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Returning 35 results for 'both border down common raising'.
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Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Border Ethereal of a random plane (roll on the Ethereal Curtains table) 20 Hurled into the Astral Plane The most common effect of an ether cyclone is to extend the duration of a journey. Each
. Less often, a group is blown into the Border Ethereal of a random plane. Rarely, the cyclone tears a hole in the fabric of the plane and hurls the party into the Astral Plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Celestials Various Celestials watch over the Outlands, particularly those reaches that border the Upper Planes. Angels and archons (presented later in this book) are particularly common. Some seek to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between the lists or lower the DCs of the puzzle’s hint checks. Raising the Difficulty Rather than using common spells the characters might be familiar with, a more challenging version of this puzzle might
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Senses darkvision 60 ft., passive Perception 15
Languages understands Common, Elvish, and Sylvan but can’t speak
Challenge 4 (1,100 XP) Proficiency Bonus +2
Sunlight Banishment. If the yeth
to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa
Kobold
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
friendly with elves.
Firbolg rogues are typically scouts tasked with spying on neighboring folk to determine their intentions. They are most common among firbolgs whose homes border human settlements
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
Saving Throws Wis +2
Skills Arcana +4, History +4, Investigation +4, Religion +4
Senses passive Perception 10
Languages Common, Draconic
Proficiency Bonus +2
Bonus Proficiencies. Andir is
another 1st-level spell: Tenser’s floating disk. 4th 27 (5d8 + 5) Ability Score Improvement. Andir’s Intelligence score increases by 2, raising the modifier by 1, so increase the following numbers by 1
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
border on precognition, allowing them to unconsciously act before their foes. Transcendent Order Conduit Small or Medium Humanoid, Any Alignment
Armor Class 18 (Unarmored Defense)
Hit Points 97
, Perception +7
Senses passive Perception 17
Languages Common plus one more language
Challenge 8 (3,900 XP) Proficiency Bonus +3
Instinctive Reflexes. The conduit has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
of 19 or 20 on the d20. 4th 32 (5d8 + 10) Ability Score Improvement. Levna’s Strength score increases by 2, raising the modifier by 1, so increase her Athletics bonus by 1, and increase the bonuses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
+4
Skills Athletics +4, History +2, Medicine +4, Perception +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Proficiency Bonus +2
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Proficiency Bonus +2
Bonus Proficiencies. Iriad is proficient with simple weapons, light armor
increases by 2, raising the modifier by 1, so increase the following numbers by 1: her Armor Class, her Dexterity saving throw bonus, her Stealth bonus, and the bonuses to hit and damage of her weapon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Senses passive Perception 15
Languages Common
Proficiency Bonus +2
Attacker. Ayik gains a +2 bonus to all attack rolls (included below).
Bonus Proficiencies. Ayik is proficient with simple and
critical hit on a roll of 19 or 20 on the d20. 4th 27 (5d8 + 5) Ability Score Improvement. Ayik’s Dexterity score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 11
Languages understands Common, Elvish, and Sylvan but can’t speak
Challenge 4 (1,100 XP)
Keen Hearing and Smell
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. While charlatan is an obvious background for a spy, you could easily adapt criminal or urchin to the same role. Military Backgrounds 1d10 Military Background
1 You were a common soldier
business, or could you still be called back in? (Charlatan)
5 You were tasked with maintaining morale and raising the spirits of your soldiers. (Entertainer)
6 You provided spiritual
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruined Dhakaani Fort Ruined forts of ancient Dhakaani design are common in Droaam, and in many cases the structures have been remodeled into homes or refitted for defense. They also make ideal lairs
Adventures d6 Adventure Goal 1 Gnolls lairing in the fort have been attacking caravans and travelers near the Darguun border. But the gnolls are mercenaries. Who are they working for? 2 The ruins are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magic-using characters as figures of awe or terror, or to assign storied origins to common magic items. Corrupted Magic. The Dark Powers influence magical effects, imparting them with sinister qualities
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
regions or nations that border the North, while others are prevalent in parts of the world far from the Sword Coast. Arkaiun Short in stature with tan skin and dark hair, the Arkaiuns dwell primarily in
blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to
CHA 8 -1 -1
Senses Passive Perception 13
Languages Common, Giant
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Sword or Boulder in any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
., passive Perception 13
Languages Common
Challenge 3 (700 XP)
Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the soldier’s allies is within 5 feet
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tribes, all of whom acted with bravery, honor, and good humor in my presence. Travelers in this region should note that the human tribes share the suspicion of magic common among many Northlanders, but
Secomber, on the border between the North and the settlements of the Western Heartlands. Built over the ruins of Hastarl, capital of the ancient kingdom of Athalantar, Secomber is a quiet place where
Compendium
- Sources->Dungeons & Dragons->Monster Manual
8 −1 −1
Immunities Necrotic, Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 120 ft.; Passive Perception 12
Languages Abyssal, Common
CR 6 (XP 2,300; PB +3)
Traits
Stench
, Restrained
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
Ethereal Sight. The ghost can see 60 feet into the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
together? How do you motivate the whole party? Consider these options: Divine Coalition. The characters represent a coalition of gods who have joined forces against a common foe (or cabal of enemies). For
on a galley foundering in a storm, in a polis under attack, or on the same side in a war. In such a case, when divine champions contend against a common threat, their allegiance to different gods might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
., one target. Hit: 7 (1d6 + 4) slashing damage.
Forest Hunters. Girallons are most common in temperate or warm forest environments abundant with life. They share the ape’s adeptness at climbing
with the monsters. For instance, yuan-ti enslave girallons, turning them into border sentinels for their serpent kingdoms. Because girallons are known to be peaceful among their own kind, some
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
placed in a common tribal hatchery with no effort to keep track of who each one’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins
it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for resources or territory. Such conflicts aren’t common, because two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world. Noble
end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. Languages. You can speak, read, and write Common and Leonin.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prone and can’t use its Stomp action, but makes three extra turret attacks when it takes the Multiattack action option. “Landro” (Colossus WX-33) is partially phased into a mountainside on the border of
Languages understands Common but can’t speak
Challenge 25 (75,000 XP)
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Perception 15
Languages Understands Common and Elvish but can’t speak
CR 2 (XP 450; PB +2)
Traits
Flyby. The peryton doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach
, they peer through the Border Ethereal into the Material Plane. When they detect prey, phase spiders draw close and then shift or “phase” to the Material Plane to attack. They shift between planes of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orcs To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary. Orcs know better
, Insight +3, Intimidation +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
minutes. Captain Redreef agrees to wait up to 24 hours before raising anchor and setting sail for Luskan. If Svardborg’s warning horn (area 2C) is sounded, the inexperienced captain panics and abandons the
least forty. A common sailor (use the commoner statistics) costs 2 sp per day, while a skilled sailor (use the bandit statistics) demands 2 gp per day. The characters can also try to hire a captain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
her AC 9. She speaks Common, Giant, and Goblin, though her vocabulary is limited to monosyllabic words. An unarmed goblin, Snert, is stuck in the folds of Guh’s flesh. While stuck, the goblin is
six goblins guarding the room. If the characters get this far without raising the alarm and present themselves to Guh, she initially doesn’t know what to make of them. Are they servants sent by one of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
repaid to Head Office. Spyglass of Clairvoyance At rank 2, your Head Office-supplied spyglass becomes a common magic item. As an action, you can look through the spyglass of clairvoyance at a location
a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Master’s Guide). During the ritual, you tell a story of your future journey, relating details of what will be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.; Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast
, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits
Ethereal Sight. The ghost can






