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Returning 35 results for 'both both dark correctly relies'.
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Monsters
The Tortle Package
geonid can’t see and relies on its tremorsense to detect other creatures nearby.
Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other
Cloaker
Legacy
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Monsters
Basic Rules (2014)
motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity. While in bright light, the cloaker has disadvantage on attack rolls and Wisdom
whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.
A duplicate has the cloaker's AC and
Human
Legacy
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Species
Basic Rules (2014)
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles
Goliath
Legacy
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Species
Elemental Evil Player's Companion
skills.
This dedication to competition has a dark side. Goliaths are ferocious competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Villains Villains occupy places of prominence or control in dark fantasy domains. This manifests as political control, military authority, or physical or magical might that allows them
to directly dominate others. Dark Fantasy Villains d10 Villain
1 A machine that believes it’s a resurrected tyrant and seeks to rebuild its empire in iron
2 The leader of a
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Pandemonium Pandemonium is a plane of madness, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly extinguishes
check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and many of them have been driven mad by the incessant winds or forced
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
ability check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and the incessant winds have driven many to delirium and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
its tremorsense to detect other creatures nearby. Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other vermin, as well as on cave lichen and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
next to a stone urn covered with snake carvings. A creature with the head and upper body of a dark-skinned woman and the lower body of a serpent coils in the middle of the room.
Fenthaza, a yuan-ti
nightmare speaker (see appendix D), lairs here. If an alarm is raised, Fenthaza relies on her guards to protect her while she releases the creature trapped in the stone urn (see below). Fenthaza tries
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
real-life Pidlwick, who lies entombed in the catacombs. The dark paint on his face is soot. If the characters see Pidlwick II in bright light, read: It’s obvious that you’re looking not at a small
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair. Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
place where evil lurks in the shadows. So you sneak around in the dark? You know most everything but humans can see in the dark, right? We all see you. Tiptoeing doesn’t turn you invisible.
Gloom
evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. Iron Mind By 7th level, you have honed your ability
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair. Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C20-C24) C20. Shrine to Levistus Frost covers the floor of this dark, fifteen-foot-square room. To your left and right are narrow tunnels, and across from the entrance stands an eight
to the brown mold to be harmed by it. Any character who succeeds on a DC 10 Intelligence (Religion) check can guess, correctly, that the cultists use this frozen, chain-wrapped effigy as an altar. C21
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
, it might strive to interfere with you. There is no way to be rid of the symbiote while you have this Dark Gift. Even if you go to drastic lengths, such as severing the part of your body where the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
arm with a mind of its own 03–04 Wearable blanket with sleeves and a hood 05–06 Small, rectangular device that can record and play back audio of up to 1 minute in length 07–08 Glow-in-the-dark ink
glass terrarium with an empty cocoon 87–88 Dongle that never plugs in correctly on the first try 89–90 Holster fashioned from an unknown reptile’s hide 91–92 Severed bundle of important-looking wires 93
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dungeon Hazards The hazards described here are but a few examples of the environmental dangers found underground and in other dark places. Dungeon hazards are functionally similar to traps, which are
, can be correctly identified with a successful Intelligence (Nature) check. Use the guidelines in chapter 8 to set an appropriate DC for any check made to spot or recognize a hazard. Hazard Severity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cloaker Cloakers earned their names for the resemblance they bear to dark leathery cloaks. Lurking in remote dungeons and caves, these stealthy predators wait to slay lone or injured prey stumbling
. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity. While in bright light, the cloaker has disadvantage on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dragon has blasted the golem with dark energy that is hurling it through a crack in the sky. The dragon has a label, and there’s an inscription below.
The dragon’s name translates as Zikzokrishka
correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of this chapter. Past the heavy iron door that is the tower’s only visible entrance, a short tunnel extends through five feet of solid rock into a cool, dark chamber. As you enter, a floating orb of
can also cast invisibility to observe silently from hiding, and relies on its true form when it wants to intimidate other creatures. Although cruel by nature, Kleve takes no action to harm anyone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
doors are unlocked and push open to reveal a dark, dusty room strewn with treasure accumulated by the dragon (see “Treasure” below). Arch Gate to Level 6. A door in the northeast corner leads to a
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Important Members Bak Mei is the undisputed leader of the order, and he relies on two apprentices—Steel Crane and Jade Tigress—to help train its junior members. Steel Crane and Jade Tigress are also
necromantic arts, and seeking audiences with dark forces. The abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dark Duchess Locations The following locations are keyed to map 2.6. Ceilings of the lower decks are 10 feet high, and all doors are 7 feet tall and made of sturdy wood. D1. Main Deck The wooden
) check can correctly surmise that a single enormous creature did all the damage. If the check succeeds by 5 or more, the character can confirm that the marks were made by a dragon’s claws. Entering
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
the 2-foot-high wall into the hole, which is dark, but they don’t get an idea of how deep the hole is or what’s in it. If a character comes up to the stone wall and looks down inside the hole, this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occultants, you are a grim and enigmatic figure. Even your closest companions might be wary of the power you channel — and nobody wears that aura of dark mystery like you do. You help advance your
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ruler could be immortal or undead. Aundair and Karrnath, two kingdoms in the Eberron campaign setting, have autocrats with royal blood in their veins. Whereas Queen Aurala of Aundair relies on wizards
democracy or bureaucracy. Examples include the Red Wizards of Thay in the Forgotten Realms campaign setting and the sorcerer-kings of Athas in the Dark Sun campaign setting. Matriarchy or Patriarchy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its fixture, which causes the crystal to go dark for good, ending the wall of force. Destroying the crystal has the same effect. The crystal is a Tiny, 1-pound object with AC 13, 4 hit points, and
learn the apprentices’ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
air in this cavern has a mineral tang. In the southeast corner, a pool of dark water lies behind a low wall of stalagmites.
Three despondent commoners from Phandalin are trapped here: a sawyer named
humans here. All three townsfolk believe—correctly—that the flying monsters are saving them to eat them later because the monsters have gorged themselves on the goblins. The trio has been here for a couple
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that speaking his name aloud allows Keledek to eavesdrop on a conversation for a short time. In truth, Keledek relies on his familiar, an imp named Zivmal, to spy on the townsfolk. Keledek is a close
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone archway leading to a dark tunnel. To the left of the statue is a crude animal pen with a small, panicked bird running around inside it. There are no other signs of life.
When the Order of the
are pressed correctly, the door swings open into area 6E. If wrong squares are pressed, the squares are pressed in the wrong order, or they’re pressed by the wrong people, a glyph of warding on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reaction that affects every creature that uses or relies on it. You can eliminate a people, place, or thing that previously existed in a certain location or area in your campaign world. On a small scale, the
tragedies and predict dark ages. Unlike other world-shaking events, the outcome doesn’t happen immediately. Instead, individuals or factions strive to fulfill or avert the prophecy — or shape the exact
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
creature. Hit: 7 (1d8 + 3) piercing damage.
Aerisi Kalinoth Aerisi Kalinoth is the air prophet of the Elder Elemental Eye and leader of the Cult of the Howling Hatred. Tall and slender, with dark






