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Returning 35 results for 'both both daring creatures resultant'.
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Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. But the knights’ protective magic hasn’t failed entirely; the creatures within the watchtower are trapped inside until someone or something frees them. The watchtower is in better physical shape
—volcanic activity, for example, spreading from Mekkalath’s lair—could also break the wards and release the creatures trapped within. The death tyrant is desperate to escape the watchtower and promises
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
must find clues or evidence pointing in that direction. In this adventure, three creatures know that the cause of the death curse lies in Omu: Grandfather Zitembe in Port Nyanzaru, Valindra Shadowmantle
in the Heart of Ubtao, and Saja N’baza in Orolunga. Several creatures know Omu’s location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
Silken Paths, keep in mind the following features.
Difficult Terrain. Any creature with a climbing speed can walk along the webs at that speed. For all other creatures, the webs are difficult terrain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
must find clues or evidence pointing in that direction. In this adventure, three creatures know that the cause of the death curse lies in Omu: Grandfather Zitembe in Port Nyanzaru, Valindra Shadowmantle
in the Heart of Ubtao, and Saja N’baza in Orolunga. Several creatures know Omu’s location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. But the knights’ protective magic hasn’t failed entirely; the creatures within the watchtower are trapped inside until someone or something frees them. The watchtower is in better physical shape
—volcanic activity, for example, spreading from Mekkalath’s lair—could also break the wards and release the creatures trapped within. The death tyrant is desperate to escape the watchtower and promises
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
Silken Paths, keep in mind the following features.
Difficult Terrain. Any creature with a climbing speed can walk along the webs at that speed. For all other creatures, the webs are difficult terrain
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. But the knights’ protective magic hasn’t failed entirely; the creatures within the watchtower are trapped inside until someone or something frees them. The watchtower is in better physical shape
—volcanic activity, for example, spreading from Mekkalath’s lair—could also break the wards and release the creatures trapped within. The death tyrant is desperate to escape the watchtower and promises
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
must find clues or evidence pointing in that direction. In this adventure, three creatures know that the cause of the death curse lies in Omu: Grandfather Zitembe in Port Nyanzaru, Valindra Shadowmantle
in the Heart of Ubtao, and Saja N’baza in Orolunga. Several creatures know Omu’s location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
Silken Paths, keep in mind the following features.
Difficult Terrain. Any creature with a climbing speed can walk along the webs at that speed. For all other creatures, the webs are difficult terrain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
slay the dragon and plunder the dragon’s hoard.
Connected Creatures Copper dragons are most interested in creatures they find entertaining or amusing, whether for their artistic abilities or
because they are fun to trick and tease. Copper Dragon Wyrmling Connections d6 Connected Creatures
1 A flock of aarakocra shelters a copper dragon wyrmling from gargoyles hunting in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guests, two clockwork dragons are on guard here. If the characters are themselves, they face five of the creatures. The clockwork dragons take no action until a character moves toward the globe of light
, at which point, they swivel their heads toward the nearest characters and speak (see below). If any character steps within 5 feet of the globe of light, the clockwork dragons attack all creatures in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guests, two clockwork dragons are on guard here. If the characters are themselves, they face five of the creatures. The clockwork dragons take no action until a character moves toward the globe of light
, at which point, they swivel their heads toward the nearest characters and speak (see below). If any character steps within 5 feet of the globe of light, the clockwork dragons attack all creatures in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
slay the dragon and plunder the dragon’s hoard.
Connected Creatures Copper dragons are most interested in creatures they find entertaining or amusing, whether for their artistic abilities or
because they are fun to trick and tease. Copper Dragon Wyrmling Connections d6 Connected Creatures
1 A flock of aarakocra shelters a copper dragon wyrmling from gargoyles hunting in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
slay the dragon and plunder the dragon’s hoard.
Connected Creatures Copper dragons are most interested in creatures they find entertaining or amusing, whether for their artistic abilities or
because they are fun to trick and tease. Copper Dragon Wyrmling Connections d6 Connected Creatures
1 A flock of aarakocra shelters a copper dragon wyrmling from gargoyles hunting in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guests, two clockwork dragons are on guard here. If the characters are themselves, they face five of the creatures. The clockwork dragons take no action until a character moves toward the globe of light
, at which point, they swivel their heads toward the nearest characters and speak (see below). If any character steps within 5 feet of the globe of light, the clockwork dragons attack all creatures in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rest and carefully protected. Once it hatches, the resultant young kobold is groomed to fill a position of importance. Food and Cannibalism Although their sharp teeth would suggest they are
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rest and carefully protected. Once it hatches, the resultant young kobold is groomed to fill a position of importance. Food and Cannibalism Although their sharp teeth would suggest they are
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rest and carefully protected. Once it hatches, the resultant young kobold is groomed to fill a position of importance. Food and Cannibalism Although their sharp teeth would suggest they are
seem older and more respectable. Most kobold tribes avoid eating what they call “talking meat” — intelligent creatures — because such behavior prompts retaliation. The fear of starvation can make them
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. If any creatures within 5 feet of you are making the same Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. If any creatures within 5 feet of you are making the same Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. If any creatures within 5 feet of you are making the same Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
other than their weapons and armor. If the drawbridge is lowered, they rush toward it and try to storm the village, killing other creatures in their path. If the drawbridge is raised, the orcs swim
bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
other than their weapons and armor. If the drawbridge is lowered, they rush toward it and try to storm the village, killing other creatures in their path. If the drawbridge is raised, the orcs swim
bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
other than their weapons and armor. If the drawbridge is lowered, they rush toward it and try to storm the village, killing other creatures in their path. If the drawbridge is raised, the orcs swim
bloodthirsty orcs, eight elves of the Ardeep Forest (CG male and female wood elf scouts) arrive from the north to assist them. The leader of this band is a daring wood elf named Rond Arrowhome. He and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
outside threat. 5 Body Snatchers. The syndicate consists predominantly, if not entirely, of creatures that possess or impersonate other people. They seek to replace influential individuals throughout
talents. Nimbleness and novelty prove vital not just to exploiting untapped prospects but to avoiding the law. You embody rare experience and skill, positioned at the forefront of daring new criminal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Loomlurch, but they’re easily lured away by distractions. The children being held captive in the workshop are haunted by boggles—oily creatures that sprout from the children’s misery. Granny Nightshade
oil is replenished.
Getaway Gang Raid Will of the Feywild has conceived a daring plan to free the children still being held prisoner in Loomlurch, which he shares with the characters if they decide
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Loomlurch, but they’re easily lured away by distractions. The children being held captive in the workshop are haunted by boggles—oily creatures that sprout from the children’s misery. Granny Nightshade
oil is replenished.
Getaway Gang Raid Will of the Feywild has conceived a daring plan to free the children still being held prisoner in Loomlurch, which he shares with the characters if they decide
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
outside threat. 5 Body Snatchers. The syndicate consists predominantly, if not entirely, of creatures that possess or impersonate other people. They seek to replace influential individuals throughout
talents. Nimbleness and novelty prove vital not just to exploiting untapped prospects but to avoiding the law. You embody rare experience and skill, positioned at the forefront of daring new criminal
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
outside threat. 5 Body Snatchers. The syndicate consists predominantly, if not entirely, of creatures that possess or impersonate other people. They seek to replace influential individuals throughout
talents. Nimbleness and novelty prove vital not just to exploiting untapped prospects but to avoiding the law. You embody rare experience and skill, positioned at the forefront of daring new criminal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Loomlurch, but they’re easily lured away by distractions. The children being held captive in the workshop are haunted by boggles—oily creatures that sprout from the children’s misery. Granny Nightshade
oil is replenished.
Getaway Gang Raid Will of the Feywild has conceived a daring plan to free the children still being held prisoner in Loomlurch, which he shares with the characters if they decide






