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Returning 35 results for 'both both dead constantly reveal'.
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Magic Items
Dungeon Master’s Guide
attuned to the book, you can cast the following spells (save DC 18) from it:
Animate Dead
Circle of Death
Dominate Monster
Finger of Death
Once you use the book to cast a spell, you can’t
lore about demons. When you do so, you have Advantage on that check.
At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
Monsters
The Book of Many Things
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
Elf
Legacy
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Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urb’luu’s Lair
Fraz-Urb’luu’s
see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Twisted Paths. Roads and paths within 6 miles of the lair twist and turn back on themselves, making
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
of their holy cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urb’luu’s Lair
Fraz-Urb’luu’s lair lies within the Abyssal lair known as
creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Roads and paths within 6 miles of the lair twist and turn back on
Monsters
Waterdeep: Dungeon of the Mad Mage
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
helm floating as though worn by an invisible figure, and illusory footprints appearing on a dusty floor.
Silent apparitions of dead adventurers drift through halls and rooms as though they are lost
Backgrounds
Guildmasters’ Guide to Ravnica
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Backgrounds
Guildmasters’ Guide to Ravnica
successfully prevented a murder, and the would-be perpetrator wants me dead.
5
One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
6
I’ve
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
bats are plentiful. In areas where they are not specifically mentioned, droppings and guano betray their presence, and they can be heard constantly scuttling and shrieking in the distant darkness.
If
Aarakocra
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
delegation was transporting to Summit Hall. The knight wears a breastplate emblazoned with the symbol of Tyr. A speak with dead spell cast on the corpse can reveal the knight’s name (Narl Elrok) and how he died (killed by orcs).
Samular’s Empty Tomb (p. 68) Now called “Samular’s Tomb,” this subsection ends with the following new paragraph: Stashed inside the sarcophagus is the body of a dead human knight that the Mirabar
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
Kobold
Legacy
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Species
Volo's Guide to Monsters
;Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
philanthropists in the Styes, and he strives constantly to focus his research on caring for the local poor. Refrum uses the statistics of a male human priest, with these changes: Refrum is lawful good. His AC is 10, and he is unarmed. He has the speak with dead spell prepared instead of spirit guardians.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
fog, which the locals call “the breath of the dead.” Mordentshire’s businesses largely cater to local laborers, with a few remarkable exceptions. Saulbridge Sanitarium provides a refuge for the ill
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a werewolf; then the bodies of the dead are devoured, their bones picked clean. Set into the mountainside is a secret door that can be pushed open to reveal a tunnel with rough-hewn stairs leading down to area Z6.
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the haunted tower. If questioned, they reveal the following information: The soldiers were working on the tower’s reconstruction, but they fled last night after seeing a ghost. Before seeing the ghost
) check discerns that the soldiers are holding something back. If pushed, they reveal another clue: Gallio Elibro has been acting strangely. He appears overtired, and he’s been spotted at night wandering
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fate of the Hourglass Coven If all three hags of the Hourglass Coven are dead, there’s nothing more to be done with them. This section discusses what happens next if Zybilna is set free and at least
, preferring to let them stew in exile. If all three hags are still alive, the coven stays together even though its members constantly blame one another for their failures. The hags are united by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Summer The characters travel to the City of the Dead, which is open to the public from dawn until dusk. One well-maintained mausoleum has the name CASSALANTER engraved above its entrance
that the woman is still breathing (unconscious with 0 hit points). Left for Dead The three cultists were low-ranking members of Victoro Cassalanter’s cult of Asmodeus. They were betrayed by two cult
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
a fun way to give some background on the city. The ghost’s name is Pfingston Nezzelech, and he’s been dead for over 500 years. This encounter can take as long as you’d like. Consider mentioning some
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players some opportunities to return dead characters to life during the lower levels of their progress through Out of the Abyss. A spell scroll of raise dead can turn up among some treasure, either when it
body is lost or left behind, the party’s drow pursuers find it. The drow high priestess casts raise dead on the corpse so that the character can be questioned. The character might escape later, or can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Entering the City When the characters see Omu for the first time, read: The jungle parts to reveal a dead city enclosed by sheer cliffs. Ruined buildings and stone boulevards rise like ghosts from
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
skeleton in rusty plate armor lies slumped in a chair that faces the fireplace. A steel goblet lies on the floor between the legs of the chair. (The orc war chief stole the dead warlord’s greataxe
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
emerald dragon.
3
Two balor;balors act as jailers for an ancient emerald dragon imprisoned by a long-dead enemy.
4
An ancient emerald dragon works to summon a solar to get a firsthand account
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, we will also feast when we are dead. If you’ve heard the call, come. Join my pack and feel the strength of Yeenoghu.”
The figure smiles as he speaks, revealing teeth filed to sharp points
. Much of the cave is taken up with crude shanties. Most of them stand empty, their inhabitants either exiled or dead. Grisha (see appendix C) can recount the history of Filthriddens and how Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stolen a dangerous magic item from a wizard’s workshop, without any idea of what it actually does.
7 A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a
receive in exchange for their labor.
2 A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved.
3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gate’s command word
carved with vines that twist through eleven actual humanoid skulls mounted to the frame. Carved into the bottom of the frame are the following words in Celestial: “The dead know the secret.” The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
...
1 Convince a villain to meet with the angel.
2 Find a loved one a villain believes is dead.
3 Heal the loved one of an evil ruler.
4 Inspire the defenders of a besieged holy site
.
5 Recover and destroy an evil Artifact.
6 Reveal the true name of a devil to banish it.
Carlo Arellano
Planetar Large Celestial (Angel), Lawful Good
AC 19 Initiative +10
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
destroyed, along with the creatures and objects in them, and the creatures in area Y1 are slain. Naxa in area Y4 manages to scamper along the ceiling into area Y2, though she hides there and won’t reveal
free to re-imprison Miska. Forces Disperse. Creatures left standing on the tower’s floor are in full view of Lolth’s forces. The nearby troops, realizing their general is dead and their only
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
a horde of goblinoids broke out near the keep, it angered Iniarv. The lich called the ocean forth to destroy both armies, creating the Mere of Dead Men. He has not been seen since the incident. Over
their success had Rega running the brigand band, who renamed themselves the Chimera Crew.
If a member of the Chimera Crew is captured, the characters can get the bandit to reveal the following






