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Returning 35 results for 'both both dead clever reside'.
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Monsters
Forgotten Realms: Adventures in Faerûn
, Speak with Dead
1/Day Each: Create Undead (level 8 version), Power Word KillLegendary Action Uses: 3. Immediately after another creature’s turn, Sammaster can expend a use to take one of the
past, but the clever wizard returns each time to steer the Cult of the Dragon into more desperate and sinister plots.Acid, Necrotic, Poison
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
clever wizard returns each time to steer the Cult of the Dragon into more desperate and sinister plots.Necrotic, PoisonAcid, Cold, Lightning
Kobold
Legacy
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The City of the Dead Look to the cliffs to the north of Sharn, and you’ll see a collection of crypts embedded into the cliff face. This is the City of the Dead, the final resting place of the
. Few people reside in this area. Among its major features are Aureon’s Holt, a temple of the Restful Watch, where Sovereign priests conduct funerals and serve as the caretakers of the tombs. Warden
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored dead. People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of
intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Tairn, the Silaes Tairn, and the Valaes Tairn. All three lines roam the northern plains of Aerenal, having left the forest long ago, but the Valaes Tairn now reside mostly in Valenar, being the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Slaying the mammoth is a tall order, so characters would be wise to flee from Norsu or try to reason with it. Norsu and the winter wolves reside in an ice lodge built by Garagai. The wolves try to entice
missing for the past four days and are presumed dead. The wolves are holding the siblings in a cage and feeding them raw meat to keep them alive until Dougan’s Hole pays a ransom for their safe return
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Approaching Loomlurch Describe Loomlurch to the players as their characters come within view of the site: The forest is at its darkest here. Up ahead, a colossal dead oak lies on its side. Three
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Lost Treasures As they explore the tomb, characters are likely to find one or more fabled treasures as well as magic items inhabited by the spirits of Omu’s dead trickster gods. What happens to these
Company of the Yellow Banner was vanquished trying to obtain this lost jewel, which is rumored to have the power to resurrect the ancient dead. If the Eye of Zaltec indeed has such power, it requires
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
identifies the location of the nearest creature that has Artus’s blood flowing through its veins. Artus has many living relatives, and a few of those reside in the North. The blod stone has pointed Storvald
of Winter is an elusive artifact, and neither it nor its bearer can be found in the course of this adventure. Characters who set out to find the ring for themselves will quickly hit one dead end after
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Terminology The Astral Plane is, quite literally, the plane of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the
petrified hulks of dead gods and swirling pools of color that serve as portals to other planes of existence. (For more information about color pools, see the Dungeon Master’s Guide.) Much in the way that
Monsters
Fizban's Treasury of Dragons
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
emerald dragon.
3
Two balor;balors act as jailers for an ancient emerald dragon imprisoned by a long-dead enemy.
4
An ancient emerald dragon works to summon a solar to get a firsthand account
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conflict are as good as dead, but circumstances might necessitate one or more characters moving unseen through the ranks of devils and hordes of demons. Such a plan might include causing a distraction that
themselves off as fiends of a sort. Particularly clever plans should be allowed to automatically succeed. Otherwise, you can call for ability checks to determine how well a plan is executed; use the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
how to resume control of the Recluse. Kreffik is clever and understands that ethics and principles serve only as obstacles to academic pursuits. He has few reservations about lying when it comes to
opens one of the crates, revealing a rack of delicate vials of thin green liquid, which he declares the “essence of intuition.” The rack is a yet another ruse, however; if removed, the remains of a dead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. If magic is unavailable, a locked door can be forced open with a successful DC 30 Strength (Athletics) check.
Clever adventurers might discover that a decapitated mind flayer head, animated through an animate dead spell, can be used to access the locks.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. She taunts me! She taunts me! What will it take to bend her love to me? I now reside far below Ravenloft. I live among the dead and sleep beneath the very stones of this hollow castle of despair. I shall seal shut the walls of the stairs that none may disturb me.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Winter The characters have learned that the Stone of Golorr is with Amath Sercent, a priest of Bane who is allied with Manshoon. She and her acolytes reside in Yellowspire, a Castle Ward
becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, under the Brandath family mausoleum in the City of the Dead, and the three keys needed to enter it. When the characters are ready to visit the mausoleum, proceed with encounter 4, “Mausoleum.”
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
update her maps of the lands below. If the characters ask about the dragon, Sansuri replies coldly, “It’s not your concern.” Clever characters might claim to possess knowledge useful to Sansuri, such as
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
members. Oh, and there’s a thing where the ritual keeps resurrecting Splugoth every time the characters kill him. In the end, clever thinking and a measure of luck might allow the heroes to keep
Splugoth dead, seize control of the orrery components, and end the ritual. If victorious, the characters will earn accolades from Head Office for a job well done! And the world will be safe from destruction. That’s always a plus.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Followers of Yurtrus reside on the threshold of where the deep area of the cavern system begins. They are the keepers of the dead, and the entrance to their realm is festooned with piles of bones and
living space and do other menial tasks. Most of Luthic’s faithful reside in this area, close to the whelping pens where young orcs are kept until they grow old enough to contribute to the tribe. When
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
could observe or climb down the rocks under cover of darkness. The camp goes on alert if the bodies of murdered sentries or cultists are discovered. One dead kobold won’t cause much alarm, but many dead
posts alongside the monk Leosin. Characters have one night to escape this fate. They might wriggle out of their bonds, bribe or charm a cultist to set them free, or come up with a clever use for a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
could observe or climb down the rocks under cover of darkness. The whole camp goes on alert if the bodies of murdered human sentries or cultists are discovered. One dead kobold won’t cause much alarm
, but many dead kobolds will. If the camp goes on alert, every character must make a DC 15 Charisma check. A failure means the character has been spotted as a stranger and an infiltrator. Someone raises
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
niece, Taranika, acts as regent, attempting to guide the polis through what is sure to be a difficult transition. As if the situation weren’t complicated enough, rumors have it that Anax isn’t dead. He
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
warriors returning from a successful hunt with a dead elk or mountain lion 81–85 1d4 Blue Bear berserkers returning from a raid carrying the severed heads of 2d6 humans or 2d6 shield dwarves 86–90 1d4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sea Ward The Sea Ward stands proud on the high ground above Mount Waterdeep’s sunset shadow. The rich and the powerful (or those who wish you to think such of them, and can afford the rent) reside or
besides the City of the Dead, but it is tucked away so far to the north in the Sea Ward that it gets few visitors — which is a pity, since the fine statuary in this lush garden portrays many of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Recurring Villains The most effective villains are the ones that return, over and over, to plague their heroic nemeses. When the heroes foil the schemes of an evil mastermind, the clever villain
War. How to Keep Villains Alive WRITE of PASSAGE
Back from the dead?
It was too good to be true.
A year ago, the nefarious Alais ir’Rannan was presumed dead when she fell from an airship into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any non-duergar they encounter onboard the vessel. If they find Durth’s dead body or no signs of him at all aboard the ferry, they abandon the ship and don’t return to it. If the characters capture
doesn’t give up any other information. His companions are similarly tight-lipped; however, threats to Durth’s life or the clever use of a suggestion spell or similar magic can persuade one or more them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
defenses the Six have set up around the ritual. They might choose a stealthy incursion in the dead of night, to roar straight in aboard a mobile franchise headquarters at midday, or any approach in between
, illusions, or other clever strategies. Once the gnolls have been dealt with, the characters are free to enter the Dran & Courtier. The incursion of the inn and restaurant plays out as four distinct stages
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
imprisoned by the slain dragon’s spirit, preventing the creature from being raised from the dead.
In general, ending the curse on a dragon’s hoard is not as simple as casting a single spell
another dragon’s hoard, whereupon the previous owner’s curse is nullified. Clever adventurers might work out a bargain with a friendlier dragon involving a trade of cursed treasure in exchange for a similar (but probably smaller) amount of treasure freely given.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the remaining cult leaders make their stands, and here the characters face the overwhelming power of the Princes of Elemental Evil. Victory might seem doubtful against such opponents, but clever and
the four winds. Their stronghold is destroyed and their leaders are dead; Elemental Evil is defeated in this world for now.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
glyphs on the door tell a story in ancient Olman of a journey to find truth and light, which ended in failure and imprisonment in the land of the dead. The door opens outward. When the characters pass
: “So you have passed the first test. Perhaps you are not the fools you first seemed. But it will take the best tool of your most clever person to breach these crystal walls. Your time is running out
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel in all matters and for all time. I will place Her above all creatures, living and dead. I will obey Her all my days and beyond with fear and servility.
I recognize the dispensation of the device
should not be taken to any place where thousands of mortals reside. It needs to be locked away in an extradimensional space, away from corruptible souls.”
If the characters consider leaving the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, they approach the characters. Their names are Mek and Minn, and they’re the brothers of Myla, the kobold tinkerer at Dragon’s Rest. They left their sister for dead after the stirge attack that maimed
ways to cross the gap. See the sidebar called “Clever Solutions” for advice to help you determine whether these solutions work. The rhythm of the waves below echoes throughout this cramped tower. Part






