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Returning 35 results for 'both born dance contested runes'.
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Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a splendid pipe.
6
I imagine
Monsters
Quests from the Infinite Staircase
ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unfulfillment, Ominifis Hereward “Omin” Dran saw a business opportunity. Thus was Acquisitions Incorporated born. In the years since, Omin and longtime employee (though less-longtime friend) James Winifred
hotly contested position with the company. (Any deaths incurred in this process were incidental, and not the result of the actions or negligence of Acq Inc.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Argonnessen’s Influence in Khorvaire In Khorvaire, you might… Prevent a villain from acquiring a powerful artifact smuggled out of Argonnessen. Encounter a dragonborn barbarian born on the Seren
leather cords 5 A dagger carved from a dragon’s talon 6 A brass disk bearing the silhouette of a black dragon 7 A small egg-shaped piece of polished bone 8 A bone fragment with brass inlaid runes 9 A leather pouch filled with tiny draconic teeth 10 A single large seed that’s warm to the touch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 8th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the
gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 9 on level 5, in the closest unoccupied space next to the identical gate located there. Armor and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harkon LukasHarkon Lukas Harkon Lukas’s life companions are ambition and blood. Born amid a community of lycanthropes, he dreamed of commanding not just a pack, but a whole army, a nation, even an
empire of born predators. Early in life, he sought to unite his reckless werebeast family and turn them into tools of his ambition. When they failed him, though, Harkon lashed out, ultimately driving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
imitating the moves of the dancing dwarves causes the gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 9th level or higher to pass through this gate (see “Jhesiyra
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 10 on level 6, in the closest unoccupied
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Charisma (Deception) check contested by the golems’ Wisdom (Insight) check, with advantage on the check if the portrayal is particularly convincing. On a successful check, the golem won’t attack that
first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 15 on level 15, in the closest unoccupied space next to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
with only her cunning intelligence. In her youth, she learned to dance for coin and slowly worked her way up from the wine sinks of the laborers’ districts to the elegant chambers of the city’s nobles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
vying for the attention of the eye. Glove shops, shoe shops, jewelry stores, perfumeries, flower shops, cake shops, taverns, cafés, tea shops, inns, row houses, boarding schools, offices, dance
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
off. 3 You must perform a short dance whenever you hear someone say your name. 4 You can’t talk about your favorite subject. 5 You must carry around a small pumpkin as though it were a precious egg
attempt to deceive Nikolas must succeed on a Charisma (Deception) check contested by the goblin’s Wisdom (Insight) check. If one or more characters seem intent on disrupting the carnival, Nikolas
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
-choreographed dance
2 Ale! And then more ale!
3 Seizing a trophy from a vanquished foe
4 Composing a poem extolling your valiant combat prowess
5 Adding a commemorative square to your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
of the workers or pose as wealthy guests. A character who wants to get aboard in this fashion must succeed on a Charisma (Deception) check contested by Captain Storn’s Wisdom (Insight) check. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, he attempts to steal something from one randomly determined party member. Far from being a skilled thief, Zilch must succeed at a Dexterity check contested by the passive Wisdom (Perception) scores of
building is protected by a glyph of warding (save DC 14) that triggers an explosive runes effect (5d8 thunder damage) when a creature other than a drow opens it. Treasure. Each storage building
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scarab, this one engraved with the symbol of House Freth, tucked in his belt. Each scarab is worth 25 gp. 17e. Temple of Eilistraee This temple of Eilistraee, god of beauty, dance, and the hunt
.
Examination of the altar reveals Elvish runes worked into the harp. Any character who understands Elvish can translate the words as “The hymn is the key.” A character who succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of fresh water. The statues stand atop stone plinths above the water, facing outward. Starting with the northernmost one and moving clockwise, the statues represent Eilistraee (god of beauty, dance
“Elder Runes”). A creature that passes through the gate appears in area 17c on level 8, in the closest unoccupied space next to the identical gate located there. 25c. Entrance Stairs. Stairs carved
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
, and discover their silent secrets.
2 There isn’t a tree or statue that isn’t fun to climb.
3 Nothing wards off bad luck like a jolly dance.
4 Sometimes talking to a plant really helps
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dance
5 2 xorn (attitude: 1d10) gliding through the ground
6 1 roper lurking near its brood of 1d6 piercers (attitude for all: 1d4 + 1)
7 1 stone giant of Evil Earth* (attitude: 1d4 + 1
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
runes as follows: “That which falls can rise again.” DISGUISED CHARACTERS
Characters can disguise themselves using masks and robes taken from defeated cultists. While disguised in this fashion
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Path of the Pilgrim climbs past shrines to each of Annam’s children to reach the All-Father’s temple Diancastra Diancastra is the youngest child of Annam, born of a mortal giant mother shortly before
maintaining the community, tending to agriculture, and educating children. Others patrol the wilderness surrounding the enclave, guarding against threats to the community. Iallanis Born about the same
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, polymorph
5th level (2 slots): dominate person, greater restoration
6th level (1 slot): Otto’s irresistible dance
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60
traffic that passes through the gate — and ensures that her associates in the Black Network can come and go freely. Born to a well-off family in Calimshan, Tashlyn has an unfettered sense of superiority
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feet stands on the floor of this chamber. Three vulture-like demons and six gnolls cackle as they dance around the statue.
Three vrocks and six gnolls dance around the statue, reveling in their evil
are beautiful, gold-inlaid runes. Three goat-headed demons with barbed tails throw themselves against the door as a corpulent, ape-like fiend with tusks and tiny wings kicks at them, roaring commands
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures born from a moment of panic, screaming devilkins love to spread fear and confusion across the world. They gather in small flocks, lurking along lonely forest roads and mountain passes. When
runes. Living creatures wither and rot within the entropic energy emanated by Ygorl’s magic.
After the fifth artist dispatched to record Ygorl ’s appearance failed to return, I let the matter rest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
"Rite of the Arcane Octad"). Y21. Obelisk A sixty-foot-tall obelisk of black stone, its surface covered in arcane runes, projects from the ground. A thin crack has formed on one side, stretching from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Three interlocking circles
Alathrien Druanna N Runes, writing, spellcasting Arcana,** Knowledge A quill or glyph
Alobal Lorfiril CG Revelry, mirth Life, Trickery Wine glass
Weeping eye
Ye’Cind CG Music, enchantment Life, Trickery Recorder
Zandilar CN Romance, lust, dance Life Lips
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Repeat step 2 until one team has eliminated all the players on the other team.
Y4. Tower of Abjuration This tower reaches upward like a talon, its stonework studded in chiseled runes. A blue light
shines from its highest window.
A detect magic spell cast here reveals an aura of abjuration magic. Runes cover every inch of this tower’s exterior. A glyph for the symbol (insanity) spell is hidden
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
judgments. Whenever one of these precepts is broken, Tinder can make a Wisdom (Perception) check contested by the characters’ Charisma (Deception) checks to see through the ruse. If additional characters
made to swim. Etched into the haft of the battleaxe are Dethek (Dwarvish) runes that spell the weapon’s name: Bob.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
manufacture. Runes in Dwarvish on the axe head read, “Hew,” and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood
) check contested by the blights’ Dexterity (Stealth) check to avoid being surprised by them. Developments Any loud noises here alert the cultists in area 13, who quietly and cautiously investigate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crushing—move fast!” “The master of this tomb longs to be free. Wouldn’t you, if you were he?” “Steal not from the library, for it holds trouble.” “Illusions are we, born from a mix of wanderlust and
room. A five-foot-tall, triangular stone covered in runes stands in this bare room’s center. At the top of the stone, a plum-sized diamond pulses with red light.
The triangular stone is immovable and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
raid on the surface, the matron of a rival house being struck down by an inexplicable illness, or an heiress to the house being born under propitious omens. DROW TRANCE: ENTERING THE VOID
Drow enter
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil with bold murals in avant-garde styles. The passion of their ideology fuels artistic innovation, sparking trends in writing, music, and dance that spread throughout the city. Faction Attire
unabating pursuit of justice. Alix Branwyn Factol Alisohn Nilesia (lawful evil, tiefling mage), a young and cunning leader raised in Sigil’s penitentiary, was born to head the Mercykillers. She’s a






