely, if ever, questioned. 2 Respectable. Your behavior and beliefs are in line with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or a lover—introduced you to the faith. 3 You were raised in a different religion but became drawn to the ideals and beliefs of your current faith. 4 You never took your faith seriously. Then you
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
king to embrace the Blood of Vol as the national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current King, Kaius ir’Wynarn III, broke ties with the Blood of Vol
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
national religion. The priests of this faith bolstered Karrnath’s forces with undead. The current king, Kaius ir’Wynarn III, broke ties with the Blood of Vol and has stopped creating new undead, but
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your career, you gain each of your subclass’s features that are of your Rogue level or lower. Level 3: Steady Aim As a Bonus Action, you give yourself Advantage on your next attack roll on the current
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
they take genuine responsibility, heal the harm caused, and reform to prevent future harm. Once an evildoer becomes a Darklord, it is far too late. Consider whether your Darklord had a chance to redeem themself and the decision that led to their current fate.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Proficiencies: History, plus your choice of one from among Arcana, Nature, and Religion Languages: Two of your choice Equipment: The scholar’s robes of your cloister, a writing kit (small pouch with a
quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a seemingly innocuous character. Regardless of the Darklord’s current role, their wickedness led to the creation of their domain and their imprisonment in Ravenloft. Though these individuals vary
. Darklords range from monstrous tyrants to depraved individuals who otherwise appear as ordinary people. A Darklord’s position and powers stem from their deeds, not their game statistics. While some
Compendium
- Sources->Dungeons & Dragons->Divine Contention
feet deep and counts as difficult terrain. A creature that enters the stream or starts its turn in it must succeed on a DC 10 Strength saving throw or fall prone due to the current. Moonstone The
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
destructive magic in the defense of the court they serve, whether that court is in the Feywild or the Material Plane. A hobgoblin devastator on the battlefield is a boon to their allies and a threat
weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive obedience and deference from many quarters. In the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
40 ft.
STR
16(+3)
DEX
12(+1)
CON
14(+2)
INT
12(+1)
WIS
15(+2)
CHA
10(+0)
Saving Throws Con +4, Wis +4
Skills Insight +4, Nature +3, Religion +3






