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Returning 35 results for 'both boon druid construct reflection'.
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Classes
Player’s Handbook
Core Druid Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Druid level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Animal Handling
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
Boon option produces a special creature or an object that reflects your patron’s nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
Boon option produces a special creature or an object that reflects your patron’s nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
Boon option produces a special creature or an object that reflects your patron’s nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
Boon option produces a special creature or an object that reflects your patron’s nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
Boon option produces a special creature or an object that reflects your patron’s nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. YOUR PACT BOON
Each Pact
Boon option produces a special creature or an object that reflects your patron’s nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ——Spell
, Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
boon or a nuisance, since the Cabal of Thar-Zad has a fearsome reputation. If you go this route, you can treat schools of magic, bardic colleges, and druid circles as organizations, using the guidelines
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
boon or a nuisance, since the Cabal of Thar-Zad has a fearsome reputation. If you go this route, you can treat schools of magic, bardic colleges, and druid circles as organizations, using the guidelines
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
boon or a nuisance, since the Cabal of Thar-Zad has a fearsome reputation. If you go this route, you can treat schools of magic, bardic colleges, and druid circles as organizations, using the guidelines
, a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warlock, Wizard 4th Summon Aberration Conjuration Yes No Warlock, Wizard 4th Summon Construct Conjuration Yes No Artificer, Wizard 4th Summon Elemental Conjuration Yes No Druid, Ranger, Wizard 5th Summon
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warlock, Wizard 4th Summon Aberration Conjuration Yes No Warlock, Wizard 4th Summon Construct Conjuration Yes No Artificer, Wizard 4th Summon Elemental Conjuration Yes No Druid, Ranger, Wizard 5th Summon
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warlock, Wizard 4th Summon Aberration Conjuration Yes No Warlock, Wizard 4th Summon Construct Conjuration Yes No Artificer, Wizard 4th Summon Elemental Conjuration Yes No Druid, Ranger, Wizard 5th Summon
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See “Spells” for the rules on
below. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as






