Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both both days currents ready'.
Other Suggestions:
both both days current reach
both both days current read
both both days current realm
both both days currents read
both both days currently read
Sea Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task, and the creature follows those orders unceasingly.
A wood woad has a hole where its heart would be
Monsters
Mordenkainen's Fiendish Folio Volume 1
heart, consuming it and killing the host unless they are quickly destroyed. After gorging themselves on the host's body over several days, the maggots emerge as juvenile assassin bugs, ready to
infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
Monsters
Journeys through the Radiant Citadel
rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their currents. From the waist up, riverines have skin the color of the waters they protect but
, the flora and fauna return to normal levels, and its river dries out over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Regional Effect Fade Days"} days. All other effects
Monsters
Fizban's Treasury of Dragons
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
swimming in these currents, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), even if a creature has a swimming speed.
Elemental Portals. Crevasses on the ocean floor within 1
Species
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored
Backgrounds
Guildmasters’ Guide to Ravnica
;ll make something happen.
3
Nothing is ever simple, and if it seems simple, I’ll find a way to make it complicated.
4
I tend to ignore sleep for days when I’m conducting
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
overindulge in food and wine, and I am impaired and lethargic for days afterward.
4
I worship a forbidden god.
5
I secretly believe things would be better if I was in charge.
6
If I could get
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its presence, creating one or more of the following effects: Diverting Currents. Underwater currents push unwanted visitors away from the lair. While swimming in these currents, each foot of movement
100 degrees Fahrenheit. If the dragon turtle dies, these effects fade over the course of 1d10 days. AREMAG
Aremag is an adult dragon turtle who lays claim to the southern reaches of the Sea of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
no landmarks in sight—except the sun, which seems to burn hotter than ever.
The characters wander the desert for two days before encountering the ghost of Amun Sa. At your discretion, Amun Sa’s
ghost can take longer to appear, exposing the characters to more of the desert’s threats, which are detailed in the “Desert Encounters” section below. When you’re ready to progress the story, proceed to the “Ghost of Amun Sa” section.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Spine of the World and can be reached by way of a mountain pass that starts in the Valley of Khedrun. After two days traversing the desolate valley, Harshnag finds the pass. Characters should be 7th
level when they’re ready to explore the Eye of the All-Father. An overland journey to the Eye might include one or more random encounters, at your discretion. See the “Random Wilderness Encounters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Exploring Etizalan The town of Etizalan has seen better days. Although its colorfully painted stone homes and shady, tree-lined streets are welcoming, an air of urgency lingers over the community
named Xocopol roams the territory around Etizalan and its volcano, and the folk of the city know to avoid him. When the characters are ready to depart, Ameyali provides a map of the region outlining the path to Twin Gods Observatory.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Approaching Khundrukar At the start of play, the characters are trekking through the wilderness and have just reached the outskirts of Blasingdell (or some other community), When you’re ready to
mining town on the northern frontier, to see if there’s anything to these stories. Your map shows that the old dwarf-hold lies about three days’ march to the north of the town. Dark, deeply forested
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The horses are being kept at the dealer’s stables until the characters are ready to leave for Elturel; all their costs are paid for. On horseback, characters can travel the 200 miles from Greenest to
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Elves born on this plane have the celestial type and are wild at heart, ready to battle evil in a heartbeat. Otherwise, they look and behave like normal elves. Optional Rule: Intense Yearning Keep track
of how many days a visitor spends on Arborea. When the visitor leaves, it must make a Charisma saving throw against a DC of 5, plus 1 for each day spent on the plane. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
horses are being kept at the dealer’s stables until the characters are ready to leave for Elturel; all their costs are paid for. On horseback, characters can travel the 200 miles from Greenest to
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
boxed text when you’re ready to start. If you create a different adventure hook, skip to the second paragraph and adjust the details as necessary, ignoring the information about driving the wagon. In
the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
the “Devils” entry of the Monster Manual. Once they’re ready to leave for Traxigor’s tower, read or paraphrase the following boxed text to the players: Sylvira ushers you to a crescent-shaped landing
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
acts like a beacon for the lost and hopeless, and many who seek the Radiant Citadel within the Deep Ethereal find their way there within a few days of searching. There is only one official entrance to
of a visitor. A priest from the House of Convalescence also attends the gate, ready to assist the ailing. It’s possible to bypass the Passage of Respite by teleporting or flying into the city, but anyone caught doing so faces massive fines, and repeat offenders risk banishment.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
to regain spell slots of 6th level or higher. Gritty Realism This variant uses a short rest of 8 hours and a long rest of 7 days. This puts the brakes on the campaign, requiring the players to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
rousing speech or a healthy dose of tough love have advantage on this check. On a successful check, Krux regains his resolve and stands ready once more to tackle the Xaryxian Empire. On a failed
using sending stones, but Krux lost his stone on the Rock of Bral a few days before the characters encountered him. When the two giff last spoke, Warwyck was in Doomspace, on the moon of Aruun, looking
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you find? I’d be grateful. What’s more, I’d owe you a favor. What do you say?”
Encourage the characters to take on Professor Sharpbeak’s favor within the first few days of this adventure. For ease of
disperse eventually and that fulfilling Professor Sharpbeak’s request will become more difficult the longer they wait. When the characters are ready to act on Professor Sharpbeak’s request, move on to the description of Wiltroot Hall below.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
manner of elves can be found there, including eladrin and even a few extraordinary drow. The splendor of the Seldarine illuminates their days, and their trances are filled with the intoxicating, blissful
who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The plane’s beauty is both overpowering and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plan a proper attack. The full assault will be launched fourteen days after the reconnaissance team returns, assuming the mission succeeds at least in part. The council’s hope is that the characters will
strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present. Locate important areas within the fortress: where are the warriors barracked, the officers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
city. He has seen that same glowing ripple recently along local tributaries of the Iravati River. The first time he saw it was twelve days ago, the first day of the Shankha Trials. He followed the
the characters but little else. It moves at a rate of 1½ miles per hour. The majhi is ready to head off whenever the characters please.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the magic of the mirror on their own. In that case, see the “Mirror Magic” section later in the adventure for details. Either way, read or paraphrase the following when you’re ready to begin: A nervous
for a missing friend. Falthrax Loderr is a shield dwarf acolyte whom Lorris last saw two days before. Lorris is clearly upset but maintains her composure as she shares the following information
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ready to forgive and forget the events that created the division between them. If one or more characters don’t mediate the conversation, the meeting ends with each chieftain walking away in disgust at
characters keep the chieftains talking—for days, if that’s what it takes—by turning it into a contest of endurance. The two chieftains waste hours airing their grievances, then spend longer hours glaring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this chapter about Nightstone. When you and the players are ready to get underway, read: You’ve been traveling along the High Road for days. As evening approaches, you spot a wooden signpost next to a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
acquired.
6 A young white dragon has been stalking a herd of mammoths for days, trying to pick off the herd’s newborn calves.
Adult White Dragon Connections d8 Connected Creatures
1
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising






